Originally Posted by Monkwarrior
@ Both of you ~D
I was wondering if we could play a little bit with the faction_capability.
Would there be any type of capability that we can put as requirement for the first, invisible, building? Could we give this capability to a faction through scripting?
The problem with the ancillary is that it is given only to the spy. That means that if it is killed in the next turn, the faction losts the ancillary. The capability would be permanent, irrespective of the characters alive in each moment of the campaign.
Another point is if there is some "general way" to detect the settlements owned by a given faction and to build a building in all of them.
I didn't find anything like this (all the commands of creation of buildings require the name of the settlement), so the script should contain a check for every settlement in the map. :dizzy2: