Originally Posted by Seasoned Alcoholic
Have you also modded the engine_health values for all 3 siege towers? If you look at the default values you will see that:
* small siege towers (vs stone walls) have 130 health;
* medium siege towers (vs large stone walls) have 150 health;
* large siege towers, aka heliopolis (vs epic stone walls) have 1000 health.
To put this engine_health into some kind of perspective, a standard battering ram's health is 100, and these regularly go up in flames against any type of stone walls. The only tower type I've seen destroyed by wall defences is the small siege tower, but this is only on rare occasions.
If you want to improve the chances of the defenders being able to destroy siege towers, I would lower the engine_health values. Also note that you need to set engine_flammable to true in order for the towers to take damage and become destroyed.