Re: Edit animations in MAX?
Make sure that the AutoKey is on. Then use the rotate tool to rotate bones. When entering rotation values follow the hierarchy of the bone structure; for example start with left_should then left_lowerarm then left hand.
Re: Edit animations in MAX?
Re: Edit animations in MAX?
hi
i am new at this modding. i downloaded 3d max and wanted to load a cas model_unit into max but i alway s get the message : no appropriate import module found. i also downloaded cas_import_export_69 but it dont seem 2 work are there any other programs i need? can someone help me?
thx
Re: Edit animations in MAX?
very odd...
What version of MAX are you using?
Re: Edit animations in MAX?
The Org does not allow discussion about cracked programs. He admits he has downloaded one so better not help him any further.
Edit: unless he downloaded the trial :oops:
Re: Edit animations in MAX?
Maybe he downloaded the trial.
Re: Edit animations in MAX?
i got the link for the case_import_export_69 download from this server so dont think its a crack and 3dmax 7 is a trial version
Re: Edit animations in MAX?
Did you put the maxscript file into the correct folder?
Re: Edit animations in MAX?
When you load 3DSMax, on the right-hand side of the screen there is a little symbol of a hammer near the top. Click it to open a new tab called "Utilities." The second-last button in that list is called MAXScript; click it. Then click on "Run Script" and select the script file you're trying to load. Just under the "Run Script" button there's a drop-down menu; click it and select "R:TW Import/Export."
You've now fully loaded the script. To load a model, click on the little "+" next to the "R:TW Import" and then click the "Import CAS" button.
Voila. This also works in Gmax if you want to use it once your trial has expired, but you won't be able to export the model once you're done (you can still save it, I think).
Re: Edit animations in MAX?
thx for all the information.
i fixt the prob. :)