Quote:
>tall: adds +1 influence
>short: is -1 influence
>average height: no effect
>fat: -1 hitpoints
>skinny: -1 hitpoints
>average weight: +1 hitpoints
>strong: +1 hitpoints
>weak: -1 hitpoints
>average striength: no effect
>handsome: +1 influence
>plain: no effect
>ugly: -1 influence
>deformed: -2 influence
They should appear like this:
Tall/skinny/strong/ugly (results in NO EFFECT) or
short/average weight/weak/deformed (results in -3 influence)
Perhaps the extremes should have greater effects. EG a sharp increase / decrease instead of the traditional +1,+2,+3 etc, such as +1,+2,+4 etc (and vice versa for negatives). Basically greater rewards / restrictions.
Quote:
>Genius:+3 management, +2 influence, +2 command, positive for public order
>Highly Intelligent:+2 management, +1 influence, +1 command, positive for public order
>Smart:+1 management, positive for public order
>Average: no effect
>Below Average:-1 management, negative effect on public order
>Slow:-2 management, -1 influence, -1 command, negative on public order
>Extremely Slow:-3 management, -2 influence, -2 command, negative on public order
For the various intelligence levels, how about spin-off anti-traits that may be triggered by certain criteria, EG: