Re: I need a Phalanx unit
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
Re: I need a Phalanx unit
Quote:
Originally Posted by Lentonius
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
thanks
what file are those in?
Re: I need a Phalanx unit
scriptorium is a sub-forum where people write tutorials
here it is
https://forums.totalwar.org/vb/forumdisplay.php?f=77
Re: I need a Phalanx unit
Quote:
Originally Posted by Lentonius
I know that, I mean't where are the text files? I've had plenty of experience with Medieval total war to have some sort of a clue what I'm doing when I edit units I just need to know where the text files are, I can probably figure it out from there
Re: I need a Phalanx unit
Quote:
Originally Posted by Lentonius
its pretty easy to, you just edit export_descr_unit and descr_model_battle...
theres lots of better tutorials on scriptorium than i could post here in this thread:2thumbsup:
why would I need to go the the descr_model_battle.txt file to make a carthaginian unit roman? that's just skeleton data isn't it?
Re: I need a Phalanx unit
No - it also controls the textures and sprites used for each model. If you make a unit recruitable for another faction, they should have their own texture and sprite entries for that faction, otherwise you either end up with an error, or a default texture is used which might not be one you want.
The text files you need to edit are typically in your RTW\Data folder.
Re: I need a Phalanx unit
Quote:
Originally Posted by professorspatula
No - it also controls the textures and sprites used for each model. If you make a unit recruitable for another faction, they should have their own texture and sprite entries for that faction, otherwise you either end up with an error, or a default texture is used which might not be one you want.
The text files you need to edit are typically in your RTW\Data folder.
so what do I need to edit in the file to put the Phoeni Infantry/Libyan Spearmen and the Elephants in roman texture?
Re: I need a Phalanx unit
Well youd have to first create the roman texture with photoshop.
If you dont mind that the units use the carthaginian texture (so they look exactly like the carthaginian unit) then you can just copy the carthaginian entry and change the faction to 'romans_julii, romans brutii, romans_scipii, romans_senate'.
If you search around the internet im sure you could somehwere to dload a roman phalanx unit with a skin and unit card and everything already made.
Re: I need a Phalanx unit
Quote:
Originally Posted by shifty157
'romans_julii, romans brutii, romans_scipii, romans_senate'.
couldn't I just add that line after carthage?
I'm trying to edit an infantry unit, not make a completley different one
Re: I need a Phalanx unit
Quote:
Originally Posted by Lanemerkel1
couldn't I just add that line after carthage?
I'm trying to edit an infantry unit, not make a completley different one
Yeah that would work.
Re: I need a Phalanx unit
Quote:
Originally Posted by shifty157
Yeah that would work.
hmmmmmm
just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate
Re: I need a Phalanx unit
Quote:
Originally Posted by Lanemerkel1
just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate
Try using seperate lines then. Something like this:
Code:
texture romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
Except the path pointing the appropriate texture.
Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.
Dont get discouraged. The scriptorium has tutorials on how to edit anything.
Re: I need a Phalanx unit
Quote:
Originally Posted by shifty157
Try using seperate lines then. Something like this:
Code:
texture romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
Except the path pointing the appropriate texture.
Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.
Dont get discouraged. The scriptorium has tutorials on how to edit anything.
that's all I did