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Invasio Barbarorum:flagellum Dei
LATEST VERSION
INVASIO BARBARORVM v7 (323MB)
MIRROR 1:
http://files.filefront.com/IBFD7exe/.../fileinfo.html
MIRROR 2:
http://www.megaupload.com/?d=GE53981C
+UPGRADE:
IBFD7.03 UPGRADE (77.78MB)
MIRROR 1:
http://files.filefront.com/IBFD7_703.../fileinfo.html
MIRROR 2:
http://www.megaupload.com/?d=PFBCBMSV
INSTALL INSTRUCTIONS:
1. make sure you have a fresh, unmodded install of RTW:BI
2. make sure you upgrade BI to v1.6
3. installer will search for the proper folder to install to
NOTE:
the installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
4. Run and install the upgrade (v7.03) to the root directory (you can use JSGME if desired).
NOTE:
-installer will automatically search for the proper folder so normally you shouldn't have to change anything
-the v7.0 installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
-no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
-a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch
MAKE SURE:
=no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
=install v7.0 to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install
https://img101.imageshack.us/img101/9026/0142dv0.th.jpghttps://img101.imageshack.us/img101/5405/0167bx6.th.jpghttps://img101.imageshack.us/img101/5760/0148rs6.th.jpg
This mod is compatible with other mods using a '-mod:' switch
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the year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.
The Western half of the Empire is beset by it's own troubles, aside from the Amy of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a great host - the Hunnic hordes, sweeping everything in their path, they now stand outside the gates of the Lombardi capital, and will start inroads into the West Empire and the East Empire very soon.
The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.
No one is safe, the world is in turmoil, there is no knowing how it will end... This is INVASIO BARBARORUM! This is Total War! Get it Now!!!
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INVASIO BARBARORUM has the ff features:
-all factions playable
-all factions reskinned - including sprites and unit cards
-an INTENSE campaign
-a SIMPLE install just click on the installer, it will do the rest
-options - u don't like the ui-change it
*download and/or preview the intro movie here
available factions:
Alamanni
Burgundii
Langobardi
Franks
Saxons
Visigoths
Ostrogoths
Vandals
Slavs
Huns
Hephthalites
Picts
Empire East
Empire West
Imperium Constantini (Empire West Rebels)
Romano British
Sassanids
Persarmenians
the Berber Amazigh
Lakhmid Arabs
more info in this thread:
https://forums.totalwar.org/vb/showt...75#post1115875
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ALSO!!
SOUNDMOD for IBFD!
DOWNLOAD: http://hosted.filefront.com/draek25/
INFO: http://www.twcenter.net/forums/showthread.php?t=66781
A Major SubMod for IBFD
RIO IV EXPANDED
Install as per IBFD 7
DOWNLOAD:
http://files.filefront.com/RIO_IVexe.../fileinfo.html
https://img156.imageshack.us/img156/334/rb2ca4.png
more info available here: http://ibfd.modnet.info/forums/index.php?showforum=12
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previous versions:
(IBFD 6) (175MB):
Mirror 1:INVASIO BARBARORUM v6 on Filefront
Quickfix (v6.05) (2.28MB)
Mirror 1:QuickFix 6.05 on Filefront
optional:
-revert to CA strat models v3 (only install if u experience CTD when scrolling in the world map)-
NOTE:Quickfix 6.04 will replace 'descr_character.txt', those who have experienced problems with strat map skins pls re-download and install the optional fix below
(v5.0+) (75MB):
Invasio Barbarorum:Flagellum Dei v5.0 on FILEFRONT
fixes (5MB):
IBFG5 QuickFix5.0.3 on FILEFRONT
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Conditions of use:
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
since the mod uses a lot of elements from other mods/modders permission must be separately acquired from each one,
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*the credits can also be accessed in-game. go to 'main menu/options/view credits'
Quote:
----------------------------------------------------------
Credits:
The current version includes work by the following modders:
-Ramon Gonzales y Garcia (current head/units/map/stats/...)
-Atilla Reloaded (originator/units/map/faction symbols...)
-Mylae (buildings/UI/...)
-Hans Kloss (redone unit cards, testing, fixed custom battles...)
-juve (ancilliaries, strat, legion names, map suggestions)
-DukeofSerbia (strat)
-Ihatemonday (soundmod-requires separate install)
-the celt (map)
-Joar (Slavic, Roman, Berber, Armenian, German names -some names not yet implemented)
-kambiz (unit stats)
-Gaiten (research esp on Sassanids and Germans)
-theSilverKnight (converted historical battles to IBFD7)
also
-Galloper (sounds, some sprites)
-K-PAX (settlement, province names)
-Koles (research on the Hephthalites, Slavs)
-onire (radar map)
-Goth (of Goth's Mod)(map)
-Gershom Patmos & darkrider (unit stats v5)
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*Features work from the ff people/mods*
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Razor 'Fall of Rome:Total War' the Roman units
http://www.stratcommandcenter.com/fo...p?showforum=36
Agraes 'Arthurian:Total War' - shield, scabbard, spatha, seax models, several textures,scripting ideas,
Saxon units,
Franks
through 'Arthurian:Total War' I used work by ff people:
Kscott
Stuie
webbird
Zhuge Liang
Arbaces
I would further wish to extend my thanks to Swabian and Hross of ATW for their help in researching the Germans
http://www.twcenter.net/forums/forumdisplay.php?f=107
Anyan - Anyan's realistic landscape mod
http://www.twcenter.net/forums/showthread.php?t=44843
Arbaces 'Arb's Custom BI' aka 'Ages of Darkness' aka 'Aevum Atrum' - the Guptas the Legio Lanciarii, and the mean langobards
http://www.twcenter.net/forums/forumdisplay.php?f=112
Archer 'Archer's SkyMod'
Warspite & Caius Brittanicus 'Rome:Total Realism' - a lot of the textures are based from theirs
http://www.twcenter.net/forums/forumdisplay.php?f=26
Darth Vader 'DarthMod' - Darth's Formations and much, much more
http://www.twcenter.net/forums/forumdisplay.php?f=71
Dick & Alxcruel 'PAX BARBARIKA' - Huns skins (through Goth) and Slav skins
Goth 'Goth's All Factions Mod' and 'Imperium Julianorum' - several shield patterns, part of the map
through 'Goth's All Factions' I used work by:
Kali
http://www.twcenter.net/forums/showthread.php?t=41879
Khelvan & Alin 'Europa Barbarorum' - animations and cataphracts
http://www.twcenter.net/forums/forumdisplay.php?f=31
Lusted 'Lusted's Late Romans v2.0' - Draco, roman general model, parts of other models
http://www.twcenter.net/downloads/db/?mod=734
Myrddraal - multiple turns per year script
https://forums.totalwar.org/vb/showthread.php?t=52168
Pinarius - Pinarius' Horses
PROMETHEUS ts - Prometheus' Grass
http://www.twcenter.net/forums/showthread.php?t=57361
SigniferOne 'SigniferOne's Animations Pack'
http://www.twcenter.net/forums/showthread.php?t=27015
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*Also thanks to the ff people:*
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Epistolary Richard - totalwar.org aka 'the guild'
http://totalwar.org
Trajan, Asterix -Total War Center (TWC)
for the subforum
http://www.twcenter.net
King Edward - medievaltw.com
for the forum
http://medievaltw.com
Duke John (of the Lordz)
- he gave me permission to use his trees but I wasn't able to enable it
https://forums.totalwar.org/vb/showthread.php?t=60901
and everyone who took the time to post comments
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*Atilla Reloaded's credits (from IBFD v3.0)*
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PROMETHEUS for parts of his legionarii model I used.
IR (Imperia Romana) MOD'S RESEARCH TEAM for making unit list and providng myself with good info.
WARSPITE for his face textures I used.
LATE ROMANS for creating armour, weapons, clothes and shields desighn of this mod's units.
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I would also like to thank CA for making such a great product,
to everyone who takes the time to play this mod,
to my dearest girlfriend, Keiko, for her understanding;
and to our new born son, Joshua Hideki.
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the Custom/Historical Battles Credits
Quote:
Chalons & Badon Hill - Creative Assembly
Battles of Taginae, Nechtansmere, Argentoratum, Poitiers, Nineveh, Vouille by Romavictor (RTW Heaven)
Fridigus, Abrittus, Amida, and Nedao by TomTSims (Wargamer.com)
Adrianople by MightyMonty (TW Center)
All battles modded to work with Invasio Barbarorum VII by TheSilverKnight
if anybody has been left out or misrepresented, please accept my apologies beforehand, and PM me.
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Re: Invasio Barbarorum:flagellum Dei
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Re: Invasio Barbarorum:flagellum Dei
Is there another site on could go to other than Badongo or Radidshare?
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Helgi
Is there another site on could go to other than Badongo or Radidshare?
as of now we have only two mirrors, any other suggestions?
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Re: Invasio Barbarorum:flagellum Dei
Question. Are the gameplay issues related to costs and stats settled?
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Idomeneas
Question. Are the gameplay issues related to costs and stats settled?
that's been settled a LOOOOOOONG time ago:2thumbsup: . I started modding by releasing a fix for that in 4.1 (also available in Gershom Patmos' last version) and its been incorporated into version 5 and up.
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Ramon_Gonzales_y_Garcia
that's been settled a LOOOOOOONG time ago:2thumbsup: . I started modding by releasing a fix for that in 4.1 (also available in Gershom Patmos' last version) and its been incorporated into version 5 and up.
well thats good news indeed i hated the way that interesting mod was unplayable for practically no reason. Keep up
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Re: Invasio Barbarorum:flagellum Dei
is this for 1.6 or is it just for normal if fra normal when i tried to start my campaign i clicked on main campaign and it said please select option from the list
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Re: Invasio Barbarorum:flagellum Dei
Hi Ramon,
Thanks for this cool mod sir & ? team.
I want the taskbar at the bottom of the page, How do I do this?
I set minimal ui to TRUE in the pref. text in the RTW folder.
I also want the green markers, which I set to TRUE also.
Still the same. How does this get changed?
Or are these hard coded by you & ? the team?
Thank you kindly, Hellas 1
ps. continue the great work! :2thumbsup:
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by hellas1
...I want the taskbar at the bottom of the page, How do I do this?
I set minimal ui to TRUE in the pref. text in the RTW folder...
thanks for the comments.
You should set it in the preferences.txt in the preferences folder "Activision\Rome - Total War\bi\preferences" otherwise nothing would happen
Quote:
Originally Posted by Bar Kochba
is this for 1.6 or is it just for normal if fra normal when i tried to start my campaign i clicked on main campaign and it said please select option from the list
most of the time when this happened people installed into "Activision\Rome - Total War\bi" folder instead of "Activision\Rome - Total War" if you're sure u installed properly please inform me again.
Quote:
Originally Posted by Idomeneas
well thats good news indeed i hated the way that interesting mod was unplayable for practically no reason. Keep up
thanks we do our best.
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Re: Invasio Barbarorum:flagellum Dei
i installed it wiv 1.6 and now its fine
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Ramon_Gonzales_y_Garcia
as of now we have only two mirrors, any other suggestions?
:2thumbsup: :idea2:
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Ramon_Gonzales_y_Garcia
as of now we have only two mirrors, any other suggestions?
How about here at Total War. Org or another TW Site. :2thumbsup: :2thumbsup: :idea2: :idea2:
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Helgi
How about here at Total War. Org or another TW Site. :2thumbsup: :2thumbsup: :idea2: :idea2:
the org as far as I know has a size limit and the mod is more than 70MB, the same with other sites, which is why most mods are available for download through either Badongo or Rapidshare.
Quote:
Originally Posted by Bar Kochba
i installed it wiv 1.6 and now its fine
sorry misunderstood your previous question ,yes it is for 1.6. installing over lower versions causes CTD.
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Re: Invasio Barbarorum:flagellum Dei
so when the next version will be launched?
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Idomeneas
so when the next version will be launched?
hopefully within a month or two, but right now my PC is in the repair shop, I just hope all my data for IBFG6 isn't gone.
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Re: Invasio Barbarorum:flagellum Dei
This is the first version of this mod i've played.....
First off I didn't find any problem with the host sites you just have to wait about 20-30 secs until its available to download. Ok so its not filefront but its not that much of a problem.
There's obviously a lot of work gone into the units and I have to say they look very very nice. I started playing the Romano Brits and liked the way the Saxon's had already landed in Britian. I was wondering why you started with so much cash (25 grand) so early on then realised how many troops I was controlling, how low the morale in the settlement is and by turn two I had 2 grand ;)
This isn't really any sort of negative comment I'd just like to point out before i make it lol. Its just i'm going to have to get used to a few things. First off you can see the entire map and every country's troops right from the start which I found a little strange.
In battle I noticed you don't get the old fashioned unit highlight when selecting a unit which can be a little confusing. At certain points I wasn't sure who I was controlling and who was under enemy control .... though I suppose that would be quite realistic ;)
I noticed all the unit orders etc are invisible at the top of the screen until you move your mouse up there. Couse this causes problem when using your mouse to scroll forward because the menu pops up when you don't want it to.
Saying all that watching battles does look great because there's nothing on the screen to make it look like you're controlling a comp game it just looks like a real battle in progress. Minimal highlighting and none of those huge banners to show who's army is who. Its now more or less down to looking at the units shields or colours to work out who's who. Seems to only way you notice when a unit is broken or not is by hovering your mouse over the unit.
Overall I've not played very long but was impressed. I've played quite a few mods and by looks this is as good as any i've seen. I've not really played long enough to comment further on gameplay etc.
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Ulfang
This isn't really any sort of negative comment I'd just like to point out before i make it lol. Its just i'm going to have to get used to a few things. First off you can see the entire map and every country's troops right from the start which I found a little strange.
Typing toggle_fow into the console will restore the fog of war.
Quote:
Originally Posted by Ulfang
In battle I noticed you don't get the old fashioned unit highlight when selecting a unit which can be a little confusing. At certain points I wasn't sure who I was controlling and who was under enemy control .... though I suppose that would be quite realistic ;)
You'll find that even without green arrows on, the selected unit still appears to glow. That's the way it used to be done in MTW. It can be changed in the preferences file as mentioned above.
Quote:
Originally Posted by Ulfang
I noticed all the unit orders etc are invisible at the top of the screen until you move your mouse up there. Couse this causes problem when using your mouse to scroll forward because the menu pops up when you don't want it to.
That's all part of the MINIMAL_UI option which again can be altered in the preferences file. If you like these aspects then you can easily have them as part of a regular BI game - if you don't it's easy to change them back to what you're familiar with.
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Re: Invasio Barbarorum:flagellum Dei
Yea I realise they're all editable. I was just pointing out a few thoughts. I still think it looks very good overall and a very nice adaption of the Vanilla.
The only other BI Mod I've tried is the Goth Mod. I really like the total overhaul of the BI units. They look great! So I'd say its a job very well done.
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by Ulfang
Yea I realise they're all editable. I was just pointing out a few thoughts. I still think it looks very good overall and a very nice adaption of the Vanilla.
The only other BI Mod I've tried is the Goth Mod. I really like the total overhaul of the BI units. They look great! So I'd say its a job very well done.
thank you for the thumbs up:2thumbsup:
While most other options are intentional, I simply forgot to enable FOW on (which I left off for testing purposes) when I released IBFG:embarassed: you may notice I also disabled the sound (clumsy, clumsy me), I didn't want to mess with the preferences file anymore so left it as is in the updates.
I also think the minimal UI is better than the RTW UI making the battles feel more realistic, but will include the preferences file as an optional "recommended" install for the next version.
you will notice that the next Goths mod (2.4, I think) will be using reskins of my units, I think Goths reskins are actually better than my own :laugh4: !
I am not 100% satisfied with the new units they were done hastily as a stopgap since I couldn't stand to se AR's units beside vanilla ones. Next version will feature more historically correct (hopefully) unit composition and models, unfortunately I am no AR so my work is slower and I am sure not up to his standard but I think they will do:shame: .
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Re: Invasio Barbarorum:flagellum Dei
Hello Ramon,
I've done what you told me in the BI folder to make the minimal ui normal but I also did so in the regular "DATA" folder, now the ui is still the same!
What did I do wrong?
Thanks, Hellas1:book:
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by hellas1
Hello Ramon,
I've done what you told me in the BI folder to make the minimal ui normal but I also did so in the regular "DATA" folder, now the ui is still the same!
What did I do wrong?
Thanks, Hellas1:book:
OK, tell me step by step what you did, then maybe I'll see what you're doing wrong.
also in which folder are you editing the "preferences.txt" ? there shouldn't be one in the regular "DATA" folder
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Re: Invasio Barbarorum:flagellum Dei
Thanks,
I downloaded your mod on to a clean RTW version 1.5.
Installed as directed, everythings cool.
I changed settings in the data folder and bi-data folder as well.
That's it!
Thanks again Ramon. :2thumbsup:
BTW, when's the next version coming up?
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by hellas1
Thanks,
I downloaded your mod on to a clean RTW version 1.5.
Installed as directed, everythings cool.
I changed settings in the data folder and bi-data folder as well.
That's it!
Thanks again Ramon. :2thumbsup:
BTW, when's the next version coming up?
I checked again,
-there are two "preferences.txt" files one in the root folder "...Activision\Rome - Total War\" (I'll refer to this as pref1) the other in "...Activision\Rome - Total War\bi\preferences\" (I'll refer to this as pref2).
pref1 is the setting for RTW imperial campaign, pref2 is for BI,
-if you find any other "preferences.txt" files anywhere else rename them (or delete them but better make a backup) (other Mods might have placed them there, including older IBFG versions),
-edit pref2 (once again found in ...bi\preferences\ folder NOT ...bi\data) I'm not sure if there's a preferences.txt in RTW\data but that shouldn't affect BI.
-hope you get it working soon :2thumbsup:
next version not so soon yet, maybe a month or two (just got my new PC, was just able to set up IBFG6 on my machine this AM)
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Re: Invasio Barbarorum:flagellum Dei
Senor Ramon,
Muchas gracias!
Still not working, but I anticipate your next release. :2thumbsup:
Muy excellante mod!
Gracias senor!
Hellas1
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by hellas1
Senor Ramon,
Muchas gracias!
Still not working, but I anticipate your next release. :2thumbsup:
Muy excellante mod!
Gracias senor!
Hellas1
sent u a PM
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Re: Invasio Barbarorum:flagellum Dei
New Units:
L-2handed swordsman R 2handed axeman, both availabe in helmeted and unhelmeted variants
proper 2handed swordsman animation can only be done courtesy of Alin's EB (Europa Barbarorum) animations pack
https://img138.imageshack.us/img138/...ans12ox.th.jpg
L-light swordsman R- medium swordsman (All the germans share the same texture for these previews, final version will have varied textures, of course)
https://img154.imageshack.us/img154/...ans26le.th.jpg
L-german light spearman(levy) and R-remade ostrogoth spearman (overhand spear animation courtesy of Alin's EB (Europa Barbarorum) animations pack)
https://img154.imageshack.us/img154/...ans33ps.th.jpg
Redone Slavs (L-Slav elite warrior R-Slav warrior)
https://img138.imageshack.us/img138/328/slav11ab.th.jpg
L-Slav infantry R-Slav spearman
https://img154.imageshack.us/img154/...lav27dr.th.jpg
I'm pretty sure sooner or later somebody will ask "What's with the track suits?" well, the Slavs actually looked like that!
NEW MAP!
https://img143.imageshack.us/img143/9708/numap1zu.jpg
the Sarmatians will become the Persarmanians, the Ostrogoths will emerge upon a rebellion by the Huns (not the Goths), and the Slavs will emerge at a later date. Both factions will be playable using Epistolary Richard's Rebel Commander scripts.
the Hordes:
the Vandlas are a horde in Iberia, the Visigoths in Northern Italy, the Huns around Sarmatia, the Hephthalites near Bactria.
=the map is based on Blarge4 by the celt (itself based on Lionskin's work)
revised by Goth (of Goth's Mod), Mylae, and RGyG
ALSO!
NEW ANCILLIARIES by juve:
office_dux_pannoniae_norici
office_comes_africanum
office_praefectus_gallorum
office_praefectus_italiae
office_praefectus_romae
office_dux_valeriae
office_comes_hispaniarum
office_dux_raetiae
office_dux_belgica
office_dux_mauretaniae
office_comes_domesticorum_peditum
New units:
Slav Berserker
https://img451.imageshack.us/img451/6154/05090ix.th.jpg
L- Hsiong nu cavalry (Huns) R- Hionite cavalry (Hephthalites)
https://img59.imageshack.us/img59/9223/050925lc.th.jpg
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Re: Invasio Barbarorum:flagellum Dei
Dunno if this is the correct place for it, but...
Y'know how the Eastern Empire has Comitatenses Armatus as their "First Cohort" type unit? Well, what's the Western Empire's equivalent to the Comitatenses Armatus? ~:-) I'd appreciate any input.
Thanks for the great mod, guys! Attila Reloaded and Ramon Gonzales y Garcia, my hat goes off to you guys! :2thumbsup:
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Re: Invasio Barbarorum:flagellum Dei
Quote:
Originally Posted by TheSilverKnight
...Y'know how the Eastern Empire has Comitatenses Armatus as their "First Cohort" type unit? Well, what's the Western Empire's equivalent to the Comitatenses Armatus? ~:-)
COmitatenses Prima Cohortis or Comitatenses First Cohort.
Quote:
Thanks for the great mod, guys! Attila Reloaded and Ramon Gonzales y Garcia, my hat goes off to you guys! :2thumbsup:
thanks:2thumbsup:
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Re: Invasio Barbarorum:flagellum Dei
The new units look good and the use of the large map totally increases possibilities!
Is the time frame for latest version release still as mentioned earlier in the thread - Next month or so?