Quote:
type town guard
dictionary town_guard ; Limitanei
category infantry
class spearmen
voice_type Light_1
soldier limitanei, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 5, square
stat_health 1, 0
stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_pri_attr prec, thrown
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.73
stat_sec_attr light_spear, spear_bonus_4
stat_pri_armour 6, 5, 6, leather
stat_sec_armour 0, 2, flesh
stat_heat 4
stat_ground 2, 0, 3, 0
stat_mental 3, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 125, 60, 30, 50, 230
ownership slave, empire_west, empire_east, empire_west_rebels, empire_east_rebels
and then copy this into your descr_model_battle
Quote:
type town_guard
;--------------------------------------
skeleton fs_spearman
indiv_range 40
texture empire_west, bi/data/models_unit/textures/BI_unit_limitanei_west_empire.tga
texture empire_east, bi/data/models_unit/textures/BI_unit_limitanei_empire_east.tga
texture empire_west_rebels, bi/data/models_unit/textures/BI_unit_limitanei_empire_west_rebels.TGA
texture empire_east_rebels, bi/data/models_unit/textures/BI_unit_limitanei_empire_east_rebels.tga
texture slave, bi/data/models_unit/textures/BI_unit_limitanei_slave.tga
model_flexi bi/data/models_unit/BI_unit_limitanei_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_limitanei_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_limitanei_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_limitanei_lod4.cas, max
;model_sprite empire_east, 60.0, bi/data/sprites/empire_east_limitanei_sprite.spr
;model_sprite empire_west, 60.0, bi/data/sprites/empire_west_limitanei_sprite.spr
model_sprite slave, 60.0, bi/data/sprites/slave_limitanei_sprite.spr
model_sprite empire_west_rebels, 60.0, bi/data/sprites/empire_west_rebels_limitanei_sprite.spr
model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_rebels_limitanei_sprite.spr
model_sprite empire_west, 60.0, bi/data/sprites/empire_west_limitanei_sprite.spr
model_sprite empire_east, 60.0, bi/data/sprites/empire_east_limitanei_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
That will add a new unit called Town Guard, with no unit card that cannot be recruited.