Rome: Total Gameplay (RTG) News Update
Rome: Total Gameplay (RTG) News Update
The latest news from the Rome: Total Gameplay (RTG) project.
Professor Spatula's Skins / Sprites Pack
Professor Spatula has very kindly donated some of his exceptional unit skins to the mod. He has also donated several unit sprites that accompany the unit skins. I would like to take the opportunity to thank Professor Spatula for his skilled work, and these new additions can only improve the mod yet further :thumbsup:
The new-look unit skins are displayed below:-
Dacian Unit Skin Overhaul
Barbarian Chosen Warlord
https://img100.imageshack.us/img100/...ord14ah.th.jpg
Barbarian Warlord
https://img464.imageshack.us/img464/...ord12lu.th.jpg
Warband
https://img100.imageshack.us/img100/...and18ud.th.jpg
Falxmen
https://img464.imageshack.us/img464/...men10lq.th.jpg
Naked Fanatics
https://img355.imageshack.us/img355/...ics10ul.th.jpg
Chosen Swordsmen
https://img355.imageshack.us/img355/...men18uy.th.jpg
Archer Warband
https://img389.imageshack.us/img389/...and11xb.th.jpg
Chosen Archer Warband
https://img389.imageshack.us/img389/...ers11ai.th.jpg
Barbarian Cavalry
https://img47.imageshack.us/img47/98...cav17um.th.jpg
Noble Cavalry
https://img383.imageshack.us/img383/...cav10st.th.jpg
Dacian General Reskin
https://img501.imageshack.us/img501/...eral2io.th.jpg
Dacian Lesser General Reskin
https://img501.imageshack.us/img501/...eral7lr.th.jpg
Dacian Standard Bearer Reskin
https://img95.imageshack.us/img95/98...dard0ns.th.jpg
Greek Cities
Militia Hoplites
https://img217.imageshack.us/img217/...itia7ew.th.jpg
Hoplites
https://img383.imageshack.us/img383/...tes10pc.th.jpg
Germans
Reskinned Chosen Axemen
https://img501.imageshack.us/img501/...axe28zs.th.jpg
Barbarian Cavalry
https://img383.imageshack.us/img383/...cav19im.th.jpg
Numidia
War Elephants
https://img78.imageshack.us/img78/92...nts11sj.th.jpg
Gaul
Swordsmen
https://img78.imageshack.us/img78/15...men15bk.th.jpg
Iberia
Scutarii
https://img78.imageshack.us/img78/26...rii17rc.th.jpg
Carthage
Carthaginian Infantry
https://img451.imageshack.us/img451/...ati28fh.th.jpg
Mercenaries
Mercenary Samnites
https://img226.imageshack.us/img226/...ites1bz.th.jpg
Mercenary Greek Hoplites
https://img373.imageshack.us/img373/...merc8pp.th.jpg
Barbarian Cavalry Mercenaries
https://img296.imageshack.us/img296/...ercs8ir.th.jpg
Greek Cities:
Alternative Spartan skin.
https://img134.imageshack.us/img134/...tans3al.th.jpg
Gauls:
Chosen Swordsman
https://img455.imageshack.us/img455/...auls6ti.th.jpg
Thrace:
Alternative Militia Hoplite skin.
https://img59.imageshack.us/img59/18...race4py.th.jpg
Macedon:
Royal Pikeman / Hypaspist
https://img363.imageshack.us/img363/...pist9lh.th.jpg
Romans:
Updated Principes - Julii, Brutii, Scipii.
https://img363.imageshack.us/img363/...pes32ac.th.jpg https://img95.imageshack.us/img95/14...pes25kh.th.jpg https://img363.imageshack.us/img363/...pes18xo.th.jpg
Parthia:
Indian War Elephants
https://img95.imageshack.us/img95/12...hant5sc.th.jpg
Modified Siege Battles
Siege Battles have been modified in some depth. The visuals may have remained pretty much the same as they were in vanilla (with exceptions, see below), but the actual mechanics have been tweaked. You may need to use Custom Battles to familiarise yourself with these changes, and this will help you to know what to expect when undertaking siege battles during a campaign.
Culture Specific Battering Rams
In terms of changes to the visuals, culture specific battering rams are now available in siege battles. These are as follows:-
* Roman & Greek culture
https://img83.imageshack.us/img83/8761/ram17zl.th.jpg
* Eastern, Carthaginian & Egyptian culture
https://img83.imageshack.us/img83/8126/ram39um.th.jpg
* Barbarian culture
https://img78.imageshack.us/img78/3903/ram26cb.th.jpg
These should makes things a bit more realistic, rather than every culture utilising exactly the same type of ram as in vanilla RTW.
SigniferOne's Animations Pack
SigniferOne has very kindly allowed me to use his fantastic Animation Pack in the RTG mod. I would like to give special thanks to him for generously contributing to the improvement of the RTG modification :thumbsup:
Previously, I had only ever experienced vanilla animations that CA had built. Now, however, I am truly amazed by the great work done by SigniferOne in his animations mod because all of the included unit animations have completely changed the way melee and distance combat is undertaken. It really does add a completely new dimension to combat, and provides greater depth to the battlefield. You are drawn in by the mouth-watering combat as your units slug it out in a more historically realistic manner than previously experienced in vanilla RTW.
If you have not looked into SigniferOne's animation mod yet, I seriously recommend that you do to revolutionise your battlefield experiences. More info available here:
SigniferOne's Animations Pack