Re: Mod Idea/recruitment for it
Is there noone else interested?
Re: Mod Idea/recruitment for it
Don't expect a quick reply. This isn't a very quickly moving board. Also, you should read the 'starting a mod' sticky. It contains a lot of useful information. For instance, beyond the new map what sort of worthwhile features will your mod have? We should want to play it, even if we don't know a thing about the Elder Scrolls world. Also, change the topic title to be more specific.
Re: Mod Idea/recruitment for it
Ah, alright then, thank you, I forgot to read the stickies, and didnt realize the title could be changed.
Re: Mod Idea/recruitment for it
I'm interested. I haven't got any of those skills needed for a new mod, however, but would be willing to help in any way possible.
Re: Mod Idea/recruitment for it
Great, I got another from another site. I'll try to set up a page with stuff ASAP, and get everyone together there.
Re: Mod Idea/recruitment for it
Wow, nice idea. Good luck!
Re: Mod Idea/recruitment for it
Well I'm horrible at Modelling, so I'll leave that to the professionals, but I could do scripting.
Re: Mod Idea/recruitment for it
Alright, slight update, it seems I cant find a way to edit the campaign map at the least as of yet, so unless I can do so, its at a standstill.
Besides the TiME v.5 campaign editor (which doesnt work for me) are there other utilities that make campaign making easier?
Re: Mod Idea/recruitment for it
I think you should gather your resources and modders and wait for MTW2.
Re: Mod Idea/recruitment for it
That might be best.
Guess we got plenty of time for concept and such then.
And I just realized something....would it be possible to have a female ruler in a kingdom (and have it work properly on the family tree/battlefield?)
Re: Mod Idea/recruitment for it
I hope so.. but in all honesty, I doubt it. I suppose you could have a trait for faction leaders along the lines of "Lord Consort" suggesting that it's his wife that holds all the power, and he's just her kamikaze walking spermbank or something. Waiting for M:TW 2 would be a good plan, aye.
Re: Mod Idea/recruitment for it
Quote:
Originally Posted by Justiciar
and he's just her kamikaze walking spermbank
Whoa.
Re: Mod Idea/recruitment for it
I don't know what kind of scripting features MTW2 would allow, given the history of CA I would say that it isn't likely you'll be able to mod in women as rulers. However, it may be possible to use a trigger that allows for a female ruler, I'm not quite sure yet, as MTW2 hasn't come out, and we can only speculate. Given the amount of time you have to get information, you might want to make 2 different scenarios just in case you can't mod in women as rulers.
Re: Mod Idea/recruitment for it
Quote:
Originally Posted by Attrebus
Alright, slight update, it seems I cant find a way to edit the campaign map at the least as of yet, so unless I can do so, its at a standstill.
Besides the TiME v.5 campaign editor (which doesnt work for me) are there other utilities that make campaign making easier?
Try these topics in the Scriptorium if you haven't already for campaign maps:
In progress: Editing the campaign map by Duke John, various
Making a new campaign map by Myrddraal
How I make my maps~ by BDH
Re: Mod Idea/recruitment for it
Thanks Seasoned Alcoholic. I'll look through those links shortly.
Re: Mod Idea/recruitment for it
If you want the thread title changed, give me a PM :smile: Good luck
Re: Mod Idea/recruitment for it
I dont mind helping, i dont know anything about skinning but im a good historian and i could design the units for the skiners to use. I also know someone who said he was good at modding the campain map. If you want my help email me at kburkert@hotmail.co.uk