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What has changed though is the gameplay balance, this is much better now, with infantry being able to effectively stand up to and defeat cavalry head on, and spamming or blobbing cav just being ineffective. Cavalry as well is a fair bit more expensive, so less can be actually afforded. Also, overall defence stats have been increased, so the melee actually lasts longer. Overall impressions are very much of an improvement on RTW and it is much more enjoyable to play (there are a couple of balance questions around berserkers and horse archers, but people are considering specialised rules if they become insurmountable, but it's too early to tell really).
I agree it seems a bit better but cav is still a major problem imo. There is no reason for cav to die vs infantry in this game. If the charge dont succeed the first time there is nothing stopping the cav from pulling out of the fight and try again.