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Medieval: Total Realism
Ladies and gentlemen,
Following CA’s announcement of the next Total War opus, Medieval II: Total War, it is an honour and a privilege for me to officially announce the logical sequel of the award winning Rome: Total Realism (“Best modification for Rome: Total War – Total War Center”):
Medieval: Total Realism
As a matter of fact, Total Realism fans will be able to rely on another multi-talented team made of the best modders in the business. The masterminds who brought you Rome: Total Realism, Caius Britannicus – Lead Skinner, chigga – Lead Modeller, Nzike – Lead Scripter, Dark89 – Lead Coder, will work together once again, along with the rest of the team to give you, the fans, the most thrilling experience in the history of war gaming. MTR will reach a never-been-seen level of realism and will make the immersion so complete that you will truly be Henry V’s brother as you shed your blood with him at Agincourt.
Of course, we are aware that Medieval II: Total War is far from the stores but our team will do a lot of research during summer, concept arts for units, factions (banners, shields), etc so that when the game hits the shelves, we’re ready to begin actual modding. As an example of what a concept drawing looks like, here’s a Norman helmet and a French sargeant both made by Caius. Our main objective is to provide YOU, the players, with a high quality product while setting new standards of efficiency and professionalism.
Now Total War fan, fetch your gear and embark on the ship sailing for the Holy Land of MTR. War for Total Realism has begun, and it’s going Medieval.
Thank you very much and stay tuned for more updates on the most anticipated Total War modification, Medieval: Total Realism.
- Important facts: Rome Total realism (100,000+ downloads of the latest 6.x release, most active team in the community, 6 released versions, dozens of released patches, featured if major gaming magazines throughout the world and first major modification released for RTW - http://www.totalwar.com/community/rome.htm ) would like to remind you that the development of RTR 7.0 is still continuing as planned.
- Medieval: Total Realism is NOT affiliated with Rome: Total realism except for the composition of the team and the name of the modification. MTR is NOT an undertaking of the actual RTR team.
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Re: Medieval: Total Realism
With a bit of luck we will not have to rely on Mods to provide 'realism'
......Orda
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Re: Medieval: Total Realism
Maybe. But you know, Shogun once said what was CA's opinion vis-à-vis realism. I don't have the quote under hand but I would be surprised if they went 100% realistic. If they want to make the game attractive for a wider audience, they need colours, style, grandeur, which aren't exactly what realism mods are looking for.
Thanks,
Ach!
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Re: Medieval: Total Realism
This is good to know. RTR is such a vast improvement on the original that an MTR will certainly move things in the right direction wherever CA should happen to fall short.
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Re: Medieval: Total Realism
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Good luck Achilles and the MTR team! :medievalcheers:
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Re: Medieval: Total Realism
Hopefully it won't be needed, but good luck :cheers:
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Re: Medieval: Total Realism
"with a bit of luck"? "hopefully"? haha... i don't know how anyone can be THAT optimistic about the historical accuracy aspect.
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Re: Medieval: Total Realism
There will always be room for improvement ~:cheers:
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Re: Medieval: Total Realism
Why not call this the official pesimism thread, lol.
Nah to be honest I really hope this isn't needed, but good luck anyway.
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Re: Medieval: Total Realism
I didn“t even need RTR so far....maybe i can just live happily in my ignorance, as long as the inaccurate, bare-chested guys on my screen are fun to play.:oops:
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Re: Medieval: Total Realism
! Refrain from mod / game bashing!
Read the forum rules.
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Re: Medieval: Total Realism
Well I'm not pessimistic. I just have my own vision of the type of development CA is working on. It's great but they just have to make choices and as I said, if they want to reach the wider audiences, they'll have to make it generally attractive and eye catching. So in order to do this, they'll probably drop on realism but the base product will still kick ass I'm sure.
Thanks,
Ach!
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Re: Medieval: Total Realism
very early announcement, should have waited till after the release to get things started ~;p
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Re: Medieval: Total Realism
Quote:
Originally Posted by Achilles!
Well I'm not pessimistic. I just have my own vision of the type of development CA is working on. It's great but they just have to make choices and as I said, if they want to reach the wider audiences, they'll have to make it generally attractive and eye catching. So in order to do this, they'll probably drop on realism but the base product will still kick ass I'm sure.
Thanks,
Ach!
I was joking, no game will be totally accurate. I think it's great what you guys are doing. Now my knowledge about your team is sketchy. But last time I knew Caius had left RTR?? But he is coming back for MTR correct???
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Re: Medieval: Total Realism
MTR isn't RTR. They are seperate teams and seperate organizations. Its also a different time period, one I'm more interested in.
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Re: Medieval: Total Realism
Caius, I am glad you are planning to work on this already. Your work is superb. Perhaps the best thing about RTW compared to STW and MTW, in my opinion, is how it attracted so much attention from modders - and especially that from big teams such as RTR and EB.
CA produces amazing engines for real time battles, but (understandably) is not targeting the niche of gamers wanting hardcore historical wargames. I appreciate the way they leave the door open for modders to fill that niche.
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Re: Medieval: Total Realism
Quote:
Originally Posted by caius britannicus
MTR isn't RTR. They are seperate teams and seperate organizations. Its also a different time period, one I'm more interested in.
Sorry I misunderstood. It's jsut in Achilles' post it said 'sequel', which made me link it to RTR. Also it said 'the masterminds that brought you'. Just the wording confused me, my apologies.
Anyway, after seeing what your doing with this area in The Crusades, it makes me think that this will be an excellent mod.
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Re: Medieval: Total Realism
Will there alse be a Euoropa medieval mod
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Re: Medieval: Total Realism
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I wonder too! :jumping:
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Re: Medieval: Total Realism
If you're talking about a Medieval EB, I will talk to Khelvan about it. What I want to avoid is another "RTR vs EB" competition. I know him well anyway so I'm sure that we'll be able to make an honest deal. ;)
Cheers!
Ach!
Oh and yes I said "Logical sequel" because MTR isn't 100% unrelated to RTR. As I said in the little disclaimer, "MTR is NOT an undertaking of the actual RTR team."
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Re: Medieval: Total Realism
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Originally Posted by Achilles!
If you're talking about a Medieval EB, I will talk to Khelvan about it.
Very good idea. Healthy competition is all well and good, but here I think it might end up being a pointless duplication of work and waste of scarce modder time.
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Re: Medieval: Total Realism
I suggest, perhaps, a different name than "Medieval: Total Realism." It associates the project with the RTR team, which has it's own problems. I don't have a good alternative, but leaving it MTR in my opinion causes too many problems. Like "Total Realism" in general, it seems to be a challenge, as if only this mod is realistic, or that it is the be-all and end-all for historical accuracy. I know that isn't what you say or mean, but that's just the way it sounds. In contrast, "Europa Barbarorum" could mean anything.
My (probably unwelcomed) $0.02 on the name of the project.
My other $0.02 involves praising the initiative and saying how needed this will be. I hope you guys really research and everything.
And I hope you'll find people outside of the RTR team to help you guys! New blood, more creativity, all that jazz.
:2thumbsup:
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Re: Medieval: Total Realism
We do have more than just RTR people working on the mod. Of course, those I mentionned in the announcement are all RTR guys but we have a lot of quality people from outside of the community and are still looking to add some more.
As for the name, well I don't think that we'll change it. It means what it means but I'll stick with the philosophy of "The best idea is always your first". But thanks anyway for your 2 cents.
Ach!
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Re: Medieval: Total Realism
Quote:
Originally Posted by Simon Appleton
Very good idea. Healthy competition is all well and good, but here I think it might end up being a pointless duplication of work and waste of scarce modder time.
Yes, i think it would be good to group the realism mods together, something like has been done for the hl2 mod 'black mesa', with the different mod teams working together for a more efficient and better mod.
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Re: Medieval: Total Realism
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Originally Posted by Mithrandir
! Refrain from mod / game bashing!
Read the forum rules.
A little on the heavy handed side Mithrandir? I see no evidence of serious game or mod bashing. A few light hearted comments containing minor critical opinions can hardly be called bashing
......Orda
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Re: Medieval: Total Realism
I think the warning was mostly intended to be pre-emptive.
Ajax
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Re: Medieval: Total Realism
he actually deleted a post by someone who said some pretty harsh stuff.
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Re: Medieval: Total Realism
Dear god you have no confidence in CA do you
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Re: Medieval: Total Realism
I think it's not so much lack of confidence in CA as a realization that CA's market is broader than just us history nerds.
Quote:
Originally Posted by Achilles!
Well I'm not pessimistic. I just have my own vision of the type of development CA is working on. It's great but they just have to make choices and as I said, if they want to reach the wider audiences, they'll have to make it generally attractive and eye catching. So in order to do this, they'll probably drop on realism but the base product will still kick ass I'm sure.
Just a realistic way of looking at what we want and what we can expect. I'm hoping for (and reasonably confident of) getting a great game from CA. However there are probably going to be little things that bug me about its historical accuracy, as there are in just about any 'historical' movie, game, etc. I don't know why historical accuracy doesn't sell to a mainstream audience, because it seems so much cooler than fiction to me, but I realize I'm not representative of your average entertainment consumer. It's nice to know I can rely on others who share my eccentricities to help with this, though. Thanks MTR!
Ajax
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Re: Medieval: Total Realism
Depends... I'm pretty confident about CA releasing a pretty goddamn good game that will give us a lot of possibilities in terms of modding, with a decent AI and with cool new features. On the other hand, I'm not too confident about the realistic aspect of the game. Now one can love the game without being 100% satisfied by the realism of it right ?
Interpret that as you like.
Ach!