Re: e_b.txt edits - wonders
blacksnail, I was thinking about putting the bonuses for the unique buildings inside the text of the description also. So that players could tell exactly what the bonuses are for their faction (as sometimes it varies according to faction controlling it). Maybe we could do a test run on these 'base1' ones? If we put a \n\n at the end, it might do away with some of the 'strategy' text also (where you explain what the extra bonuses are). What do you think about that?
Re: e_b.txt edits - wonders
So to clarify, are you proposing a typical wonder would look like the following? If not, let me know where I'm mixed up and I'll swap stuff around.
Provides:
Foo bonus to troops: +1
Description
Bar bonus to public order: 5% (Hellenic only)
Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only.
Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only. Blah blah blah. Stuff about wonders. Not worth reading. For formatting purposes only.
Re: e_b.txt edits - wonders
That latter group appears to be controlled by this section of edb.txt:
base2 requires factions { greek, barbarian, numidia, roman, } and hidden_resource not_here
; base2 greek/westgreeks = Mausoleion Halikarnassou - KARIA (LIMIT locations)
; base2 barbarian/barbarian = Cairncalladryrdan - CASSEMORG (LIMIT location in barbarian and briton bonuses)
; base2 numidia/ptolemies = Pharos Alexandreias - DELTA NEILOU (LIMIT locations)
; base2 roman/eastgreeks = Baalbek - SYRIA
{
capability
{
trade_base_income_bonus bonus 1
population_loyalty_bonus bonus 1
; Cairncalladrydan extra bonuses
population_loyalty_bonus bonus 1 requires factions { britons, } and hidden_resource variantba
law_bonus bonus 1 requires factions { barbarian, } and hidden_resource variantba
recruits_morale_bonus bonus 1 requires factions { britons, } and hidden_resource variantba
; Mausoleion extra bonuses
recruits_morale_bonus bonus 1 requires factions { roman, numidia, greek_cities, thrace, macedon, carthage, } and hidden_resource variantgr
; Pharos Alexandreias extra bonuses
happiness_bonus bonus 1 requires factions { greek, carthage, numidia, roman, egypt, } and hidden_resource variantca
}
construction 2
cost 400
settlement_min town
upgrades
On that basis, it seems the factions are ?, Pontos, Ptolemaioi, ?, and Qarthadastim. The question marks are there because "greek" and "roman" aren't faction names. I'll follow up with the team.
On a semi-related note, here's what the Pharos looked like during my visit in January 2002
And this gives you some idea of why it was needed
EDIT: OK, apparently you can use culture/faction names interchangeably here. So that means "greek" and "roman" (as cultures) refer to the following factions:
Greek = Epeiros, Koinon Hellenon, Makedonia, Rome
Roman = Seleukeia, Baktria, and Hayasdan
Re: e_b.txt edits - wonders
I noticed a slightly odd sentence starting off the section on the Philai, Edfu, & Abu Simbel wonders. It sounds like a fragment, depending on how you read it.
Quote:
Originally Posted by blacksnail
Biga, the sacred hill thought by the ancient Egyptians to be the first mound created out of Chaos and the burial place of Osiris.
It may be fine, however, wouldn't the addition of the word "was" enhance the readability?
"Biga was the sacred hill thought by the ancient...."
LE
Re: e_b.txt edits - wonders
In the section referring to Ka'bah, I noticed that the descrip lacked a header. I don't know if this was intentional, but it seems as though every other wonder you have posted has had one.
Quote:
Originally Posted by blacksnail
...To ensure this all tribes prohibited internal warfare during the period from the month before the pilgrimage to the month after... While he doesn't mention the Ka'bah by name it is the only known place in Arabia to fit such criteria...
I may just have a comma fetish, but it seems a comma in each of these sentence wouldn't hurt. "To ensure this, all tribes..." and "While he doesn't mention the Ka'bah by name, it is the only..." These commas aren't necessary, its up to you. Great work yet again.
Edit: Sorry, one more thing. I found this in the Temple of Baalbek section of your second post of wonders.
Quote:
Originally Posted by blacksnail
Ra was also held as important here, and his priests could be found in the temples.
It should read, "Ra was also held in importance here, and his priests could be found in the temples." Thats all.
LE
Re: e_b.txt edits - wonders
Thanks for the various catches! Some of that stuff was kind of a mess to get working right due to changing it from second to third person, so I'm not surprised stuff fell through the cracks. The stuff you pointed out needed touching up or reworking entirely, so I took a hard look and used either the editing trowel or the shovel until it looked correct. :) The priests of Ra thing in particular was confusing no matter how much you looked at it.
Anyway, again, thanks for pointing out the warts! Glad to have you on the editing team.
Re: e_b.txt edits - wonders
Teleklos Archelaou, I just realized something that may make the proposed description-based faction bonuses problematic. I'll use The Great Marib Dam to illustrate.
The code reads as follows:
trade_level_bonus bonus 1
population_growth_bonus bonus 1
; Varkana Drubustih extra bonus
population_growth_bonus bonus -1 requires factions { armenia, pontus, } and hidden_resource variantro
Anybody but Sauromatae or Yuèzhi will see something like the following, automatically generated by the RTW engine:
Provides:
Bonus to trade: +1
Population growth bonus: 0.5
However, a Sauromatae or Yuèzhi player will see:
Provides:
Bonus to trade: +1
The pop growth bonus cancels out due to the conditions within the e_d_b.txt file, but this player never sees it because the engine hides all of that behind the scene. This wouldn't normally matter, but if I set it up to mirror the bonuses and penalties at the very beginning of the Description section, there's going to be a lot of instances of repetition in the text. Sauromatae/Yuèzhi players will see they are penalized for the wall instead of simply not seeing a bonus.
Instead of mirroring the bonuses (and possibly causing confusion to players), is it possible to provide the same information in plain English at the beginning of the description? For example, "Sauromatae and Yuèzhi do not receive a population bonus for possessing the Great Marib Dam." This implies it has already been factored in to the "Provides:" section above and explains why the player's spy saw something different when the Parthian AI faction held the province.
Re: e_b.txt edits - wonders
Quote:
Originally Posted by blacksnail
Teleklos Archelaou, I just realized something that may make the proposed description-based faction bonuses problematic. I'll use The Great Marib Dam to illustrate.
The code reads as follows:
trade_level_bonus bonus 1
population_growth_bonus bonus 1
; Varkana Drubustih extra bonus
population_growth_bonus bonus -1 requires factions { armenia, pontus, } and hidden_resource variantro
Anybody but Sauromatae or Yuèzhi will see something like the following, automatically generated by the RTW engine:
Provides:
Bonus to trade: +1
Population growth bonus: 0.5
However, a Sauromatae or Yuèzhi player will see:
Provides:
Bonus to trade: +1
The pop growth bonus cancels out due to the conditions within the e_d_b.txt file, but this player never sees it because the engine hides all of that behind the scene. This wouldn't normally matter, but if I set it up to mirror the bonuses and penalties at the very beginning of the Description section, there's going to be a lot of instances of repetition in the text. Sauromatae/Yuèzhi players will see they are penalized for the wall instead of simply not seeing a bonus.
Instead of mirroring the bonuses (and possibly causing confusion to players), is it possible to provide the same information in plain English at the beginning of the description? For example, "Sauromatae and Yuèzhi do not receive a population bonus for possessing the Great Marib Dam." This implies it has already been factored in to the "Provides:" section above and explains why the player's spy saw something different when the Parthian AI faction held the province.
I agree here that it would probably be best to put it in clear writing like you state. But they don't actually have the bonus taken away. In each province, when it starts the game out being controlled by a culture, we dropped a HR into that province. variantba for a barbarian controlled province, etc. This way, even though we have multiple variations of a building, bonuses will only go to one of the six variants, since we restrict it to the province that has that hidden resource. So only the province with variantro (the old roman factions, i.e., seleukid controlled) gets that bonus and the Marib dam doesn't have to worry about it. That's why I have divided up the bonuses into sections like that. Does that make some sense? Unfortunately the program doesn't read them all and process them all correctly into text for the player to see. So that's why it would be best to actually state the bonuses for a given unique building in the text itself.
I hope this wasn't too wacky. Let me know if you have any questions about it.
Re: e_b.txt edits - wonders
Thanks blacksnail! When you load up EB v.74, your "Wonders" - the ones completed to this point - are now a part of the game!