Mod BareBonesWars for Rome 1.5
Mod BareBonesWars_v8.0 for Rome 1.5 ...... BBW 8.0
https://img243.imageshack.us/img243/4603/splashgx5.jpg
Total Rome Conversion mod
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
- the core are the skins/units from the old Vlad mod 1.2
- lead your personal roman from young discupulus to roman consul and emporer of the world: thanks to Roman Leadership system
- strategic challenges I: 0 term recruitement + AI command star accelerator: the AI is expanding aggressivly with bigger and better armies the longer you wait
- strategical challenges II: big maps with long distances and high mountains and not to many settlements (mostly without walls):logistics becomes important, realistic long approaches, hide and spy the enemy, the atmosphere is great.....
- strategical challenges III: 4tpy script with reduced wintermovements + armies spawnd
- economic challenges: expansive buildings, generals, diplomats,....
- battlefield AI kicks your ***: thanks to combination of darthvaders formations 14 + sinuhets
- included many minimods
Play:
6 provincial campaigns possible:
- 3Families on Barebones map , only capitals have walls
- UnifiedRome (as Julii without senat) on Barebones map, only capitals have walls
- rome_civil_war on a smaller map, only capitals have walls
- mundus magnus 3families map, nearly all settlements have walls
- mundus magnus united map, nearly all settlements have walls
- europe270 (Webbirds adapted map of Icetorque), nearly all settlements have walls
imperial campaign should work now
Play: focus is on play as romans, but you can play the other factions as well
Recommended Level: H/H or as you like
TimeRange: 280 BC-.....
for Details:
00. Provincial CampaignMap:
(Campaign 1, 2): customized Mix of Barebones 1.2 (from IceTorque) and Tirlondubh 1.0 from Webbird
Campaign 3: small map
campaign 4: adapted mundus magnus 3 Families
campaign 5: adapted mundus magnus united
campaign 6: adapted europe270 (Webbirds adapted map of Icetorque)
0. 4tpy mod (Marcus Camillus RTR): 4 turns per year with slowed winter movements (except germans/skythians) + triggered invasions + hints of historical events (some)
http://forums.rometotalrealism.org/i...showtopic=8656
01. banners,icons, symbols from old vlad mod
1. zero recruitement time: in file export_descr_unit.txt set stat_cost=0
2. included bugfixer 3.03 : only files ancillairies and traits
3. siege towers: now not inflammable: better chances for the ai in siege attack
4. : modified sinuhet formations 7.0 (+ darth 16 bridge/siege) + Marcus Camillus (RTR) player formations (+ Snake_IV formation buttons)
5. added landbridges in provincial campaigns : africa-sicilia, sicilia-italy,italy-greece,bosperus, gibraltar
6. included the high command star system for the generals similar to SPQR mod
7. buildings are more expansive and have longer building times
8. more and experienced mercenaries
9. deleted many walls of settlements(in file descr_strat.txt): less boring sieges, ai factions are expanding more aggressivly. AI can build walls (expansive) only if settlements become cities (file export_descr_buildings.txt)
only the capitals have walls in the beginning
10. included modified skymod 1.32 (Archer)
11. added horse reskin by Pinarius: http://www.twcenter.net/forums/showt...ht=skin+horses
12. included Riczus ship models + units on the strategic map
13.included nightbattles in campaigns: now for all generals
14. no more peasants to recruit
15. silkroad for the seleucids, parthia
16. units are more sensible to environment (snow, scrub,...)
17. SigniferOne Animations v0.8 Beta
18. realistic tree mod from OrrieBoi http://forums.rometotalrealism.org//...pic=11764&st=0
19. strong modified vegetation mod from Anyan: more brushes (real obstacles) in the fields/forests + changed climate zones
http://www.twcenter.net/forums/showthread.php?t=44843
20. warcrymod (taunts, warcrys, warhorns) from NorthHammer http://www.twcenter.net/forums/showt...ghlight=warcry
21. siege mod: no boiling oil + more rams+...from fatsheep
http://www.twcenter.net/forums/showt...light=fatsheep
22. historical (not really) battles near the 7 world wonders
23. more maps for custom battles from mods, clans,....
24. burning mod from Archer
25. all Barbarian Buildings from BI included (in strategic and battle map)
26. recruitable generals
27. dynamic overshoulder phalanx for Greek_cities
28. adapted beliefsystem as in BI: mithraism, paganism, zoroastrianism
30. Roman leadership system in 4tpy mod from Marcus Camillus
31. new interfaces for romans, greek, eastern, carthaginian, barbarian + loading bar by snake_IV
32. graphical enhancements: new clouds,..
33. new sprites
34. new greek generals
35. new script elements
Changes in BBW Release 8.0 :
- bug fixing in the 6 campaigns
- adaptions cavalry,...: mount file
- include new generated sprites thanks to Dark_MadMax
- inlcude new modding legion pack Godzilla/Ferres
- new greek generals thanks to ATG
- adapted sinuhet 7.0 field formations + darth 16 siege/bridge formations
- new ancillaries/traits
- more new grass: thanks to Res Gestae by Prometheus
- include new skies :
- changed techtree:
- new strategic Script Elements: (small factions survival scripts: money, diplomacy,; army attrition script)
(this means any army character (only army, not diplomat or spy or killer) outside an settlement cost 500 each turn on home territory and 1000 on enemy territory, its independent on the size of the army)
for more information
http://www.twcenter.net/forums/forumdisplay.php?f=150
The Mod Screen:
https://img66.imageshack.us/img66/6335/splash5yl.jpg
The faction icons transferred from old vlad mod 1.2
https://img232.imageshack.us/img232/4360/icons4fy.jpg
Here is an overview of the units, all from the old vlad mod for rome 1.2
roman, carthage, macedon
https://img61.imageshack.us/img61/28...cama8wr.th.jpg
pontus, gaul, german
https://img61.imageshack.us/img61/96...germ8mo.th.jpg
greek, numidia, scythia
https://img61.imageshack.us/img61/35...cyth9on.th.jpg
britannia, armenia, dacia
https://img359.imageshack.us/img359/...mdak7us.th.jpg
egypt, seleucid, parthia
https://img359.imageshack.us/img359/...arth1as.th.jpg
spain, thracia
https://img61.imageshack.us/img61/57...hrac8ue.th.jpg
Campaign 1,2: 3Families and UnifiedRome
The Map based on BareBones from IceTorque and Tirlonub from Webbird (Webbirds adaption of icetorques map)
A big map with long distances, ideal for logistic challenges, only the capital cities have walls
https://img134.imageshack.us/img134/...regions5wt.jpg
3Families
https://img370.imageshack.us/img370/...28197iz.th.jpg
UnifiedRome
https://img505.imageshack.us/img505/...48622yq.th.jpg
Campaign 3: rome_civil_war
A small but nice map. Romans are 4 enemies to each other from the beginning. Only capital cities have walls, so it will be a fast campaign
https://img269.imageshack.us/img269/...regions9qd.jpg
https://img505.imageshack.us/img505/...02731hp.th.jpg
Campaign 4: mundus_magnus
A well known map extending up to india. Alle settlements have walls. The romans are set up as allied 3Families + senat
https://img360.imageshack.us/img360/...regions7mj.jpg
https://img505.imageshack.us/img505/...34646ui.th.jpg
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Bushes are real obstacles
https://img502.imageshack.us/img502/...shes0zs.th.jpg
https://img522.imageshack.us/img522/...hes21li.th.jpg
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Dynamic overshoulder phalanx of greek units
running greeks overhead
https://img352.imageshack.us/img352/...02046sk.th.jpg
running greeks hipstyle
https://img352.imageshack.us/img352/...18663bh.th.jpg
attacking greeks mixed style against seleucid (greek mercenaries:overhead)
https://img513.imageshack.us/img513/...44107ti.th.jpg
greeks mixed style on the walls against romans
https://img398.imageshack.us/img398/...46064tq.th.jpg
------------------------------------------------------------------------------------------------------------------------------------
BI Buildings for the Barbarians included
on strategic map
https://img503.imageshack.us/img503/...08826ao.th.jpg
on battle map
https://img503.imageshack.us/img503/...51229vk.th.jpg
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
!!! Working with the 4tpy script: !!!!
1. Start up BarebonesWars like normal. Start a new campaign. After the campaign finishes loading, the Victoria campaign advisor pop-up window will appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script and close the Victoria campaign advisor pop-up window. The 4 turns-per-year mod has been started and you can start enjoying your campaign.
2. To reactivate the 4 turns-per-year script when you load a saved campaign, load the saved campaign like normal. Once your saved campaign has finished loading, either click on the faction button or select any of your cities, this will cause the Victoria advisor pop-up window to appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script. If this is the first time you have loaded a saved campaign since starting this session of Rome Total Realism, the advisor pop-up window will automatically close. However, upon the second or more times of loading a saved campaign during this session of Rome Total Realism, you will have to close the advisor pop-up window yourself. This is normal behavior for this mod. I have not yet figured out why this occurs, but it will not affect your gameplay. If you forget to click on the faction button, or select any of your cities, and end your turn, you will have to reload your saved campaign again to insure proper start-up of the 4 turns-per-year script.
3. As a suggestion to help you remember which season a saved campaign was in, I would recommend the following format for the naming of saved campaigns...
"Season_Year" (Don't use the quotes in the saved campaign name. What you need to type is inside the quotes.)
Example 1: Saved campaign was during the Spring of 255BC.
Name the saved campaign "Spring_255BC".
Example 2: Saved Campaign was during the Autumn of 1AD.
Name the saved campaign "Autumn_1AD".
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks go to many modders :
- vlad: for his excellent mod with all the units/skins
- IceTorque: for his excellent big big map Barbones
- Webird: for his excellent adaptions of IceTorques Map: Tirlonub and Europa270BC
- Darth: most challenging formations for field battles
- sinuhet: best formations for sieges and bridges
- Marcus Camillus: his 4tpy script and the player formations, roman leadership system
- Snake_IV: nice buttons for player formations, nice interfaces and the loading sword bar
- Riczu74: excellent models for ships and units on the strategic map
- LT1956: using tricks to improve ai and his forts
- SigniferOne: nice animations 0.80
- OrrieBoi: realistic tree mod
- NorthHammer: warcry mod
- fatsheep: siege mod
- Anyan: modified + realistic vegetation
- Archer: sky mod and burning mod
- Pinarius: nice horses
- Tokus@Maximus: new loading screens, graphics
- Teleklos, Shifty157, EB : palm model
- Prometheus Res Gestae: grass file
- Ferres/godzilla: modding Legion Pack
- and all the unknown I have forgotten
Because I'm using all units from vlad mod here is his old thankyou-list:
thx for Alcibiades of Athens
for his great units egypt swordsman and heavy egypt spearmen and roman oficer centurion units, and perrmission use this great units in vlad total war mod.
thx for Warspite
for his great mersenary not green units andfor his perrmission use this units in vlad total war mod
thx for The Thracian
for his great historical battles:
Chalons
Raphia
Adrainople
Cynosphalae
Silraus river....and others
and for his perrmision use this historical battles in vlad total war mod
thx for Vrabac
for his great unit cartagian sacred band
thx for Little Legionaire for his great units julii principes and triarii
thx for Gaius Julius
for his mod rome total realism 4.1 , some units in my mod from rome total realism 4.1.
thx for linedog
for his realy great mod new_province 2.3 ,and for his permission uze his campaigns new_province in vlad total war update
thx for WhiteWolf
for his realy great mod Barbarian Stone Walls ,and for his permission uze his mod in vlad total war update
also for barbarian diplomats
thx for burebista
for his unit mirmidons hoplit , and for his permission uze this unit"mirmidons hoplit" in vlad total war update
thx for spartan_warrior
for his super "spartan" units ,and for his permission uze this spartan units in vlad total war update
for his super great and best macedonians units, thracians units,and for his permission uze this units in vlad total war mod.
thx for lionskin
for his super unit lybian imerial guard ,and for his permission uze this imerial guard unit in vlad total war update
thx for Funeral_Dress
for realy super units thracian and mykenae hoplite and for greek merc hoplites(realy super units)and for seleucid merc hoplit and for cartage merc hoplit.and for his permission use this units in vlad total war mod
thx for Barre
for super greek spartan unit
thx for Paranoid Android
for super unit cartage heavy infantry,and for his permission uze this cartage heavy guard unit in vlad total war update
thx for Arcani for his unit german berserker with axe,and for his permission uze this unit in vlad total war update
and ,also thx for his new roman standart for all romans nations(gold eagle)
thx for KDAWG650
for his some ideas with female spartan archers ,and female archer
thx for Drexx
for his super new german gaesatae unit , and for perrmission uze this unit in vlad total war mod
thx for Nacho
for his realy super unit greek hoplit axemen, and for perrmission uze this unit in vlad total war mod
thx for andriyko
for his super unit caledonian hinglander(britons,gauls).and for perrmission uze this unit in vlad total war mod
thx for Mosquitoid
for his super update for Meretrix spartan hoplite's model,and for his perrmision uze this model(now this is swordsmen) in vlad total war mod.
thx for WeirdShady for their great and super hellenic guarde unit ,and for perrmission uze this model in vlad total war mod
thx for Crownsteler for his great new Carthaginian Standart and for permission use this standart in vlad total war
thx for Odovacar for his great new Partian Standart and for his permission uze this standart in vlad total war game, also for his idea with partian general unit.
thx for Drakon for his great greek swordsmen spartan unit and for his perrmission uze this unit in vlad total war mod
thx for TB666 for his great 4 german infantry units berserker,axemen . night rider and choosen axemen and uze this units in vlad total war mod
thx for lt1956 for his great cartage oficer and for perrmission put this oficer in vlad total war mod
thx for PROMETHEUS ts for his greate samnite unit and for perrmission uze this unit in vlad total war
thx for Andriyko for his great and historical right units naked fanatics and for perrmission uze this units in vlad total war mod
thx for Alcibiades of Athens for his great egypt swordsmen oficer unit and for his perrmision uze this unit in vlad total
war mod,also thx for egypt and seleucid new elefants units.
thx for Diabetes Mellitus for his realy great barbarian standarts (gauls,dacian ,german and britons),and for perrmission uze this standarts in vlad total war mod.
thx for xanthipos for his great unit thoracites peltasts and for his perrmission uze this unit in vlad total war mod
thx for GODzilla for his great unit neal swordsmen, and for permission use this unit in vlad total war mod
also thx for Lusted for his Consolidated “Lost” Units Project,also i try help for this project too with some discowered new units.
also thx for Xroft for unit icons and units infor icons - for vlad total war mod
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also peoples who help create vlad total war mod :
maximusminimus -cartage, iberia, numidia units
LAca -numidians
Atilla Reloaded -persians Immortals
KALI -persians
webbird -barbarian units,celts ,some romans
lt1956 -some egypt units
wspite-pontus armenian,merc,numidia
Lusted -LATE LEGION ,
PROMETHEUS ts , Tsarevna , JP226 , GODzilla , Funeral_Dress, Wilddog, Ferres, Meretrix,Nacho,Spartan Worier ,Gay , Zhuge_Liang,
Sinuhets- AI_battle_formations
WEIRDSHADY - banners, slingers, archers
Alcibiades of Athens -barbarians units, roman oficers
Ajimenez3 -elite cohort (Copyright to Ferres and Aulus Victor)
AGART'S ROMANS SKINS
By Zhuge, aka Craig.-NEW MODEL CHOOSEN AXEMEN
scam0073-cretan archers
Pontic Army Reskin by Crownsteler
Unorthodox Units Mod for Rome - Total War = Webbird, Tsarevna, Wierdshady, Vlad (me :))) ),
Horse Archer and other peoples...........
Re: Mod BareBonesWars for Rome 1.5
The next patch Barebonespatch_52 is ready: see first posting for information/download (20 MB)
Changes in Patch 5.2:
- optimized light settings
- included realistic tree mod/vegetation mod from OrrieBoi/Anyan
- reincluded diplomacy
- recruitable generals: up from governors palace building
- doubled maintenance costs for all units
- no more peasants to recruit
- expanded nightbattles for all starting generals
- units are more sensible to environment (snow, scrub,...)
- balanced map settings
- silkroad for the seleucids, parthia to make them stronger
- more movement points per unit
- added warcrymod (taunts, warcrys, warhorns) from NorthHammer
- fixed errors on campaign maps
- included bugfixer 3.03
- nightbattles trait for all starting generals
- and more...
Old saved Games/Campaigns will probably not work with the new patch
Enjoy and have fun my fans :wub:
repman
Re: Mod BareBonesWars for Rome 1.5
Release of the next patch (for detailed information + download please go to the first posting)
changes in patch 5.3: (changes of patch 5.2 are included but not mentioned here)
- 4tpy mod (Marcus Camillus RTR): 4 turns per year with slowed winter movements (except germans/skythians) + triggered invasions + hints of historical events (some)
- modified darth formations 12.0 (+ sinuhet bridge/siege parts) + Marcus Camillus player formations (+ Snake_IV formation buttons)
- siege mod: no boiling oil + more rams+...(fatsheep)
- new models/skins for strategic map (Riczu)
- vegetation:more brushes (real obstacles) in the fields/forests + changed climate zones (Anyan)
- more balancing
- bug fixing
- historical (not really) battles near the 7 world wonders
- more maps for custom battles from map compilation from mods, clans,....
- burning mod fromArcher
install rome, patch Rome 1.3, patch Rome 1.5, unzip the BareBonesWars_v5 file and copy the unzipped data folder over your data folder, same for the BareBones_patch_ 5.3
save all your old files before importing
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
!!! Working with the 4tpy script: !!!!
1. Start up BarebonesWars like normal. Start a new campaign. After the campaign finishes loading, the Victoria campaign advisor pop-up window will appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script and close the Victoria campaign advisor pop-up window. The 4 turns-per-year mod has been started and you can start enjoying your campaign.
2. To reactivate the 4 turns-per-year script when you load a saved campaign, load the saved campaign like normal. Once your saved campaign has finished loading, either click on the faction button or select any of your cities, this will cause the Victoria advisor pop-up window to appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script. If this is the first time you have loaded a saved campaign since starting this session of Rome Total Realism, the advisor pop-up window will automatically close. However, upon the second or more times of loading a saved campaign during this session of Rome Total Realism, you will have to close the advisor pop-up window yourself. This is normal behavior for this mod. I have not yet figured out why this occurs, but it will not affect your gameplay. If you forget to click on the faction button, or select any of your cities, and end your turn, you will have to reload your saved campaign again to insure proper start-up of the 4 turns-per-year script.
3. As a suggestion to help you remember which season a saved campaign was in, I would recommend the following format for the naming of saved campaigns...
"Season_Year" (Don't use the quotes in the saved campaign name. What you need to type is inside the quotes.)
Example 1: Saved campaign was during the Spring of 255BC.
Name the saved campaign "Spring_255BC".
Example 2: Saved Campaign was during the Autumn of 1AD.
Name the saved campaign "Autumn_1AD".
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
have fun
thanks to vlad, darth, lt1956, sinuhet, archer, chaotica, Pinarius, IceTorque, Riczu, Webbird, SigniferOne, OrrieBoi, Anyan, NorthHammer, Marcus Camillus (RTR), Snake_IV (RTR) for their great mods
Re: Mod BareBonesWars for Rome 1.5
have fun with the new patch BBW 5.5 for the Barebones Mod
(see first post for more information or go here)
http://www.twcenter.net/forums/forumdisplay.php?f=150
changes in patch 5.5:
- included/fixed banners,icons, symbols from old vlad mod
- finetunig of 4tpy mod (Marcus Camillus RTR): more invasions, diplomatic settings, historical hints
- siege weapons: optimized burnings, explosions
- vegetation: less dense and more adapted for chariots
- more balancing: less population growth, ZOR for romans (elite units), generals more expansive, more influence of snow, brushes,.... on units,
- bug fixing
- finetuning maps
- optimize strategic map dynamics: win conditions, diplomacy,...
- optimize battle field dynamics: darth (13)/sinuhet formations + other settings
- new 3. campaign: rome_civil_war, rome fighting rome, no walls on a nice smaller map
- new 4. campaign: mundus magnus map with walls
__________________
Re: Mod BareBonesWars for Rome 1.5
Whoa, this looks fantastic, im gonna download it now:2thumbsup:
Re: Mod BareBonesWars for Rome 1.5
its abseloutely brilliant, great work:2thumbsup:
Re: Mod BareBonesWars for Rome 1.5
Have fun with the new patch 6.0 for BBW !!!! :)
for links go to the first post
changes in patch 6.0 (includes 5.5 + 5.4):
- all Barbarian Buildings (except religious ones ) from BI included (in strategic and battle map)
(huge cities with stone walls possible)
- dynamic overshoulder phalanx for most of the greek units
- bug fixing (unit cards, costs,..)
- stronger mercenary units
- included new province campaign europe270 from webbird (Webbirds adaption of icetorques map)
-----------------------------------------------------------------------------------------------------------------
Dynamic overshoulder phalanx of greek units
running greeks overhead
https://img352.imageshack.us/img352/...02046sk.th.jpg
running greeks hipstyle
https://img352.imageshack.us/img352/...18663bh.th.jpg
attacking greeks mixed style against seleucid (greek mercenaries:overhead)
https://img513.imageshack.us/img513/...44107ti.th.jpg
greeks mixed style on the walls against romans
https://img398.imageshack.us/img398/...46064tq.th.jpg
------------------------------------------------------------------------------------------------------------------------------------
BI Buildings for the Barbarians included
on strategic map
https://img503.imageshack.us/img503/...08826ao.th.jpg
on battle map
https://img503.imageshack.us/img503/...51229vk.th.jpg
Re: Mod BareBonesWars for Rome 1.5
Topic CLOSED and links removed.
There is a despute as to whether the work in this mod was taken from another modder without permission. This despute has not yet been resolved. Until it is, this thread is locked and links to the work in question have been removed.
Re: Mod BareBonesWars for Rome 1.5
Despute resolved, thread re-opened, links put back. Happy playing everyone :grin:
Re: Mod BareBonesWars for Rome 1.5
The new release BareBoneWars BBW 7.0 is out:
changes in release 7.0:
- adapted beliefsystem as in BI
- Roman leadership system in 4tpy mod from Marcus Camillus
- graphical polishing: new interfaces for romans, greek, eastern, carthaginian, barbarian + loading bar by snake_IV
- units: include modding legions full pack from ferres/godzilla/
- adapted darth formations 14
- bug fixing
- some new unit cards: by Tokus@Maximus Status
- new loading screens, graphics: by Tokus@Maximus
- new palm models for semi-arid climate: by Teleklos, Shifty157, EB
- new grass file from Res Gestea mod: by Prometheus
- new 6. campaign: mundus_magnus_united
More information links on the first page
repman
Re: Mod BareBonesWars for Rome 1.5
The new BareBonesWars 8.0 Total Raw Edition is out !!!
New in Release 8.0:
- inlcudes new modding legion pack Godzilla/Ferres
- new greek generals thanks to ATG
- adapted sinuhet 7.0 field formations + darth formations 16 (siege/bridge)
- new strategic Script Elements: (small factions survival scripts: money, diplomacy; additional army support costs outside settlements dependent on home/enemy territory)
- includes new generated sprites thanks to Dark_MadMax
- includes new skies, clouds
https://img351.imageshack.us/img351/...1596zz5.th.jpg
Information/Download