Suggestion: More cities per province
I think it would be good to have more than one settlment per province. Because I'm sure that within one province, there were numerous smaller settlements and a capital city. This would be great because conquering the sole city in a pronvince won't automatically equate to dominance over the province. This would allow more strategic position of armies in a settlements in a province and more strategy.
What do you guys think?
Re: Suggestion: More cities per province
I don't think it is possible :no:
Re: Suggestion: More cities per province
We'd love to have that too, no luck though. We will try to make the map more alive with graphics at some point, but that is the best we can do.
Re: Suggestion: More cities per province
Unless you do like Metropolis mod did in RTR its impossible
Re: Suggestion: More cities per province
Besides, that leads to siege after boring siege, particularly in areas where most mods go wild such as Greece. No, rather the way it is in EB at the moment. The distances seem just right for the gameplay at the moment.
Re: Suggestion: More cities per province
What would make sense (gameplaywise) is all starting capitals have a twincity, representing the strength of the capital. I don't know if it's possible though to have a province in the middle of a province.
Re: Suggestion: More cities per province
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Re: Suggestion: More cities per province
Quote:
Originally Posted by Germaanse Strijder
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Did they take the place of mines? What method did they use to make this work?
Re: Suggestion: More cities per province
Here is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Re: Suggestion: More cities per province
Quote:
Originally Posted by Germaanse Strijder
Here is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
Re: Suggestion: More cities per province
Quote:
Originally Posted by Arman616
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
.
AFAIK we've already got the max. hardcodedly possible :ballchain: # of provinces.
.
Re: Suggestion: More cities per province
The mod is interesting, but we'd have to totally redo how we have mines first of all. I like the way the campaign map looks with these type of changes - do they carry over into the battle map? How could mines be handled in this type of situation.
Re: Suggestion: More cities per province
This sounds like it's using Myrddraal's method of adding a second ambient town to a province.
https://forums.totalwar.org/vb/showthread.php?t=41715
Note that the cost is that you have to lose a resource.
No, an ambient town on the map wouldn't appear on the battlemap - in the same way that a mine doesn't appear on the battlemap when you have a battle in the same tile.
Quote:
Originally Posted by oaty
I don't know if it's possible though to have a province in the middle of a province.
It's not. Per our advice from CA, one region can't be completely enclosed by another.
Quote:
Originally Posted by Arman616
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
EB has maximum provinces already.No mod can exceed the amount it has.
Quote:
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
I think EB would have issues with the authenticity of denying certain cities the ability to build a wall around themselves.
Re: Suggestion: More cities per province
Quote:
Originally Posted by Epistolary Richard
This sounds like it's using Myrddraal's method of adding a second ambient town to a province.
https://forums.totalwar.org/vb/showthread.php?t=41715
Note that the cost is that you have to lose a resource.
No, an ambient town on the map wouldn't appear on the battlemap - in the same way that a mine doesn't appear on the battlemap when you have a battle in the same tile.
It's not. Per our advice from CA, one region can't be completely enclosed by another.
EB has maximum provinces already.No mod can exceed the amount it has.
I think EB would have issues with the authenticity of denying certain cities the ability to build a wall around themselves.
Yikes we can't lose our mines!
Re: Suggestion: More cities per province
In regards to Metropolis mod I played it with RTR. Although being good and thankfully reliving the seige warfare so present in RTR, to me (and reported by several others) it bizarrely affected the AI. Without the walls around their cities the AI was very passive and timid, at least in my experience. However, if your talking about just adding in the villages i can't see how that would have an affect. Right now, I really like the ratio of field battles to seige battles. Good work!
For more information on how Metropolis mod affects AI http://forums.rometotalrealism.org//...howtopic=11361