On-line guide for PMTW 1.5
Hello everyone !
The incoming new release of Pike & Musket TW 1.5 will include so many changes comparing to the previous one and especially to the vanilla MTW VI that obviously it required a detailed guide.
I have decided to place it all in one topic on the ORG, but it will be included with the future download as well.
Most likely it will be the same as here so no wonder that this topic is closed.
Pike & Musket TW is probably the most complicated mod for MTW VI and certainly many features in the mod are hard to understand, especially for the users who didn't follow the main thread in the ORG or haven't tried the previous version of the mod.
Several new ideas appear in this mod, all of them demand explanations, so let's start.
1. Major features
A) Homelands
Unlike the vanilla MTW VI, but in similar way to MedMod of WesW PMTW implements homelands, i.e. restricted zones of recruitment for all the factions in the game.
It means that all national units are available only in some provinces where the nationality/state existed during the historical period of the mod.
This way Sweden can train soldiers in Sweden or Finland, but cannot in Serbia or other places far away from the home country.
Each faction has a different homeland, which sometimes varies for certain units as well. Every single one of them will be described later.
Sometimes, rather rarely recruitment zone can be different in different periods of the mod - it is the matter of historical accuracy and will e described in details later as well.
B) Regional units
There are several units in each period or campaign of the mod which can be recruited only in one/two provinces by either one, several or even all or almost all factions like Maroccan Cimaroons which are available in Religious Turmoil campaign only in Marocco.
The purpose of these units is to add some additional variety to players' armies, allow recruiting some soldiers outside of their homelanf zones or quite opposite - restrict them only to some provinces this way making some territories more valuable than its income or other qualities migh suggest e.g. this way when playing during Sun King's ambition campaign Danemark makes much use from rather backwater Norway, because only there it can train Skilopere infantry or Landdragoner cavalry.
C) Buildible mercenaries
Another feature copied from MedMod, although it is much more important in the PMTW.
Basically in addition to soldiers possible to hire in inn or other places ( more about it later) certain mercenary units are possible to train in usual way, i.e. are build, so can be retrained as the national units in homelands, still they require much more cash than national units.
Very many factions can train mercenaries in quite many provinces, especially in divided states of Germany or Italy. In fact some states like Portugal or Genoa use mostly mercenary based armies.
Provinces where mercenaries can be trained are marked with skull in trade good section of the province.
see the picture:
https://i23.photobucket.com/albums/b...ercenaries.jpg
D) Militia units, non-trainable units and other ways to get soldiers.
Only very few units are available everywhere or almost everywhere e.g. Muslim Feudal Levy available everywhere to muslim factions or Town Militia possible to get in larger urban areas ( marked as Trade centers or Targe trade centers - more later). Their quuality and numbers are inferior to the mainstay units forming the bulk of fighting forces, but still they can provide armies with either cheap cannon fodder or garrison forces.
Of course not all of them are so bad, in fact in later part of the game Line Infantry and Cavalry provide users with some of the best units in the game as the direct result of military improvements heralding the time of massive, conscripted armies. In earlier periods Lancers, Eastern Lancers or Mounted Arquebusiers and Petronels are quite useful as well, but their existance is rather the matter of hardcoded limits than some extensive planning. They shouldn't affect the game to the extent which Line units provide.
Another type of units is represented by very few rebel or marauder bands which often appear during rebellions or when the user doesn't provide a province with some garrison and it attacts some local criminal bands. Sometimes some of these soldiers can appear as a result of loyalist rebellions or in mercenary pool hirable in the old manner in inn or else.
Finally re-appearance of Crusades ( renamed to National Levy) and Jihads adds additional options for some factions ( only some can use them - details later) - the very purpose of these is to support some of them, especially against all conquering forces of the Ottoman Empire.
E) New buildings
The mod adds something around 70 completely new building structures, many of them restricted to certain factions only. They will be described later in building section of the guide or even in faction specific sections of the description.
F) National languages
One of the most important ideas present in the mod is the use of national, local languages in unit names and office titles, whenever possible.
This way the game is more realistic and because all the descriptions are still in English it doesn't confuse the users anyway.
Many languages are present from Finnish to Georgian, from Polish to Italian and from Danish to Irish.
G) NATIONAL LEVY ++++ADDED++++
National Levy represents a new generation of Crusade - it recreates more massive and unusual ways to mobilise more forces in times of need used by countries with neighbouring the Ottoman Empire and Russia. Some sort of 'military border' existed in those regions and special ways of recruitment were used. It is easily recognised where they can be build - check the province information panel to see if the fist is present there, like here for example.
https://i23.photobucket.com/albums/b...oporadnika.jpg
https://i23.photobucket.com/albums/b...orach/levy.jpg
End of part 1
Regards Cegorach
Re: On-line guide for PMTW 1.5
NEW RESOURCES
Original, unmodded MTW VI makes use of five resources: salt, iron, silver, gold and copper leaving another one ( forest ) unused.
They are to limit availability of some buildings in the game like mines or metalsmith.
Resources in PMTW 1.5 have similar purpose, but the number of structures requiring them is much larger.
Their icons, names and descriptions have been transformed.
The new resources appearing in PMTW 1.5 are:
SETTLERS
They allow building Colonial Houses for colonial factions ( England, France, Spain, Portugal, the Netherlands + Scotland and Cavaliers) which generate very high amounts of cash and sometimes ( Portugal) allow recruitment of Colonial units available to this faction.
Quite many coastal provinces in western europe have this resource making them even more important to all colonial factions.
In addition Portugal, Spain and the Netherlands can create its own colonial empires thus getting even more money and some unique office titles which are upgrated when the colonial empire grows i.e. the building representing it is upgraded.
Settlers have slightly different use in Eastern Europe - none of the factions there can build colonial houses or similar, however still two structures cannot be build in any othe place as the provinces where this resource is present.
Russia makes use of settlers in Colonisation of Siberia structures - which works in similar way to the colonial empires of the three western factions.
All local factions can found Sych, the Cossack stronghold giving access to some of best and cheapest units in the entire Eastern Europe.
CORSAIRS
picture:
https://i23.photobucket.com/albums/b...ch/pirates.jpg
Some coastal provinces seve as pirate lairs which can be used to found Piracy structures.
Creating them allow recruiting pirate units ( several in the mod), corsair ships as well as improving income even futher, but only in the places with this resource, provinces which are rather often of not great value.
BARBARY COAST PIRATES
picture:
https://i23.photobucket.com/albums/b...arypirates.jpg
The resource is present only in Northern African provinces where these muslim pirates had their bases. The role of this resource is similar to the previous one, but it is limited to the muslim factions only, with much important impact on Barbary States faction in Sun King's ambition campaign of the game.
BALCAN PEOPLE
picture:
https://i23.photobucket.com/albums/b...ach/balcan.jpg
This time it is more like culture than a real resource. In fact it limits the availability of only a single building-like structure - the Vasal Principality. But its role is quite unique - it generates income and office titles, but also allows recruitment of new units impossible to get by non-balcan factions ( Moldavia, Hungary) like Poland, teh Ottoman Empire of the Hapsburgs. It certainly makes conquering most of balcan provinces far more useful allowing recruitment of whole localised armies, which is sometimes very important for some factions.
GERMAN PROVINCE
Germany was more a region than one political beeing. More than 300 states of often much different foreign policy, friends and enemies made it interesting if quite unstable region to live.
The are of German influence is marked this way
https://i23.photobucket.com/albums/b...ch/germans.jpg
Provinces with German people can be used to form either German Petty State, Protestant Alliance or join Catholic League, all of these give interesting options to use.
End of part II
Re: On-line guide for PMTW 1.5
Some units have special abilities reaching far above anything which can be seen in the units description, so I decided yo place them close to its description seen when produced or just checked with right mouse button.
Here they are:
[-->spread MUSLIM faith]
[-->spread ORTHODOX faith]
[-->spread CATHOLIC faith]
[-->spread PROTESTANT faith]
ALL above are pretty obvious. The unit inspire local population increasing the number of followers of 'their' religion.
[--> BANDITS]
The unit is a little 'troublesome'. Number of heretics in local area is increased to re-create instability caused by this unit's presence.
[--> NO RETREAT !]
The unit has a very high morale and is very hard to rout (for the Swiss it works only in the Age of Exploration).
[--> TO THE DEATH !]
The unit NEVER runs away.
[--> invulnerable to cavalry's charge]
Cavalry's charge isn't as powerful vs. this unit as it should be, however cavalry is still dangerous to these troopers.
[--> MOVABLE FORTRESS]
Cavalry is pretty hopeless vs. this unit, however infantry is still dangerous.
[--> SUICIDE MISSION]
The unit is 'one use only'. They are unlikely to survive the battle.
[--> HEAVY CAVALRY KILLERS]
The unit is very dangerous to enemy heavy cavalry except Polish Husaria and Russian Gusary. Usually their favourite target should be western-type heavy cavalry.
[--> GOOD VS. PIKEMEN]
The cavalry is able to crush enemy pikemen and is quite good in this.
[--> SKI INFANTRY]
The unit is equipped with skis which allow very fast movement - much better than infantry, but slower than cavalry. Still unit counts as cavalry for MTW engine for this reason all cavalry advantages/disadvantages apply, but pikemen are less dangerous since they lose their fear causing ability useful vs. cavalry.
It is advised to use full ski infantry's abilities only where there is some snow - in spirit of the game and if you want to play fair.
[--> EXTRA STEED]
Tatar cavalry often was using more than one steed per soldier in their lightning raids for slaves and loot. Some, rather elite units in their army have additional horse visable on the batlefield. The presence of the additional mount results in better resilence to enemy firepower and higher stamina (faster march) of these cavalry units.
[--> PATRIOTS]
Swiss mercenaries disliked fighting each other and even were able to leave a commander or an army marching against their countrymen. Units with this disability fight badly against Swiss units who are patriots themselves.
[--> USE WEDGE FORMATION]
The unit historically used wedge formation. If you care about it you should use it as well, but only if the unit has this ability.
[--> MOUNTED INFANTRY]
The unit is in fact infantry on horseback. It rarely is able to fight against 'proper' cavalry and should either dismount or use its very good firepower. Of course it is still cavalry, so it might be useful when chasing after routed enemy or attack engaged enemy battle line from the rear.
Re: On-line guide for PMTW 1.5
THIS IS THE LIST OF THE FACTIONS AND THEIR UNITS AND BUILDINGS in the mod.
-short glossary-
MERCENARY ARMY - with only a small number of national units, the bulk and the core of the army consists of buildable mercenary units.
NATIONAL ARMY - opposite to the previous one. Sometimes the army has no or very small access to buildable mercenaries, still it can hire tham in inn or any other building allowing that.
HEROES - a number can be very varied, some factions have none or very few, despite my best efforts to add as many as possible. It remains up to you to provide me with more - the proposals might be used in the incoming patch in few months time.
--numbers-- NONE - means noone was added,
- FEW - only 1,2 or 3-4, very small number anyway,
- SEVERAL - around 10 - from 7 to 15,
- DOZENS - above 20, often even 30 or more,
COLONIAL POWER - has access to Colonial House and sometimes to more advanced Colonial Empire structures,
CENTRALISED ADMINISTRATION - has the access to this particular building which acts as border forts in MTW i.e. catch spies and assassins,
DEMOCRACY - gets access to Parliament or similar building ( e.g. Polish Sejm),
ABSOLUTE POWER - can build the Seat of Power or similar structures e.g. French Versailles,
SUPERPOWER - the state is one of the main factions in the era/eras it can easily engage several other factions and defeat them alone. Its armies are rather big and often have numerous units to choose from.
MAJOR POWER - larger factions with numerous units to choose from, can fight and win more than 3 wars at the same time.
MINOR FACTION - small factions with one, two, sometimes three provinces which have problems with survival alone and are generally difficult to play with, but give immense satisfaction when led properly.
GERMAN FACTION - one of german states so has access to the units shared by german factions and can recruit these in german homeland.
ITALIAN FACTION - one of italian states so can recruit italian units in italian homeland.
MERCENARY TITLES - some factions have titles with (M) along their name - these usually do not improve loyalty - they represent the titles of mercenary commanders and will appear only in the Age of Exploration and only with some simple structures so will disappear if the structure is upgraded.
EVOLVING OFFICE TITLES - some states have certain titles added to some structures which if upgraded will will upgrade the titles as well. In game works it as a completely new title so the old one will disappear and the general granted with it will lose it as well. This means that you will gave to give it back or perhaps give it to someone else since its value will be different, usually greater.
(B) - means that the unit is used as bodyguards for the leader and heirs.
===========================================================
FACTIONS
--------
===========================================================
SCOTLAND/COVENANT SCOTS ( IN SUN KING'S AMBITION)
----------------------------------------------------
general - minor faction, centralised administration, absolute power,
army - NATIONAL,
heroes - SEVERAL,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Redshanks
--from 1648-> Veteran Scottish Musketeers
Scottish Pikemen (B)
--from 1572-> Scottish Musketeers
THE RELIGIOUS TURMOIL
Scottish Pikemen (B)
Redshanks
Enniskillen Fusiliers ( Ireland)
Oaghancocharan ( Ireland)
Galloglaidh ( Ireland)
Veteran Scottish Musketeers
Highland Clansmen
THE SUN KING'S AMBITION
Covenant Pikemen (B)
Covenant Musketeers
Moss Troopers
Scottish Lighthorse
IRELAND (ONLY IN RELIGIOUS TURMOIL)
--------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - SEVERAL,
unique structures - Pope's Blessing,
units:
THE RELIGIOUS TURMOIL
Galloglaidh (B)
Enniskillen Fusiliers
Oaghancocharan
Highland Clansmen (Scotland)
Redshanks
Omacach
Taghhoba
Hobilar
Irish Pikemen
Taghcach
*unique* - most of the national units can hide in open.
ENGLAND
------------------------------------------------
general - minor faction, colonial power, democracy,
army - NATIONAL,
heroes - SEVERAL,
unique structures - New Model Army,
units:
THE AGE OF EXPLORATION
Trained Band Billmen
Sprinkler Men
Longbows
--from 1572-> Trained Band Pikemen
--from 1572-> Trained Band Musketeer
--from 1648-> New Model Army Pikemen
--from 1648-> New Model Army Musketeers
--from 1648-> Ironsides
THE RELIGIOUS TURMOIL
Enniskillen Fusiliers ( Ireland)
English Sea Dogs
Trained Band Billmen
Trained Band Pikemen
Trained Band Musketeer
--from 1648-> New Model Army Pikemen
--from 1648-> New Model Army Musketeers
--from 1648-> Ironsides
THE SUN KING'S AMBITION
New Model Army Pikemen
New Model Army Musketeers
Ironsides
Fuisilliers
DANEMARK
-------------------------------------------------
general - centralised administration, absolute power,
army - MERCENARY,
heroes - FEW,
unique structures - Soldiers for hire (late), german petty state (high),
units:
THE AGE OF EXPLORATION
Rostjenste
Musefanen
--from 1648-> Nationale Ryttere
--from 1572-> Snapphanar (Scania, Norway)
THE RELIGIOUS TURMOIL
Rostjenste
Snapphanar (Scania, Norway)
--from 1648-> Nationale Ryttere
Arkebusiere
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Nationale Ryttere
Musketerer
Landdragoner (Norway)
Skilopere (Norway)
Snapphanar (Scania)
*unique* - can train ski troopers during Sun King's Ambition
SWEDEN
-------------------------------------------------------
general - major faction (late) , centralised administration, absolute power,
army - NATIONAL,
heroes - SEVERAL,
unique structures - Utskrivning->Indelningsverket->Nyare indelningsverket,
units:
THE AGE OF EXPLORATION
Dalkarlar
Landsryttare
Kungliga Majestäts Drabanter
Swedish Militia
Saamelaiset heimosoturit (Finland)
--from 1572-> Hakkapeliitta (Finland)
--from 1572-> Pikenerare
--from 1572-> Musketerare
--from 1572-> Latta ryttare
--from 1572-> Kommanderade musketörer
--from 1572-> Dragoner
--from 1648-> Kungliga Maj:ts garde och livregemente
--from 1648-> Grenadiers
THE RELIGIOUS TURMOIL
Svarta Ryttarna
Landsryttare
Kungliga Majestäts Drabanter
Djurskyttar
Hakkapeliitta (Finland)
Pikenerare
Musketerare
Latta ryttare
Dragoner
Kommanderade musketörer
--from 1648-> Kungliga Maj:ts garde och livregemente
Arkebusiere
--from 1648-> Grenadiers
Courland Reiters (Estonia & Livonia)
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Karolinska Ryttare
Karolinskt Infanteri - pikemen
Karolinskt Infanteri - line infantry
Karolinska Livgardet
Hiihto soturi (Finland)
Hakkapeliitta (Finland)
Kungliga Maj:ts garde och livregemente
Pikenerare
Musketerare
Latta ryttare
Dragoner
Grenadiers
*unique* - access to german units during Religious Turmoil, can recruit skii troopers during the late campaign.
LIVONIAN CONFEDERACY ( ONLY AGE OF EXPLORATION)
-----------------------------------------------------------
general - minor faction, german faction,
army - MERCENARY,
heroes - NONE,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Knights (B)
Livonian Lancers
Knechtsspissen
--from 1572-> Pikeniere
--from 1572-> Musketiere
*unique* - can call for National Levy which works like crusade.
THE NETHERLANDS ( FROM RELIGIOUS TURMOIL)
-----------------------------------------------------------
general - minor faction, colonial power, democracy,
army - NATIONAL,
heroes - FEW,
unique structures - Dutch road to India->The Dutch East India, Polder,
units:
THE RELIGIOUS TURMOIL
Gheappoicteerde curassiers
Ghemeijn ruyteren
Piekeniers met rondas
--from 1648-> Piekeniers
Musketiers
Watergeuzen
THE SUN KING'S AMBITION
Gheappoicteerde curassiers
Ghemeijn ruyteren
Piekeniers
Musketiers
Garde te voet van zijne Majesteit
Fuisilliers
*unique* - huge income for its size allows quick rise to power when led well.
FRANCE
-----------------------------------------------------------
general - major power ( superpower in late) , centralised administration, absolute power, colonial power,
army - NATIONAL,
heroes - DOZENS,
unique structures - Richelieu's reforms->Early reforms
->Maison du Roi->Line Infantry; Versailles, Les Invalides, german petty state (Religious Turmoil),
units:
THE AGE OF EXPLORATION
Swiss Guard
Enfants Perdus
Gendarmes de la Guarde
Arquebusiers royaux
Piquiers royaux
Royal Swiss Pikemen
--from 1572-> Cavalerie lourde
--from 1572-> Cavalerie Légere
--from 1572-> Piquiers
--from 1572-> Mousquetaires
--from 1648-> Mousquetaires du Roi
--from 1648-> Mousquetaires du Roi - cavalry
--from 1648-> Grenadiers
THE RELIGIOUS TURMOIL
Enniskillen Fusiliers ( Ireland)
Oaghancocharan ( Ireland)
Mousquetaires du Roi
Cavalerie lourde
Cavalerie Légere
Piquiers
Mousquetaires
Arquebusiers royaux
Piquiers royaux
Royal Swiss Pikemen
--from 1648-> Mousquetaires du Roi
--from 1548-> Mousquetaires du Roi - cavalry
Arkebusiere
--from 1648-> Grenadiers
Dragons
Courland Reiters (Estonia & Livonia)
Pikeniere
Musketiere
THE SUN KING'S AMBITION
French Line Infantry
Gardes Francaises - pikemen,
Gardes Francaises - musketeers,
Gendarmerie de France
Mousquetaires de la Guarde
Grenadiers á cheval de la Garde
Cavalerie lourde
Cavalerie Légere
Dragones - different than earlier
Piquiers
Mousquetaires
Fuisilliers
WildGeese (Brittany)
Royal Swiss Pikemen (Ile de France)
Gardes Suisses (Ile de France)
Grenadiers
*unique* - superpower in late which means that its armies are extremely large with huge units of cavalry and infantry. The largest number of office titles in the game.
NAVARRE ( ONLY AGE OF EXPLORATION)
----------------------------------------------------------
general - minor faction, centralised administration, absolute power,
army - MERCENARY,
heroes - NONE,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Argoulets
Arquebusiers royaux
Piquiers royaux
HUGENOTS ( ONLY RELIGIOUS TURMOIL)
-------------------------------------------------------
general - minor faction, absolute power,
army - NATIONAL,
heroes - FEW,
unique structures - NONE,
units:
THE RELIGIOUS TURMOIL
Argoulets
Arquebusiers royaux
Piquiers royaux
Dragons
Millers (B)
Mousquetaires huguenot
PORTUGAL
--------------------------------------------------------
general - minor faction, centralised administration, absolute power, colonial power,
army - MERCENARY (NATIONAL in late),
heroes - NONE,
unique structures - The road to India->India and Brasil->The road to China and Japan,
units:
THE AGE OF EXPLORATION
Arcabuzeiros de Goa
Marinheiro Portugues
--from 1648-> Piqueiro Ligeiro
THE RELIGIOUS TURMOIL
Portuguese Colonial Militia
Marinheiro Portugues
--from 1648-> Piqueiro Ligeiro
THE SUN KING'S AMBITION
Piqueiros do novo exercito
Guerrillada Restauracaro
Cavalaria Nobre
Nobres Revolucionarios
Piqueiro Ligeiro
*unique* - in early and high has access to colonial units possible to recruit in provinces outside its homeland.
SPAIN
-------------------------------------------------------
general - major power ( superpower during Religious Turmoil), centralised administration, absolute power, colonial power,
army - NATIONAL,
heroes - SEVERAL,
unique structures - Mexico->Mexico and Peru->America and Philippines; El Escorial; Spanish Tertio->Reformed Tertio,
german petty state (high),
units:
THE AGE OF EXPLORATION
Guardia Tudesca (B)
Guardia Real
Rodeleros
Ballesteros
Encamisados
Celadas
Corseletes
--from 1572-> Celadas - different type
--from 1572-> Archeros
--from 1572-> Herreruelo
--from 1572-> Wallon Pikemen (Flanders and Lorraine)
--from 1572-> Wallon Musketeers (Flanders and Lorraine)
--from 1648-> Dragones
--from 1648-> Nueva Guardia
Archibuseri
Picchinieri
Italian Corselets
Picas Secas
Arcabuceros
--from 1572-> Mosqueteros
--from 1648-> Mosqueteros - different type
Piqueros
--from 1648-> Piqueros - different type
--from 1572-> Forrajeros
THE RELIGIOUS TURMOIL
Guardia Tudesca (B)
Guardia Real
Encamisados
Archeros
Herreruelo
Celadas
Corseletes
Picas Secas
Arcabuceros
Mosqueteros
--from 1648-> Mosqueteros - different type
--from 1648-> Dragones
--from 1648-> Nueva Guardia
Wallon Pikemen (Flanders and Lorraine)
Wallon Musketeers (Flanders and Lorraine)
Enniskillen Fusiliers ( Ireland)
Oaghancocharan ( Ireland)
Arkebusiere
Courland Reiters (Estonia & Livonia)
Piqueros
--from 1648-> Piqueros - different type
Forrajeros
Alguaciles
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Guardia Tudesca (B)
Guardia Real
Encamisados
Dragones
Nueva Guardia
Herreruelo
Celadas
Mosqueteros - different type
Wallon Pikemen (Flanders and Lorraine)
Wallon Musketeers (Flanders and Lorraine)
Piqueros
--from 1648-> Piqueros - different type
Forrajeros
Alguaciles
GENOA
--------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - NONE,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Scapoli
Rotularii
Archibuseri
Picchinieri
Italian Corselets (B)
THE RELIGIOUS TURMOIL
Scapoli
THE SUN KING'S AMBITION
Scapoli
MILAN (ONLY AGE OF EXPLORATION)
----------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - NONE,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Rotularii
Archibuseri
Picchinieri
Italian Corselets (B)
FLORENCE/TUSCANY ( IN LATE)
----------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - FEW,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Bande Nere
Rotularii
Archibuseri
Picchinieri
Italian Corselets (B)
THE RELIGIOUS TURMOIL
THE SUN KING'S AMBITION
SAVOY (ONLY SUN KING'S AMBITION)
-----------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - NONE,
unique structures - NONE,
units:
THE SUN KING'S AMBITION
POPE - NONPLAYABLE
--------------------
THE KNIGHTS
----------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - DOZENS,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Knights (B)
Order Incendiary Musketeers
Order Militia
Archibuseri
Picchinieri
THE RELIGIOUS TURMOIL
Order Militia
THE SUN KING'S AMBITION
VENICE
----------------------------------------------------------
general - minor faction, italian faction,
army - MERCENARY,
heroes - FEW,
unique structures - Arsenale,
units:
THE AGE OF EXPLORATION
Guardie del palazzo
Milizia coloniale
Rotularii
Archibuseri
Picchinieri
Italian Corselets (B)
Scapoli
THE RELIGIOUS TURMOIL
Sfakioti (Crete)
Balestieri
Scapoli
THE SUN KING'S AMBITION
Corazzieri
Arcieri
Stradioti - different than earlier
Scapoli
Panduks (Croatia, Serbia)
*unique* - can call for National Lev which works like crusade.
SWITZERLAND
----------------------------------------------------------
general - minor faction, german faction,
army - NATIONAL,
heroes - NONE,
unique structures - soldiers for hire (late),
units:
THE AGE OF EXPLORATION
Swiss Guards
Swiss Halbardiers
Swiss Pikemen (B)
Swiss Armoured Pikemen
Verlorener Haufen
--from 1572-> Pikeniere
--from 1572-> Musketiere
THE RELIGIOUS TURMOIL
Swiss Halbardiers
Swiss Pikemen (B)
Swiss Armoured Pikemen
Arkebusiere
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Swiss Pikemen (B)
Swiss Halbardiers
Swiss Skirmishers
Swiss Musketeers
Pikeniere
Musketiere
*unique* - most likely the best infantry in 'early', almost no cavalry.
BAVARIA
-----------------------------------------------------------
general - minor faction, centralised administration, absolute power, german faction,
army - MERCENARY ( FROM HIGH NATIONAL),
heroes - FEW,
unique structures - soldiers for hire (late),
units:
THE AGE OF EXPLORATION
--from 1572-> Pikeniere
--from 1572-> Musketiere
Verlorener Haufen
--from 1572-> Bayrische Schwarze Kürassiere
THE RELIGIOUS TURMOIL
Bayrische Schwarze Kürassiere
Arkebusiere
--from 1648-> Fortified Musketeers
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Bayrische Kürassiere
German Guard Pikemen
German Guard Musketeers
Fortified Musketeers
Pikeniere
Musketiere
SAXONY
----------------------------------------------------------
general - minor faction, centralised administration, absolute power, german faction,
army - MERCENARY (FROM HIGH NATIONAL),
heroes - FEW,
unique structures - soldiers for hire (late), protestant alliance (high),
units:
THE AGE OF EXPLORATION
Verlorener Haufen
--from 1572-> Pikeniere
--from 1572-> Musketiere
THE RELIGIOUS TURMOIL
Sachse Liebgarde
Arkebusiere
--from 1648-> Fortified Musketeers
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Sachse Liebgarde
Sachse Karbiner
German Guard Pikemen
German Guard Musketeers
Fortified Musketeers
Pikeniere
Musketiere
BRANDENBURG
---------------------------------------------------------
general - minor faction, centralised administration, absolute power, german faction,
army - MERCENARY (FROM HIGH NATIONAL),
heroes - NONE,
unique structures - soldiers for hire (late),
units:
THE AGE OF EXPLORATION
Verlorener Haufen
--from 1648-> Grenadiers
--from 1572-> Pikeniere
--from 1572-> Musketiere
THE RELIGIOUS TURMOIL
Brandenburgische Arkebusiere
Arkebusiere
--from 1648-> Grenadiers
--from 1648-> Fortified Musketeers
Pikeniere
Musketiere
THE SUN KING'S AMBITION
Brandenburgische Liebgarde
German Guard Pikemen
German Guard Musketeers
Grenadiers
Fortified Musketeers
Pikeniere
Musketiere
HAPSBURG HRE
----------------------------------------------------------
general - major power, centralised administration, absolute power, german faction,
army - NATIONAL,
heroes - DOZENS,
unique structures - catholic league (high), vasal principality,
units:
THE AGE OF EXPLORATION
Verlorener Haufen
Rondartschiere
--from 1572-> Pikeniere
--from 1572-> Musketiere
--from 1572-> Kaiserliche Kürassiere
--from 1572-> Wallon Pikemen (Flanders and Lorraine)
--from 1572-> Wallon Musketeers
--from 1572-> Hrvati (Croatia)
--from 1572-> Uskoci (Croatia, Serbia)
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
THE RELIGIOUS TURMOIL
Kaiserliche Kürassiere
Bayrische Schwarze Kürassiere ( Bavaria)
Kaiserliche Dragoner
Rondartschiere
Wallon Pikemen (Flanders and Lorraine)
Wallon Musketeers (Flanders and Lorraine)
Hrvati (Croatia)
Haramija (Croatia, Serbia)
Arkebusiere
Pikeniere
Musketiere
Uskoci (Croatia, Serbia)
--from 1648-> Fortified Musketeers
Rosiori (Wallachia)
Gyalogszékelyek (Carpathia)
--from 1648-> Panduks (Croatia, Serbia)
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Martolos (Greece)
Hajdú puskások
THE SUN KING'S AMBITION
Kaiserliche Kürassiere - different than earlier
Kaiserliche Dragoner
German Guard Pikemen
German Guard Musketeers
Kaiserliche Reiters
Pikeniere
Musketiere
Imperial Jeagers (Austria)
Wallon Pikemen (Flanders and Lorraine)
Wallon Musketeers (Flanders and Lorraine)
Hrvati (Croatia)
Pandur
Fortified Musketeers
Panduks (Croatia, Serbia)
Martolos (Greece)
*unique* - can call for National Lev which works like crusade.
HUNGARY
----------------------------------------------------------
general - minor faction, democracy,
army - NATIONAL,
heroes - NONE,
unique structures - balcan stronghold, sych,
units:
THE AGE OF EXPLORATION
Lagator ( Bulgaria and Serbia)
Huszárok
--from 1572-> Hajdú puskások
--from 1572-> Hrvati (Croatia)
--from 1572-> Vozy
--from 1572-> Uskoci (Croatia, Serbia)
Wagon Infantry
Rac
--from 1572-> Lovas hajdúk
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Cossacks
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Kék drabantok
Gyalogszékelyek
Huszárok
Hrvati (Croatia)
Haramija (Croatia, Serbia)
Uskoci (Croatia, Serbia)
Wagon Infantry
--from 1648-> Panduks (Croatia, Serbia)
Lovas hajdúk
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Martolos (Greece)
Hajdú puskások
THE SUN KING'S AMBITION
Kék drabantok
Gyalogszékelyek
Hrvati (Croatia)
Pandur
Calarisi (Wallachia)
Rosiori (Wallachia)
Panduks (Croatia, Serbia)
Boieri (Moldavia)
Huszárok
Lovas hajdúk
Martolos (Greece)
Hajdú puskások
*UNique* - has access to warwagons.
MOLDAVIA/WALLACHIA ( NO IN SUN KING'S AMBITION)
-----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - FEW,
unique structures - Oastea Mica-> Oastea Mare; sych,
units:
THE AGE OF EXPLORATION
Boieri (B) (Carpathia, Moldavia)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Rac
Munteni
Lagator ( Bulgaria and Serbia)
--from 1572-> Vozy
--from 1572-> Hrvati (Croatia)
--from 1572-> Uskoci (Croatia, Serbia)
--from 1572-> Ukrainian Peasants
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
--from 1572-> Hajdú puskások
--from 1572-> Cossacks
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Boieri (B) (Carpathia, Moldavia)
Gyalogszékelyek (Carpathia)
Dorobanti (Moldavia)
Vanatori (Wallachia)
Hrvati (Croatia)
Haramija (Croatia, Serbia)
Uskoci (Croatia, Serbia)
Ukrainian Peasants
Dzhura
--from 1648-> Panduks (Croatia, Serbia)
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Martolos (Greece)
Hajdú puskások
Cossacks
Zaporozhye
POLAND
----------------------------------------------------------
general - major power, democracy,
army - NATIONAL,
heroes - DOZENS,
unique structures - sejm, sejmik, Obrona potoczna i kwarciani->Reformy Batorego->Reformy Wladyslawa IV i Koniecpolskiego->Reformy Sobieskiego ;sych, vassal principality, german petty state(high), hadziacz union (late),
units:
THE AGE OF EXPLORATION
Tatarzy
Strzelcy
--from 1572-> Piechota Wybraniecka
--from 1572-> Muszkieterzy
--from 1572-> Piechota Polska
--from 1572-> Pikinierzy
--from 1572-> Husaria
--from 1572-> Lisowczycy
--from 1572-> Petyhorcy
--from 1572-> Kozacy
--from 1572-> Dragoni
--from 1648-> Pancerni
--from 1648-> Wolosi
--from 1572-> Vozy
Wagon Infantry
Rac
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Tatarzy
Piechota Wybraniecka
Piechota Polska
Muszkieterzy
Pikinierzy
Lisowczycy
Husaria
Petyhorcy
Kozacy
Rajtarzy
Dragoni
--from 1648-> Pancerni
--from 1648-> Wolosi
Arkebusiere
Courland Reiters (Estonia & Livonia)
Wagon Infantry
Gyalogszékelyek (Carpathia)
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Hajdú puskások
Zaporozhye
THE SUN KING'S AMBITION
Tatarzy
Gwardia Piesza - musketeers
Gwardia Piesza - pikemen
Muszkieterzy - different than in earlier periods
Pikinierzy - different than in earlier periods
Piechota Polska
Husaria
Litewska Husaria
Petyhorcy - different than in earlier campaigns
Kozacy
Pancerni
Wolosi
Dragoni
Rajtarzy - different than in earlier campaigns
Fuisilliers
Rosiori (Wallachia)
Czeremisi (Volhynia & Volga-Bulgaria)
Dzhura
Hajdú puskások
Cossacks
Zaporozhye
*unique* - one of the most diverse armies in the game, can call for National Levy which works like crusade, has access to warwagons, can use unique fake unit specially designed for multiplayer.
THE OTTOMAN EMPIRE
-----------------------------------------------------------
general - superpower (major power in early),
army - NATIONAL,
heroes - SEVERAL,
unique structures - vassal principality,
units:
THE AGE OF EXPLORATION
Akinji --> to 1648
Lagator ( Bulgaria and Serbia)
Ashaghi Bölüks
Kirmizi Bayrak
Deli
Sari Bayrak
Jebelü
Timarli Sipahi
Iyalaras
Okchu Yenicheri
Zirhli Nefer
Voynuk
--from 1572-> Vozy
--from 1572-> Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
--from 1572-> Tüfekchi
Tüfekchi Yenicheri
Sekbans
Levends
Ashirs
--from 1648-> Panduks (Croatia, Serbia)
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
--from 1572-> Cossacks
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Akinji --> to 1648
Ashaghi Bölüks
Kirmizi Bayrak
Deli
Sari Bayrak
Jebelü
Timarli Sipahi
Zirhli Nefer
Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
Tüfekchi Yenicheri
Tüfekchi
Ashirs
--from 1648-> Panduks (Croatia, Serbia)
Lovas hajdúk (Carpathia, Hungary)
Mamluk Cavalry
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Martolos (Greece)
Hajdú puskások
Cossacks
Zaporozhye
THE SUN KING'S AMBITION
Ashaghi Bölüks
Kirmizi Bayrak
Deli
Sari Bayrak
Jebelü
Timarli Sipahi
Zirhli Nefer
Sarica
Debrebentcis
Eflaks
Jarakisa ( Khazar)
Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
Tüfekchi Yenicheri
Tüfekchi
Rosiori (Wallachia)
Ashirs
Panduks (Croatia, Serbia)
Mamluk Cavalry
Martolos (Greece)
Cossacks
Zaporozhye
*unique* - the biggest faction in the later part of the game. Huge armies of cavalry and infantry.
Timarli Sipahi weaker in the last campaign, Janissaries and Kirmizi Bayrak better than before.
CRIMEAN KHANATE
----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - FEW,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Kirim Suvari (B)
Atli Tatarlar
Tatar Arkans
Izci Tatarlar
Kipchak Asker
--from 1572-> Keffe Bekci
Nogay Asker
--from 1572-> Vozy
--from 1572-> Ukrainian Peasants
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Ashirs
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
--from 1572-> Cossacks
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Kirim Suvari (B)
Atli Tatarlar
Tatar Arkans
Izci Tatarlar
Kipchak Asker
Keffe Bekci
Nogay Asker
Ukrainian Peasants
Dzhura
Ashirs
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Hajdú puskások
Cossacks
Zaporozhye
THE SUN KING'S AMBITION
Kirim Suvari (B)
Atli Tatarlar
Tatar Arkans
Izci Tatarlar
Kipchak Asker
Keffe Bekci
Nogay Asker
Segmen
Jarakisa ( Khazar)
Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
Ukrainian Peasants
Ashirs
Cossacks
Zaporozhye
*Unique* - army consists almost only of numerous cavalry, have cavalry which can hide in the open.
COSSACKS (ONLY DURING SUN KING'S AMBITION)
----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - FEW,
unique structures - cossack camp, sych,
units:
THE SUN KING'S AMBITION
Cossacks
Zaporozhye
Molodyki
Plastuny
Harakterniki
Storozha
Serdjuk
Vozy z poshkhamy
Ukrainian Peasants
Dzhura (B)
*unique* - can recruit large armies, have access to warwagons, have cavalry which can hide in the open, Harakterniki are almost superhuman in melee, but can be shot to pieces.
CIRCASSIA (ONLY DURING SUN KING'S AMBITION)
-----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - FEW,
unique structures - sych,
units:
THE SUN KING'S AMBITION
Adiga Dzhigit (B)
Lhxwqwel Zevako
Tiley
Abrek Dzhigit
Werq Dzhigit
Czeremisi (Volhynia & Volga-Bulgaria)
Zaporozhye
*unique* - Tiley is in essence a suicidal, sacrificial unit - generally one-shot weapon, one-two should be used per army, only.
GEORGIA
----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - NONE,
unique structures - sych,
units:
THE AGE OF EXPLORATION
Shubosani Mkhedrebi
Elite Mkhedrebi (B)
Mtiulebi
Kveiti Meomrebi
Aragvlebi
--from 1572-> Metopheni
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
THE RELIGIOUS TURMOIL
Shubosani Mkhedrebi
Elite Mkhedrebi (B)
Mtiulebi
Kveiti Meomrebi
Aragvlebi
Metopheni
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Hajdú puskások
THE SUN KING'S AMBITION
Shubosani Mkhedrebi
Elite Mkhedrebi (B)
Mtiulebi
Kveiti Meomrebi
Aragvlebi
Metopheni
Jarakisa ( Khazar)
Rosiori (Wallachia)
NOTE - THE UNIT ROSTER IS GENERALLY TEMPORARY AND WILL BE MODIFIED
RUSSIA
----------------------------------------------------------
general - major power (except early), centralised administration, absolute power, colonial power,
army - NATIONAL,
heroes - NONE,
unique structures - Siberia - early exploration->Siberia - the conquest->Siberia - the road to China; Streltsy Corps-> Oprychnina-> Western regiments-> Peter the Great's reforms; sych, Pereyaslav Union (late),Nemecka Svoboda (late),
units:
THE AGE OF EXPLORATION
Opolcheniye
Pishchalshchiki
Vybranniye Streltsy ( Moscow)
--from 1572-> Streltsy
--from 1572-> Stremenniye Streltsy
--from 1572-> Sluzhiliye Kazaki
--from 1648-> Kopeyshchiki
--from 1648-> Soldaty
--from 1648-> Reytary
--from 1648-> Draguny
--from 1572-> Vozy
Pomestnaya Konnitsa
Ryndy (B)
Znat
TatarskayaKonnitsa
Wagon Infantry
--from 1572-> Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
--from 1572-> Hajdú puskások
--from 1572-> Cossacks
--from 1572-> Zaporozhye
THE RELIGIOUS TURMOIL
Opolcheniye
Vybranniye Streltsy ( Moscow)
Streltsy
Stremenniye Streltsy
--from 1648-> Kopeyshchiki
--from 1648-> Soldaty
--from 1648-> Reytary
--from 1648-> Draguny
Oprychniki
Pomestnaya Konnitsa
Ryndy (B)
Znat
Sluzhiliye Kazaki
TatarskayaKonnitsa
--from 1648-> Kalmuk
Wagon Infantry
Lovas hajdúk (Carpathia, Hungary)
Curteni (Wallachia)
Strajeri (Moldavia)
Razesi (Moldavia)
Hajdú puskások
Cossacks
Zaporozhye
THE SUN KING'S AMBITION
Vybranniye Streltsy ( Moscow)
Streltsy
Kopeyshchiki
Soldaty
Poteshnyi
Pomestnaya Konnitsa
Ryndy (B)
Kalmuk
Zhilcy ( Moscow)
Gusary ( Novgorod)
Stremenniye Kopeyshchiki
Reytary
Sluzhiliye Kazaki
TatarskayaKonnitsa
Draguny
Rosiori (Wallachia)
Czeremisi (Volhynia & Volga-Bulgaria)
Dzhura
Cossacks
Zaporozhye
*unique* - large population and its despotic political system means that its armies can be very big and easy to rebuild.
Has access to warwagons.
Feudal cavalry has decreasing quality - the worst in the last campaign.
PERSIA (ONLY DURING RELIGIOUS TURMOIL)
---------------------------------------------------------
general - major power,
army - NATIONAL,
heroes - FEW,
unique structures - NONE,
units:
THE RELIGIOUS TURMOIL
Qizilbash Qullar
Turki Qullar
Qurchis (B)
Tofongchis
Kizilbash Nizari
Shah Savan
Afghani Infantry (Mesopotamia)
Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
Bedouin Camel Guns
Ashirs
Mamluk Cavalry
*unique* - can start jihad, should cause civil war as early as possible to allow taking power by Abbas the Great wo appears as very disloyal talented general.
EGYPT (ONLY DURING AGE OF EXPLORATION)
---------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - NONE,
unique structures - NONE,
units:
THE AGE OF EXPLORATION
Mamluk Cavalry (B)
Mamluk Handgunners
--from 1572-> Ta'ifat Al Ru'sa (Marocco, Algieria and Tunisia)
Bedouin Camel Guns
Mamluk Horse Archers
Ashirs
*unique* - can start jihad. NOTE - THE UNIT ROSTER IS TEMPORARY AND WILL BE MODIFIED
BARBARY STATES (ONLY DURING SUN KING'S AMBITION)
-----------------------------------------------------------
general - minor faction,
army - NATIONAL,
heroes - NONE,
unique structures - NONE,
units:
THE SUN KING'S AMBITION
Tunisian Pirates
Baladi
AlgierianLancers
Jarakisa ( Khazar)
Ta'ifat Al Ru'sa (B)
Mamluk Cavalry
*unique* - pirate faction, its armies are not fully able to face regular troops.
=====================================================================================
APPENDIX 1
MERCENARY TROOPS
=====================================================================================
THE AGE OF EXPLORATION
------------------------
Landsknecht-Pikeniere
Gepanzerte Landsknecht-Pikeniere
Landsknecht-Arkebusiere
Landsknecht-Hellebardiere
Doppelsoldner
Free Lancers
Stradioti
Schwarze Reiter
--from 1572-> Mercenary Musketeers
--from 1572-> Mercenary Dragoons
--from 1572-> Mercenary Cuirassiers
--from 1572-> MercenaryReiter
THE RELIGIOUS TURMOIL
-----------------------
Mercenary Musketeers
Mercenary Dragoons
Mercenary Cuirassiers
MercenaryReiter
Scottish Pikemen
Scottish Musketeers
Stradioti - different type
THE SUN KING'S AMBITION
--------------------------
Mercenary Musketeers
Mercenary Dragoons
Mercenary Cuirassiers - lighter than in earlier campaigns
MercenaryReiter
=================================================================================
APPENDIX 2
REGIONAL TROOPS
=================================================================================
THE AGE OF EXPLORATION
Border Reivers - Northumbria & Scotland
Flemish Pikemen - Flandres
Galloglaidh - Ireland ( only Catholic factions)
--from 1572-> Oaghancocharan - Ireland ( only Catholic factions)
Kernbannal - Ireland ( only Catholic factions)
--from 1572-> Courland Reiters - Livonia & Estonia
Adiga Dzhigit - Lesser Khazar
THE RELIGIOUS TURMOIL
-----------------------
Border Reivers - Northumberland
Armenian Archers - Armenia
Cimaroons - Marocco (for all factions except Portugal and Spain)
Netiaga - Lesser Khazar
Kernbannal - Ireland ( only Catholic factions)
Musketyri - Bohemia (only Protestant factions)
Adiga Dzhigit - Lesser Khazar
THE SUN KING'S AMBITION
------------------------
Highland Clansmen - Scotland
Scottish Pikemen - Scotland
Scottish Musketeers - Scotland
Omacach - Ireland ( only Catholic factions)
Enniskillen Fusiliers - Ireland
Galloglaidh - Ireland ( only Catholic factions)
Zuama - Tripoli ( only Muslim factions except Circassia)
Hampas - Libya ( only Muslim factions except Circassia)
Dragouni - Bohemia (only Protestant factions)
Mousquetaires huguenot - Flanders (only Protestant factions)
Danzig Militia - Prussia - except Sweden, Danemark, Russia and Brandenburg
===========================================================================================
APPENDIX 3
TROOPS AVAILABLE BY REBELLIONS, HIRED, BRIBED OR THANK TO 'DISMOUNTING' I.E. CHANGING BATTLE MODE BEFORE A BATTLE OR SIEGE.
============================================================================================
THE AGE OF EXPLORATION
-----------------------
Rebels
Peasant Guerillas
Swordsmen
Szlachta - Poland by the National Levy
--from 1572-> Powiatowe pospolite ruszenie
--from 1572-> Marksmen
Reislaufer Pikeniere
--from 1572-> Piekeniers met rondas
--from 1572-> Watergeuzen
--from 1572-> Musketiers
Knights
in skirmishing mode
THE RELIGIOUS TURMOIL
----------------------
Rebels
Peasant Guerillas
Swordsmen
Szlachta - Poland by the National Levy
Powiatowe pospolite ruszenie
Marksmen
Freireiter
Vozy
Knights
in skirmishing mode - 2 types
THE SUN KING'S AMBITION
------------------------
Rebels
Peasant Guerillas
Swordsmen
Czeladz Obozowa - Poland by the National Levy
Szlachta - Poland by the National Levy
Husarze - 'dismounted'
Pancerni - 'dismounted'
Powiatowe pospolite ruszenie
Marksmen
Schnapphans
Vozy
in skirmishing mode - 3 types
==========================================================================================
APPENDIX 4
COMMON UNITS I.E. AVAILABLE IN LARGE PART OF EUROPE AND OTHER PLACES FOR NUMEROUS FACTIONS - SOMETIMES AVAILABLE ONLY IN LARGER REGIONS E.G. NORTHERN AFRICA
==========================================================================================
THE AGE OF EXPLORATION
Palace Guards
General
Mounted Crossbows
Archers
Pavise Arbalesters
Petronels
Men-at-arms
Mounted Arquebusiers
Demi Lancers
Arquebusiers
Hanseatische Stadtmiliz
--from 1572-> Regimental Cannons
Muslim Feudal Levy - muslim factions only
Saharan Cavalry - muslim factions only
Urban Militia
Bedouin Camel Warriors - muslim factions only
Magharibah - muslim factions only
--from 1572-> Town Militia
--from 1572-> Millers - only protestant factions
THE RELIGIOUS TURMOIL
General
Regimental Cannons
Kaprowie
Pirates
Demi Lancers
Muslim Feudal Levy - muslim factions only
Saharan Cavalry - muslim factions only
Mounted Arquebusiers
Urban Militia
Town Militia
Bedouin Camel Warriors - muslim factions only
THE SUN KING'S AMBITION
General
LineCavalry
Regimental Cannons
Muslim Feudal Levy - muslim factions only (except Circassia)
Saharan Cavalry - muslim factions only (except Circassia)
Urban Militia
Town Militia
Bedouin Camel Warriors - muslim factions only (except Circassia)
Kulogli - muslim factions only (except Circassia)
'Swine Feathers' Pikemen - all factions to the west and north of Poland
================================================================================
APPENDIX 5
UNITS ONLY FOR CUSTOM BATTLES AND MULTIPLAYER MODES
================================================================================
THE SUN KING'S AMBITION
Husaria - for Poland - fake unit pretending to be the real
one.
================================================================================
APPENDIX 6
UNITS APPEARING ONLY IN HISTORICAL BATTLES
================================================================================
Kopijnicy - in OBERTYN 1531
Re: On-line guide for PMTW 1.5
The present edition of the mod uses modified campaign map prepared by VikingHorde the creator of the popular Medieval XL. Onece again thank you for it !
Still it remains only as something temporary - the mod will need a new map and it will get one.
For now, to recreate some historical politica processes, wars and the most important directions of expansion I have changed some borders sometimes cutting access from one province to another altogether.
So there is no access between:
Libya <-> Tunisia
Will make ground expansion from Spain to Egypt impossible, makes Malta more important and means that you will need a strong fleet to get from Middle East to North African pirate states.
Hungary <-> Poland
There was virtually no access between thos countries thanks to Carphatian mountains. Channels the Expansion of the Ottomans towards Austria and numerous German and Italian states.
Moldavia <-> Poland
IMproves survival rate of Poland (slightly) and although it still is overrun rather quickly slows down and sends the Ottoams westwards.
Milan <-> Burgundy
Makes Spain slightly more difficult to play - you need a different route between those provinces - possibility of a quick war vs. France.
Hungary <-> Bohemia ( High & Late)
Hapsburg Empire needs some protection against the Ottomans which in future will be provided by Royal Hungary, but now at least Bohemia is safe from the east at least.
Bulgaria <-> Moldavia
Again sends the Ottomans towards the Hapsburg Empire and improves the importance of Wallachia as the main crossing place over Danube.
In addition some countries have added rivers on some borders to protect them better, and some rivers were removed.
There is only one , but very important change when it comes to the seas in the game - THERE IS NO LINK BETWEEN ATLANTIC ( SO ALL NORTHERN SEAS) AND MEDITERRANEAN SEA ( SO ALSO THE BLACK SEA) - this way the income from trade is not so massive as in the vanilla MTW VI and there is no easy way to transport soldiers form Africa to England or other northern country.
Re: On-line guide for PMTW 1.5
COMMON OR QUITE COMMON BUILDINGS IN PMTW 1.5
Many from the buildings or building-like structures available in the mod are not restricted to one faction only. Here is the list of them with short descriptions of their purposes.
MILITARY STRUCTURES
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Common military reforms which do not generate any income, but act as a backbone of development for catholic and protestant factions ( with exceptions) at least.
These are recreating the changes in warfare, attract mercenaries (or quite opposite) and give units certain upgrades like bonus to weapon or discipline.
Arquebus - Caracol - Tertio - Duch Brigade - Swedish Brigade - Plug in bayonet - Modern Army
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Metalsmith
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Appears only during he AGE OF EXPLORATION as unique ( so one per faction) building adding +4 to attack of the soldiers recruited in the province.
POLITICAL STRUCTURES
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They represent how centralised or decentralised political system the faction has, generate income and add more office titles.
National Gathering - Diet - Parliament
or - the Seat of Power
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a different approach democracy or absolutistic state with some consequences.
Watch Towers --> Centralised Administration
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centralised states when reaching a certain level of development can impose the centralised administration which acts as former border forts catching enemy spies and assassins for example.
RELIGIOUS POLICY
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Buildings of this type present a certain approach towards religious freedom, tolerance or quite opposite - generally the approach towards religion in the country.
Religious persecution --> Tolerant policy --> Intolerance --> Freedom of belief
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as you see the appear one after another so you can switch from one policy to the other one ( some states can't) without destroying the structures.
Intolerant phases generate decent income, but lower happiness and decrease the number of mercenaries. Tolerant ones increase happiness, the number of mercenaries and morale, but generate much lower income.
PIRATES
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The period of time was in fact the age of pirates even in Europe so you can employ them directly ( units, ships) or indirectly by building those structures which generate income, attract mercenaries, but lower happiness.
Sponsored Pirates --> Oversea Piracy
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second one only for some states. Both only in provinces with the right resource.
Muslim Pirates' base
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only for muslim states and only in provinces with the right resource.
EDUCATION, ART, ENTERTAINMENT
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The purpose of these is increasing the happiness of the local population and attacting mercenaries.
Parish Schools --> Printer ---> Jesuit College
---> Protestant Academy
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Religious schools convert the local population to your state religion as well.
Wandering actor troupes --> Theater --> Opera house
Newspaper
Famous artist
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the last one is available only in the Age of Exploration.
UNUSUAL INCOME
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There are several ways to get money, these structures represent the more extreme ways to gain it.
Slave Market
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only muslim factions
Soldiers for hire
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only in the Sun King's Ambition, only certain faction.
SPECIAL RECRUITMENT CENTERS
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Only one more common building gives those options.
Sych
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it generates income, decreases happiness, attracts mercenaries and allows recruitment of Cossack units, one per faction and only with settler resource.
POLITICA BEEINGS
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Small, controlled countries can be created giving more money, titles and most important soldiers from the local population.
Vasal principality
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only in Balcan countries
German petty state
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only German provinces, one per faction
SPECIALS
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Even more unusual.
Trade center --> Large trade center
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First level impossible to destroy and to build, probably only earthquaqes or floods can remove it. It is present in more populated regions, in richer provinces generally. It decreases happiness very much so the province is prone to rebellion. Second level decrease it even more. Both attract mercenaries and allow recruitment of Town militia of both types.
Science academy
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The last of scientific structures increase income from farming, much, much income.
War contribution
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This building reduces happiness and number of mercenaries in the region, but is cheap and generates massive income.
BUT it should only be used for a small period of time, because it is its purpose - get money and run away or get money, destroy the structure and include the province to your empire.