Does anyone knows where to find one ? Or if there isn't one how to do this?
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Does anyone knows where to find one ? Or if there isn't one how to do this?
blah. Ive done all the research into descr_arrow_trail_final.txt so i could basically tell you anything you wanted to know. Ive been trying to write up a short tutorial on how everything works but things keep coming up and it remains unfinished. Soon. Ill really try to get it done by the end of the week.
Thanks a lot Will wait with trepidation for it ^^Quote:
Originally Posted by shifty157
It's pretty easy really, this is something I wrote to someone ages ago (before I'd actually put smoke in the game myself) based on stuff Duke John and gods_pet_monkey were talking about
you must first add the effect to whatever you are putting smoke to so a piece of artillery would be in descr_projectile_new.txt
projectile boulder
effect boulder_explosion_set
end_effect boulder_explosion_set
damage 70
damage_to_troops 8
radius 0.3
mass 0.1
area 2.0
accuracy_vs_units 0.09
accuracy_vs_buildings 0.0625
min_angle 0
max_angle 70
velocity 60
bounce 0.5 0.6 0.5 0.4
display aimed
effect_only
Then you must change the boulder explosion to fit better in descr_arrow_trail_effect so its changed to only one effect
effect_set boulder_explosion_set
{
lod 1000
{
;boulder_explosion_01
;boulder_explosion_02
;boulder_dust_explosion
boulder_dust_explosion2
}
}
Then the paramaters are changed to shorten the effects
effect boulder_dust_explosion2
{
type explosion
{
; dust explode
model models_effects/explosion_dust2.cas
anim_time 0.5
max_scale 0.1
max_particle_scale 4
scale_time_bias .9
alpha_time_bias 0.6
; debris
debris_model models_effects/explosion_dust2.cas
debris_num_particles 0
debris_lifetime_range 2.2, 15
debris_emit_angle 80 ; degrees
debris_time_bias 0.9
debris_velocity_range 1.01, 1.05
debris_scale_range 6.4, 7.6
}
}
You can juggle round most of the figures to get the smoke effect you want but if you add the effect to a group of men you MUST set debris_num_particles to 0. Thanks to duke_john and gods_pet_monkey for all this research
If you want to add it to arrows you just add it to the first projectile in the folder. I didn't go into any detail here so I'm sure shifty can tell you more with his tutorial, I don't have the time to write out a full one.
Regards,
Sundjata
Thankyou very much , I will use this as soon as I will be able to edit new animations in BI....
make a habbit of adding question marks to your topics. I always think you've got something new to share with us and it turns out to be a question about it ~:)
Well Since I post in the modding Questions forum I tought was implicit that it was a question , but I will try to remember it ~:)
hmyeah it's called modding questions now lol, I gotta get used to that.
although its also for research, so it could be a discovery :wink: