Re: My Byzantine XL campaign
Hatred of the Byzantines is pretty accurate really, nobody really trusted or liked the Byzantines in reality and the fact your empire is tottering makes it an ideal target for emerging powers like Serbia and Hungary, plus the odd crusade.
So its no suprise that everybody hates you at the beginning, once your Emperor restores stability etc minor factions will respect you enough to stand by you as allies. But since your Orthodox you will struggle to remain allies with major Catholic factions, if they are as powerful as yourself, personally the Muslims factions are preferrable than the backstabbing Catholic factions in the west.
Re: My Byzantine XL campaign
Nobody likes the big guys, and the Byzantines are pretty big. Also, nobody likes aggressors, though succesfull aggressors usually get some respect. It seems to me that you have waged a pretty aggressive campaign. The Serbs and Sicilians may have been the first to strike but it was you who took out their countries. Oh, and I suspect the Papacy would like to get rid of you as well.
Re: My Byzantine XL campaign
It´s much the same with the HRE, those two factions have too many provinces for the others to be comfortable with. Loose some and they´ll love you again.
Re: My Byzantine XL campaign
Well, from where I last left off, my empire has grown in size. I moved east, and then south, fortifying Georgia, and then wiping out both the Turks and Fatimids. The Genoese had popped down into Egypt so it sort of halted my advance through those provinces. After I defeated the muslim factions, peace seemed to come to my empire, which enabled me to build and prepare for the Horde. I prepped for the Horde, accumulating close to 6k troops in Georgia. There was a battle there, but I had lost it, mostly because in the process of reinfocements, the Mongol Heavy Cavalry and Horse Archers had effectively pinned my reinforcements from entering the field without taking heavy losses. After that battle I regrouped, and managed to push into the north. Eventually I claimed territory which was once Novgorodian and oddly enough, just before the Horde appeared, the Lithuanians re-emerged and reduced the Novgorods to a couple provinces, but got overwhelmed by the Horde in the process.
Eventually I swept up and pushed right through to a reasonably large polish empire. Through some diplomatic loopholes I got out of my alliance with the Novgorods by allying with the Polish (who were at war with the Novgorods), and then wiped them out. Same thing with the Genoese, who at the time were at war with the Almohads. It was a quick campaign and pushed my borders tighter.
Eventually, I moved on the Polish, putting the only faction between me and the Almohads in the West being the Burgundians. The Almohads eventually overwhelmed the West and have the British Isles. I pursued the African front, pushing the Almohads right out of that continent, and eliminating what ships they had in the Mediterranean. I did also start pushing into the Iberian peninsula, but the Spanish have re-emerged, and they are currently in the way. I don't plan another war with a new faction, just yet.
I was offered the 60% Victory, and since I'm only less than 200 years into the game, I decided there would be plenty of time for total domination. I haven't received mass rebellions, but I did notice one or two provinces that had enough of a loyalty drop that changed them from Green to Yellow... nothing that a couple reinforcements can't fix. I've ensured that the Emperor has remained in or near Constantinople, as that is the most central position that is close to the ocean in my empire. I've also ensured that I build up a provinces loyalty as much as I can before moving the troops to other provinces.
At this point, I'm pretty much looking at pushing through the Burgundians, and fortifying my position against the Almohads (their forces on their eastern front seem to be much more heavily defended than their western front (and for that reason I was able to get into Iberia), but the Spanish are a problem I don't want to focus on. In fact, the western front had entered civil war once I removed the Almohads from Africa. Once I have some available troops I'll need to sweep through Scandinavia.
Overall, I'm enjoying the XL mod, but it's required a complete change of strategies. Trading just isn't a good long-term strategy anymore, as the profit potential just isn't there to maintain the number of ships required. I've also found that the AI tends to also put alot of ships into the waters as well, increasing the number of resources required to defend your route.
Re: My Byzantine XL campaign
Quote:
Overall, I'm enjoying the XL mod, but it's required a complete change of strategies. Trading just isn't a good long-term strategy anymore, as the profit potential just isn't there to maintain the number of ships required. I've also found that the AI tends to also put alot of ships into the waters as well, increasing the number of resources required to defend your route.
Which in my opinion is a good thing, naval battles are nothing if not unpredictable, and the AI loves to use naval incidents as an excuse to start a war and smash up your alliances, a strategy I profusely hate by now. Being able to ignore that nuisance is nice.
Re: My Byzantine XL campaign
Quote:
Originally Posted by Ciaran
Which in my opinion is a good thing, naval battles are nothing if not unpredictable, and the AI loves to use naval incidents as an excuse to start a war and smash up your alliances, a strategy I profusely hate by now. Being able to ignore that nuisance is nice.
Well, it does get predictable. You can pretty much predict that if you have any naval conflict, a battle that might only last a few years can easily extend into decades, particularly when the AI has either fast or deep sea ships. I find that half the naval battles I try to fight the enemy just sails away. Theoretically the AI could have two ships in adjacent spaces switching places, and if your ships aren't fast enough to catch them, they will forever blockade your routes. The only real option is to try to eliminate the faction, which can get tedious, and annoying.
Re: My Byzantine XL campaign
Quote:
Originally Posted by sbroadbent
Well, it does get predictable. You can pretty much predict that if you have any naval conflict, a battle that might only last a few years can easily extend into decades, particularly when the AI has either fast or deep sea ships. I find that half the naval battles I try to fight the enemy just sails away. Theoretically the AI could have two ships in adjacent spaces switching places, and if your ships aren't fast enough to catch them, they will forever blockade your routes. The only real option is to try to eliminate the faction, which can get tedious, and annoying.
This is usually the result of the AI having faster ships than yours, as most deep-sea ships are failly slow. And it can be aggravated if you mix your ships into single stacks before attacking, which slows them down to the speed of the slowest vessel.
The best course of action I've found: if the enemy ship is the same speed as your fastest, then divide your fleet in that sea area into two stacks - one with all your fast vessels, the other with all the rest, and attack first with the fast stack (both attacking on the same turn). If the enemy ship is faster than your best, break your fleet into individual ships before swarm-attacking with all of them one-at-a-time. You'll take more casualties with the 2nd method, but each attack attempt, even against a faster ship, has some chance of engaging the enemy - once they're caught in combat, all follow-up attacks will go in. And it only takes a single sucessful one to win!
Re: My Byzantine XL campaign
Dromons are one of the fastest ships in the game, if not the fastest. Build stacks of 5-6 dromons and put them under a high-star admiral. You'll definitely catch enemy ships and most likely win most of the battles, if not all of them, with some losses though. I know it can be costly, but in the long run, it's better than chasing phantom ships that disappear into the deep waters of the Mediterranean.
Re: My Byzantine XL campaign
Also with that much conflict it'd be best to limit your naval scope, at least for awhile. First achieve naval dominance in the eastern med. Once you have 3 or 4 (or more) ships in every eastern med sea zone, expand slowly to the western half. A large force of Dromons with a high-star admiral can outrun everything and defeat nearly everything, so the straits of Gibraltar are easy to hold, and you can quickly put down any naval aggression from your Mediterranean neighbors with your 'garrison' fleets. Don't worry about the Atlantic or Baltic until the Mediterranean is VERY secure.
Ajax
Re: My Byzantine XL campaign
if you beleive in tough love...
well in that case they can't get enough of you