Re: Naval ops alive and well
This is with the new patch then? A more active naval game would be a great addition. I wonder if this is just a scripted bit at the start though. I'm still downloading the patch so I can't check yet, anyone else have reports on their game post 1.5-1.6 patch?
Re: Naval ops alive and well
I had the gauls land a force and beseige caralis, never seen that before.
Re: Naval ops alive and well
There's quite a few posts on this, but I've found naval invasions are more common too. I resumed a Julii campaign I'd started with RTW 1.3, but it was only about 10 turns into the game so things hadn't progressed too far. Neither Brutii nor Scipii had done much at that point. Now playing with the new patch, a few years past, and I was advancing into Gaul territory when I turned Fog of War off and noticed Brutii taking over many settlements near Greece, and even the Scipii sent a full stack army into Greece. Never seen them go anywhere near there before. They were beaten back, but then took over Carthage a few turns later. In my experience of RTW1.2 and 1.3, I could typically invade the cities my Roman rivals wanted first via sea-invasions, thus halting their progress. This time, I was almost lagging behind. Actually it reminded me of my early v1.0 campaigns. I'll be interested to see if Cyprus, Rhodes and Crete are targetted by AI factions in the future. Typically before these islands remain safe havens for their owners for much of the campaign.
Re: Naval ops alive and well
Quote:
Originally Posted by professorspatula
There's quite a few posts on this, but I've found naval invasions are more common too. I resumed a Julii campaign I'd started with RTW 1.3, but it was only about 10 turns into the game so things hadn't progressed too far. Neither Brutii nor Scipii had done much at that point. Now playing with the new patch, a few years past, and I was advancing into Gaul territory when I turned Fog of War off and noticed Brutii taking over many settlements near Greece, and even the Scipii sent a full stack army into Greece. Never seen them go anywhere near there before. They were beaten back, but then took over Carthage a few turns later. In my experience of RTW1.2 and 1.3, I could typically invade the cities my Roman rivals wanted first via sea-invasions, thus halting their progress. This time, I was almost lagging behind. Actually it reminded me of my early v1.0 campaigns. I'll be interested to see if Cyprus, Rhodes and Crete are targetted by AI factions in the future. Typically before these islands remain safe havens for their owners for much of the campaign.
brutii landed a force on Crete and attacked me (Macedon)
..thought you'd like to know