Re: Run for the hills folks!
do you know, i've long suspected the AI of bending the laws of physics in such a manner...i held Naples as the Byz, with ships controlling (ie the sea area comes up green when you press V) all the sea areas around it. the French promptly invade me twice in a row with huge armies. there's no land route they can take. there's no sea route they can take. HOW????? unless they went via Sicily using Sicilian allied ships, which would involve moving throught two provinces in oen turn...i won anyway, but still...:furious3:
Re: Run for the hills folks!
obviosuly they've developed aroplanes....a few years early..
Re: Run for the hills folks!
evidently. beats the hell out of me. perhaps someone modded some Star trek technology into VI...'beam me up Louis' :inquisitive:
Re: Run for the hills folks!
:P, to be honest, i cant see much of a difference between the crew of star-trek and some time travelling medieval knights :) all a bit...unique
Re: Run for the hills folks!
wasn't there a film about that...or was it Bill and Ted? bogus.
i'd make Spock a governor. good acumen, see?
even the ability to use your allies ships doesn't cover this stuff. keeps you on your toes though.
Re: Run for the hills folks!
That's definitely odd. For all of the occasional weird things that happen in this game, I've never seen *that* before--at least not yet! Guess I'll just have to keep my eyes peeled.... :inquisitive:
Re: Run for the hills folks!
Quote:
Originally Posted by Martok
That's definitely odd. For all of the occasional weird things that happen in this game, I've never seen *that* before--at least not yet! Guess I'll just have to keep my eyes peeled.... :inquisitive:
While I have not seen exactly the same, similar things did happen in a number of my Viking campaigns, when I left a useless heir to defend a province on his own and severed the sea-link. The save trouble, I ordered him to retreat when there was no retreat, but the next turn he was back in Jutland. He is a good swimmer, at least. Perhaps Kings and princes can escape even when there should be no escape, provided the faction still owns another province.
Re: Run for the hills folks!
That's completely bizarre. Hmm . . . I don't suppose there's any chance the Emperor died and was succeeded on that exact turn, and it was the heir in Friesland? But I can't see that happening twice that close together without you noticing. And that doesn't account for the rest of whatever troops were with him. Weird.
Ajax
Re: Run for the hills folks!
It could be that he attacked Flanders from Normandy the same turn that you attacked Normandy. He lost the battle in Flanders and fled with his army off the field, and the nearest province he owns is Friesland, so he retreated there. That would be the only explanation I can think of short of a bug in the game.
Re: Run for the hills folks!
I have noticed plenty of times where an enemy king invades by sea with no provinces of his own nearby, loses, routs, and is not ransomed back and instead appears back where he attacked from. I've always thought that if you attack by sea then there is no retreat and the routers are captured and put up for ransom but this has not always been the case.
Re: Run for the hills folks!
It's is kinda weird. The game recognizes a king (or cuman khan) as captured. He got the 'captured' tag but I didn't get money at all.
I attacked Wallachia. Cumans had Wallachia and Crimea only. He retreated when I attacked. I guess it's kinda cool somewhat. I just pretend that every king has a getaway wagon.