Re: Makedonian playguide:
Hopefully in future version this wont be so easy.
Re: Makedonian playguide:
I don't think spies will have any effect on a diplomat trying to bribe your settlement. Assassins can kill diplomats, though :evil:
In the patched version of EB, you'll benefit from having diplomats sit in your settlement, however, as they'll get an influence boost.
Re: Makedonian playguide:
I'll say that I often use my hetairoi at the start to bear the brunt of my attacks on Sparte and Athenai and Tylis. I use them up and let them die charging back and forth constantly. That way you actually get something out of them before you destroy them. The drawback is that you have to keep paying them, but it's just for a couple of turns till you can break into the city. A little debt builds up from keeping them a few turns, but the results seem to be worth it for me.
Re: Makedonian playguide:
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I don't think spies will have any effect on a diplomat trying to bribe your settlement.
Hmm... it seems to work for me. Haven´t lost one yet. Lost three though playing as the KH against M. Only difference was spies present.
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I'll say that I often use my hetairoi at the start to bear the brunt of my attacks on Sparte and Athenai and Tylis. I use them up and let them die charging back and forth constantly. That way you actually get something out of them before you destroy them. The drawback is that you have to keep paying them, but it's just for a couple of turns till you can break into the city. A little debt builds up from keeping them a few turns, but the results seem to be worth it for me.
Agree with the sentiment. I was merely pointing out that you really don´t need them against either E or KH. You get by with the rest fine therefore in this initial stage your money is needed elsewere like infrastructure.
Re: Makedonian playguide:
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Originally Posted by PseRamesses
* Disband ALL cavs. The upkeep is to high and you´ve enough troops initially to get by.
I would never disband any units especialy the Cavs with Makedonia. They are the heart of your army and with them you can win each battle with minimal losses. In my campain I could conquered a lot with my starting army.
After only 8 turns I owned 16 Cities and still had 2/3 of my army alive.
My Economy got better with each conquered town.
Of course you will get financial in the red with such a huge and powerfull army at first but if you disband them it will take you much more time to regain such a force again, if ever.
Mass Recruit Arkontisais the first turn instead, you won´t have any money for a long time anyway so upkeep costs don´t matter, but you have a nearly unstoppable army =)
(Playing on VH/VH settings)
Re: Makedonian playguide:
I disbanded maybe 1/3 of my starting army, and all of my fleet. Brought my men down from the North to assault Athens, from Korinth to attack Sparta. Immediately after winning those battles after, pull some men back to Pella to repel an Epeiros (sp?) invasion, or ally with them if you can. If I have the men/funding to build an army, I isolate their main army away from their cities, quickly take them over, then wipe out the army.
I see no need to disband all calvary, just 1 or 2. The ships are a must imho, I havent expanded beyond Greece yet because Im waiting for the patch for new units/etc.
Re: Makedonian playguide:
I disbanded the whole fleet but kept all the troops. I quickly went into debt but the starting army was more than enough to gain control of Greece and Epirus. Once that was done, I disbanded all but one army and built up my economy enough to take control of Krete and Rhodos, before sitting back and building up my cities. I eventually replaced the one standing army with a proper professional force of Pezhetairoi, Toxotai and Thessalians (Hetairoi are too expensive at this point). This was enough to start taking portions of Asia Minor.
After that, conquest is relatively simple. The hardest thing you'll find is keeping conquered cities happy; even with several spies in each, Unrest levels will be high.
Re: Makedonian playguide:
He he, you guys don´t seem to like to disband the M-cavs. Like Elthanas84 you can blitz with them in a quite successful way, if used properly and this way conquer your way out of debt, eventually.
Personally I tend to roleplay my games as much as I can like: "Hmm, let´s see, if I was king here what would I do" I also find it unhistorical and quite unrealistic to stompeed all over the map without the logistics and infrastucture to back up my offensive. You CAN very well manage without the M´s cav the first 5-10 years AND it will free up some 6-8k/ turn in upkeep. You can build a lot of roads, ports, and granaries for that amount guys.
Would be nice to see a blitz-guide by Elthanas84, step by step, and then we can compare economics. Cash is king!