Problems with textures after export from 3dsmax
Why does this:
https://img209.imageshack.us/img209/1117/good32wf.jpg
become this:
https://img209.imageshack.us/img209/4703/bad30rd.jpg
after being exported?
Am I doing something fundamentally wrong?
Sorry about the large inline images but I thought a side by side comparison was necessary.
Basically many of the vertex points on the UVW map are getting messed up.
Re: Problems with textures after export from 3dsmax
Quote:
6. When you have finished texturing each set of polys with their own uvs should be selectable in ‘element’ mode
Hoggy
For some stupid reason I was rewelding all the vertices after texturing...
Dumb, dumb, dumb!