Unit disabled with scripts ?
Is it possible to disable the recruitment of a given unit with scripts ?
I'm considering having a early and late Milites unit for AoVaF, one with a round shield and the other with a kite shield and a segmented helmet. I already know it's possible to make some units available later in game, but what about disabling an unit ?
Re: Unit disabled with scripts ?
you can let a script create a building that allows the new unit to be trained, and disables the previous unit (using "not" in the "requires" line).