Re: Damn you traitors!!!!!
cant you predict which generals are subject to bribes?
I would suggest to keep them outsite the cities....
Re: Damn you traitors!!!!!
well he doesn't mean his generals defected due to bribes, but due to disloyalty, which like command , is a feature for WRE,ERE,WRER<ERER and Goths.
Low loyalty + low public order = treason.
And keeping them out of the cities doesn't help, getting him out of the region/province does.
As for the Bribes, surtain vices help the process of lowering the bribes for him to turn from your faction to another one.
:balloon2:
Re: Damn you traitors!!!!!
what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
Re: Damn you traitors!!!!!
Ok so a city in the east revolted and became the East Rebels? And two massive armies in Italy joined it???
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Cras
what I mean is that if you have generals with low loyalty, dont bring them in the city... then if they get turned, you dont loose the city
ok, I get it, though I have seen the city turn as well , with a disloyal governor not in the city it self - but in the same region/province.
:balloon2:
Re: Damn you traitors!!!!!
Ive seen that, too. My city turned to the rebels even though my Governor was outside. I think it only happens though if he is the only family member in the province..
Re: Damn you traitors!!!!!
The disloyalty of successful generals is one of the major challenges the ERE faces during the final push. You have to watch and shuffle your generals around as they lose loyalty. As a last resort, build forts to keep you problem children in until you need them. I do that with good war leaders with lousy management and law/unrest skills.
Re: Damn you traitors!!!!!
Hmm... playing as WRE (with a reversion to Paganism) I sent my ERE bashing force over the Hellespont - only to have them turn traitor on me... fair enough - I lost some experienced troops... Oh, and both my faction leader and faction heir.
Ah well...
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Somebody Else
Hmm... playing as WRE (with a reversion to Paganism) I sent my ERE bashing force over the Hellespont - only to have them turn traitor on me... fair enough - I lost some experienced troops... Oh, and both my faction leader and faction heir.
Ah well...
So your faction leader and hier rebelled against themselves?
I know it happens, I just haven't had it happen to me yet.
Re: Damn you traitors!!!!!
Updates!
Well, I managed to recall some expedition troops back from Africa and the East, to deal with those 2 elite armies. I fought the Rome retrained all silver stack. Best battle ever. They had carriage bastillae which severly reduced me at first, but my archer dealt with them swiftly. Then our battle line met. With bunch of flanking and sorrounding. I've routed all their infantry but they still had a comitantes first cohort left, which routed 2 of my limitarii. I have one legio lanciarii left, which started poking the comitantes. I rushed in my general for melee, but the cohorts killed me down to 4 man. I thought it was all finished, then I found that I had about 2 units of mercenary sarmatian horse archers left. I sent them all into melee from different positions, AND I KILLED THE COMITANTES.
Wow, those sarmation HA are really some strong units. They practicaly saved my western front.
Re: Damn you traitors!!!!!
@Taiwan Legion,
Never ever use generals with low loyalty - period! Send them deep into enemy territory or put them on a single ship and attack a large fleet until it sinks. Caution: check a victorious general since his loylaty drops when he gets more successful - very annoying! In BI I hardly ever use the same general for more than a battle or two due to this "bug" but in RTW I used them from 16 until they died.
Re: Damn you traitors!!!!!
I like the fact that as Romans you have to keep an eye on things like this - it makes for more unpredictable campaigns, which in turn leads to more replayability. There's also the converse side of rebelling, which is having rebel generals and their armies join you out of the blue. Sometimes you can end up with more gold shielded peasants than you can shake a stick at, but more often than not you get some decent troops and a new general or two for free. Bargain!
Re: Damn you traitors!!!!!
I have also noticed that your victorious general loose loyalty after a succesfull battle.
Is it a bug? Or is it a game feature?
Regards, Abdel Hak
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Abdel Hak
I have also noticed that your victorious general loose loyalty after a succesfull battle. Is it a bug? Or is it a game feature?
Regards, Abdel Hak
Feature. I can´t belive that they have missed this obvious one so it must be a feat.
Re: Damn you traitors!!!!!
Quote:
Originally Posted by PseRamesses
Feature. I can´t belive that they have missed this obvious one so it must be a feat.
It makes sense that they loose loyalty as they win battles, because then they think they are the general winning battles, and that they can start their own faction or make their own empire. They become annoyed at the faction leader's incompetence, at the fact that they are winnning all the faction's battles. Therefore they think they are the driving force behind the faction and that they could lead far better than the faction leader. Basically, they get an "I'm the best" complex, by it being proved in battle.
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Ziaelas
It makes sense that they loose loyalty as they win battles, because then they think they are the general winning battles, and that they can start their own faction or make their own empire. They become annoyed at the faction leader's incompetence, at the fact that they are winnning all the faction's battles. Therefore they think they are the driving force behind the faction and that they could lead far better than the faction leader. Basically, they get an "I'm the best" complex, by it being proved in battle.
Just load them up with titles, you can stack a couple of them, so just do so if your generals are looking a bit "keen".
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Dutch_guy
WRE,ERE,WRER<ERER and Goths.
no, loyalty only applies to factions with roman culture. (WRE, ERE, WRER, ERER and RB)
Re: Damn you traitors!!!!!
Re: Damn you traitors!!!!!
Quote:
Originally Posted by Silver Rusher
no, loyalty only applies to factions with roman culture. (WRE, ERE, WRER, ERER and RB)
Goths have the loyalty feat too m8!
Re: Damn you traitors!!!!!
The revolters are the Ostrogoths I believe. And I didn't know the Romano-British revolted, they just appeared when I took Eburacum and Londinium.
Re: Damn you traitors!!!!!
I found the ERE rebels to be a nutritious source of family members. I precipitated their appearence during some slash-and-burn forays into the Sassanid hinterland and they appeared with a truly massive stack of peasants and about five family members. Over the course of the next few turns, three of the family-members switched over to my side - and one of them was suprisingly good (positive, good commander, very loyal (ha!), and lively, and some others).
So rebels aren't all bad, provided the pop up somewhere predictable. ~;)