All hounds (of culann) celt armies
Highly encourage people to try this, if only for kicks. As long as you have a couple bodyguard units to draw arrow fire, and keep the hounds tightly clustered (set them on top of each other), it's incredibly powerful.
Of course, there's not a lot of micro involved, since the hounds go berserk immediately. But it's a helluva lot of fun to watch. You've got this massive ball of raging giants bouncing from one unit to the next (instantly cause a rout in most cases)
And given that it takes a mere 1 round temple to build hounds, you can build them up quickly (and retrain them at the warfront very easily).
Re: All hounds (of culann) celt armies
Another crazy insane and predictable spam army:-p.
Re: All hounds (of culann) celt armies
The main problem is that they will take heavy casualties when assaulting castles due to their lack of armor. Artillery fire from a castle tower chews them up and spits them out.
Re: All hounds (of culann) celt armies
Quote:
Originally Posted by kekvitirae
The main problem is that they will take heavy casualties when assaulting castles due to their lack of armor. Artillery fire from a castle tower chews them up and spits them out.
Wellall you need to do is grab control of one gatehouse, preferably one close to the path that leads to the city square.
Then just send the hounds through and walk them toward the city square. The pathing AI still has serious problems in the city square (why hasn't this been fixed!!!), which is especially problematic since you have no control over berserking hounds. But once the hounds get in one big mass in the square, they destroy everything.
Re: All hounds (of culann) celt armies
Quote:
Originally Posted by Dorkus
Wellall you need to do is grab control of one gatehouse, preferably one close to the path that leads to the city square.
Then just send the hounds through and walk them toward the city square. The pathing AI still has serious problems in the city square (why hasn't this been fixed!!!), which is especially problematic since you have no control over berserking hounds. But once the hounds get in one big mass in the square, they destroy everything.
You contridicted yourself. Bodyguards (cavalry) cannot capture towers, and neither can Hounds in berserk mode (and they will go berserk when they near the towers). Having anything else would not be an all-Hounds army :tongueg:
Re: All hounds (of culann) celt armies
Hounds don't go berserk near towers...
Re: All hounds (of culann) celt armies
Anyone try and do this in multiplayer yet?