Re: How the Bug saved Sardis
Lol good to see a bug working in somebodys favour, and n ot the other way around.
Re: How the Bug saved Sardis
Add this to the v1.5 bug topic if you haven't already.
Re: How the Bug saved Sardis
My guys are always getting stuck at siege towers in 1.5, it's even worse when it happened to me in multiplayer, I got slaughtered and looked like a prize pri*k.
I think it's well known by quite a few.
Re: How the Bug saved Sardis
Yes bad bug.
.
But it reminds me of one other feature with AI as seiger (from by old 1.4 game).
After most of AI infantry gets killed, without oppening the gates, they'll try suicidally to send slingers and archers though remaining towers, and finnaly retreat with rest of the cavalry after archers get slagughtered.
Re: How the Bug saved Sardis
Certainly makes its interesting when seiging, will my tower burn? if it doesn't will those dastardly defenders make the tower unclimbable(who knows maybe thay have spies... shhh.. who put oil and bath suds on the tower steps to make it unclimbable.)
Re: How the Bug saved Sardis
I know, the bugs are very annoying. Unfortunately, fly spray doesn't work on them~:pissed:
Re: How the Bug saved Sardis
So any word from CA about whether they will fix this at all or do we need to buy MTW2 ? :)
Seriously this makes seige towers worthless now and as battering rams are useless against large walls, that only leaves sap points.
I had 6 seige towers in one battle and this happened to 4 of them. The other 2 made it to the walls but I lost at least 40% of the troops when they disembarked onto the wall as it seemed some of them slipped through a gap from from tower and the wall.
Cheers
Starkhorn
Re: How the Bug saved Sardis
When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.
Re: How the Bug saved Sardis
Quote:
Originally Posted by Sovereign
When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.
You can't use ladders on the large stone walls, so the only useable solution is the sapping point.
Re: How the Bug saved Sardis
Quote:
Originally Posted by DVX BELLORVM
You can't use ladders on the large stone walls, so the only useable solution is the sapping point.
Gah, I can never remember which walls which lol.
Anyway, the only solution is not to wait for M2TW [b]starkhorn[/b, Barbarian Invasion, as far as I'm aware, does not suffer from this bug. So yeah, buy BI to avoid the bug I guess...:dizzy2:
Re: How the Bug saved Sardis
Eh.. I thought that the siege tower dance party bug was BI.
Re: How the Bug saved Sardis
Actually BI suffers the most, since invasion campaign is full of large city walls at start.
Re: How the Bug saved Sardis
Funnily, in my Alemanni campaign, fully patched, I have attacked loads of roman large stone walls and never sufered from the bug. I do all the time in RTW though.
Re: How the Bug saved Sardis
EDIT:
You must be lucky, Ijust did few tests with BI custom battles and bug is there sometimes.
Re: How the Bug saved Sardis
You want a bug when seiging? Try turning on "fire at will" for a siege tower on the two largest wall sizes. Talk about a gatling ballista! I stopped using this when I saw that you could clear the wall section of any defenders on approach this way. While it's fun to see a whole unit of Urban Cohorts get blasted to nothing in the time it takes the tower to set up next to the wall, it really destroys any chance of the defenders beign able to have troops anywhere near the tower on approach.
Because I want an actual *fight* on the walls for control, I leave the tower's autofire off, even for basic stone walls.
Re: How the Bug saved Sardis
I'd turn it on if your troops can't get onto the tower.
Re: How the Bug saved Sardis
That's feture. And is modable.