Re: distance to capital...
That's a good point. It might make us more prone to give higher happiness bonuses to type4 cities actually. At the least we will take it into consideration. I do think a lot of that distance to capital thing though is hardcoded (or at least that's what I've been told). Thanks for mentioning it though. :2thumbsup:
Re: distance to capital...
I agree, historically a remote province would be able to maintain its own culture as well as remain more independent of its conqueror and so would really not have a problem with civil unrest the way rtw portrays this. I think a good solution would be to make something like colonies buildable in smaller provinces, where a lower form might cause civil unrest to represent cultural friction, but higher levels could perhaps bring a public order bonus to represent the adoption of the conqueror's culture into the province. Maybe you guys already have something like this in place, i haven't gotten far enough into any of the campaigns i've played to know all the neat new things that eb has brought to the game. I think it would really benefit the gameplay a lot to get rid of the huge distance to capital penalty in some way, because at least in my historical knowledge there wasn't such unrest in recently conquered places, as their armies had been defeated and they would be hopeless to go against the victors again. Plus, there were few revolts in the Roman empire at least, though for the seleucids i suppose the distance to capital should pose a larger problem at the begining as the empire is so knew and the cultures mixed into it werent assimilated into one just yet.
Re: distance to capital...
One other historical fact that may be out of reach here is the issue of garrisons. If you were disgruntled about Roman control over your city but there was a huge Roman army about 6 months to a years march away from you, you would still think twice about rebelling even if there wasn't a single Roman soldier in the town itself.
Currently, there are only bonuses when the armies sit in the town itself and it doesn't matter how many troops sit one square outside the town.
I do realize that there may be no way to script this, but maybe there could be a new structure (in place of a fort or watchtower, or in addition to) that could influence a huge surrounding area if the army stayed inside.
Re: distance to capital...
Some more buildings specifically designed to relieve public order penalties would be nice; perhaps only under certain government types. I saw the praesidium in my Romani campaign, some more things like that, such as larger garrisons or a building representing involvement of the population in governmental affairs, would be excellent.