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Province-Specific Traits and Ancillaries
For at least a few important provinces, we'd like to have a special trait and effects given to the governor of the settlement. For instance, a governor of a coastal settlement might become a better trader; a governor of a settlement nestled in the mountains or forests might become a better scout. These are generic examples; I'd prefer to have it based on specific settlements or regions, but the more generic versions would be ok.
Here is a more specific example (follow this format in your postings):
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Name/Location: Name and location of the settlement as it's known today
SettlementName: Name it goes by in EB
Notes: Notes about the city/province, if no description written.
Description: Descriptive text, consisting of a present tense description and a historical section. (use \n to denote new paragraphs).
Effects: List of traits that governing this settlement or inhabiting this settlement would give a general. If you don't know the specific trait or it doesn't exist, just describe it or your concept for a new trait.
Ancillaries: Which ancillaries should be acquired in this settlement? Historical personages (who lived in the town between 272 BC and 14 AD) and generic ancillaries. If this is a new ancillary, describe the person.
This is a work in progress, just to get the ball rolling. Any suggestions that could improve it would be most welcome!
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Name: Syracuse, Sicily
SettlementName: Syrakousai
Description:
Syracousai is a great city, culturally advanced and militarily important. Its location assures command of the neighboring sea and important trade routes. Its leagues of walls can withstand years of siege, should your enemies be so foolish.
Syrakousai was founded on the island of Ortygia around 734 BC by Corinthians led by Archias. Its name was derived from Sirako, a nearby swamp. Descendants of the original settlers ruled until they were overthrown by the lower classes in the 6th century, but they were returned to rule in 485 BC by Gelo, ruler of Gela, who made himself despot of Syracuse. He began a program of new construction and cultural development, and came into conflict with Carthage. Gelo, allied to Theron of Agrigento, defeated Hamilcar's force, and erected a temple to Athena to commemorate the victory.\nA democratic regime was established in 467 BC by Thrasybulos, and expansion continued, bringing the city into conflict with Athens. The Spartans sent a force under Gylippus to help defeat the Athenians and destroy their ships.\nIn the early 4th century, Carthage and Syracuse (led by Dionysius the Elder) were again at war, with the city itself being besieged, but saved by disease in the Carthaginian camp. Dionysius built a fortress and 22km of walls during this war, the end of which brought more territory under his control.\nInternal struggles led to alternating despotism and democracy, and finally resulted in the rise of the tyrant Agathocles in 317 BC, and further conflict with Carthage. After Agathocles died, the city called to Pyrrhus for assistance against Carthage. In 275 BC, after Pyrrhus had left to pursue glory elsewhere, Hiero took power. He issued a set of laws, the Lex Hieronica, enlarged the theatre, and built a new altar.\nThe Punic Wars resulted in Syracuse allying with Rome for a time, until Hiero's successor Hieronymus broke the peace, and Marcus Claudius Marcellus besieged the city in 214 BC.
Effects:
GoodTrader, Cultural/Artistic/Philosopher traits, Authoritarian, HarshJustice, Disloyal
Ancillaries: Archimedes, Theocritus
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Re: Province-Specific Traits and Ancillaries
Wow, that sound totaly awsome. Keep us posted when you work out other city's bonuses.
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Re: Province-Specific Traits and Ancillaries
Maybe it could depend on the government type aswell. so if theres say a type gov, depending on the faction, he would get certain traits. So if you were makedon and conquered syracuse and put a type 4 gov there he wouldnt get any traits concerning trade because the people rule themselves in a sense, so he really isnt governing the province.(maybe just keeping an eye on it) where a type 2 gov means he runs it so he would get bonuses. Maybe also add a trait for some factions for a treasurer(if its not already in). Just my two cents.
Great job on the traits system.
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by hsimoorb
Wow, that sound totaly awsome. Keep us posted when you work out other city's bonuses.
I was hoping to get some help from you all. :embarassed:
Quote:
Originally Posted by Dan1522
Maybe it could depend on the government type aswell. so if theres say a type gov, depending on the faction, he would get certain traits. So if you were makedon and conquered syracuse and put a type 4 gov there he wouldnt get any traits concerning trade because the people rule themselves in a sense, so he really isnt governing the province.(maybe just keeping an eye on it) where a type 2 gov means he runs it so he would get bonuses. Maybe also add a trait for some factions for a treasurer(if its not already in). Just my two cents.
Great job on the traits system.
Thanks! Good ideas there. I think I'll incorporate something like that in the general work I'm planning for tying buildings more to trait acquisition.
This thread, though, is for things tied to specific provinces/settlements. Actually, if someone would just help me by telling me all the provinces that are heavily forested or mountainous, that would be useful in developing special traits for governors or generals in those areas. (like the Desert Warrior trait, only available when in desert provinces).
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Malrubius
The Syracusans hired a Spartan general to defeat the Athenians and destroy their ships.
It wasn't a hired general. It was a general sent by their allies the Spartans to aid them in weakening the Athenians. The general didn't do incredibly much either, it was just the legendary reputation that Spartans of the era had that boosted Syracusian morale and lowered Athenian morale.
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Tiberius
It wasn't a hired general. It was a general sent by their allies the Spartans to aid them in weakening the Athenians. The general didn't do incredibly much either, it was just the legendary reputation that Spartans of the era had that boosted Syracusian morale and lowered Athenian morale.
lol :tongue:
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Re: Province-Specific Traits and Ancillaries
The Spartans sent one man, eh? "One riot, one Ranger", I guess. :wink:
How's this edit:
Quote:
The Spartans sent a force under Gylippus to help defeat the Athenians and destroy their ships.
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Re: Province-Specific Traits and Ancillaries
[QUOTE=Malrubius]The Spartans sent one man, eh? "One riot, one Ranger", I guess. :wink:
This is kinda spam, but I just wanted to point out that the original quote is, "One Riot, One Mountie".
Canada is the largest country in North America.
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Re: Province-Specific Traits and Ancillaries
And here I was excited to check the thread. I thought you had posted information about another city. ~:mecry:
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Re: Province-Specific Traits and Ancillaries
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
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Re: Province-Specific Traits and Ancillaries
I was reading a National Geographic issue from about a year or two ago. In it there was an article about the Phoenicians, which then made mention of Carthage. Apparently, in the ruins of Carthage there is evidence for the use of the Bessemer process for steel refinement. Perhaps a family member from Carthage could have a trait that would decrease the cost for training heavy infantry units?
Also, since Phoenicia had a huge lumber trade, maybe those who stay long enough in Sidon, or whatever city there is now, could have a trade bonus in provinces where lumber is an export.
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Spendios
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
au contraire, it could mean that the Spartan in Sparta might become an even better military commander, while a Spartan in Athens might be a) overwhelmed, b) mediocre in all things, or c) something else (forgot what I was gonna put here).
It seems like a great idea. When I've got a little more time (I check the forum while brushing teeth etc cuz I'm busy), I'll try to put together a few.
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Re: Province-Specific Traits and Ancillaries
Heavily mountainous provinces
Ani-Kamah
Hayasdan
Adiabene
Kilikia
Hyrcania
Paropamisadai
Dayu-Hoamavarga
Dayaun
Kangha
Wusan Yagbu
Kartli
Sophene
Getia Koile
Rhaetia
Medilanum
Luvavoaeta
Media
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Spendios
Isn't that going to be redundant with ethnicities traits (ie a Spartan garrisoned in Sparta )? or in the contrary contradict them ?, if for example a general with the Spartan ethnicity garrison in Athens does that mean that the fierce infantry commander will become a philosopher ?
Ethnicity determines his starting traits, but a rustic barbarian general who leaves his homeland to govern a famously decadent city might lose some of his edge, compared to his brother who is fighting other tribes in more "uncivilized" areas.
Quote:
Originally Posted by abou
I was reading a National Geographic issue from about a year or two ago. In it there was an article about the Phoenicians, which then made mention of Carthage. Apparently, in the ruins of Carthage there is evidence for the use of the Bessemer process for steel refinement. Perhaps a family member from Carthage could have a trait that would decrease the cost for training heavy infantry units?
Also, since Phoenicia had a huge lumber trade, maybe those who stay long enough in Sidon, or whatever city there is now, could have a trade bonus in provinces where lumber is an export.
We can only decrease unit costs across the board with traits, not based on types. I'm really thinking about things that would affect the general's personality, skills, and physical ability, at least as far as we can do this in the traits system.
But Carthage should provide a wealth of history that we could write for the description, as well as imprinting its culture on its governor in some way. As one of the major settlements on our map, I'd like to see it well-represented here.
Quote:
Originally Posted by paullus
au contraire, it could mean that the Spartan in Sparta might become an even better military commander, while a Spartan in Athens might be a) overwhelmed, b) mediocre in all things, or c) something else (forgot what I was gonna put here).
Exactly!
Quote:
Originally Posted by Dan1522
Heavily mountainous provinces...
Just what I need, thanks! Any suggestions for how this mountainous terrain might affect generals who spend a lot of time here? Maybe they learn how to travel faster in these types of areas? What else?
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Re: Province-Specific Traits and Ancillaries
Okay, I think I know your angle now. I'll see what I can come up with.
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Re: Province-Specific Traits and Ancillaries
Remeber what happened to Pausanias when he spent to long away from Sparta... :laugh4:
I think this is a great idea Mal.
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Re: Province-Specific Traits and Ancillaries
Maybe command bonuses, vs defence maybe for the armenians in their home provinces. It might keep them from expanding unhistorically, but would keep them strong in the mountains.
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Re: Province-Specific Traits and Ancillaries
Never knew Spartans were anywhere near to being capable of defeating Athens in a naval conflict, Athenians ruled the seas. Sorry about the mistake, it's what I heard in a documentary.
Anyway, the Athenians could get naval bonuses (at least the admirals) and the Spartans should have higher morale bonuses and traits that make them hard to kill (higher general HP) and maybe improving the general's bodyguard (their extensive training). Athenians could get all sorts of retinues, eg. Aristotle, Xenophon, Plato. The Spartans.. perhaps a Spartan woman for morale boosts? They were famous for their short but deadly remarks that utterly shamed runners and definitely made everyone think twice before running from a battle. Also, wives from Sparta should be more likely to be healthy and good-looking (the one that boosts influence) since the Spartan women were famous as the most beautiful in Greece apparently. Spartan nannies? They raised the children from birth to be tough warriors, teaching them to be brave and resourceful. Spartan armies should be given morale, experience and foraging bonuses, as they were trained to be resourceful, brave and excellent fighters from birth. Perhaps even a helot as a retinue. They carried the equipment of their masters on campaign and were farmers during peacetime, so perhaps farming and movement bonuses? They also stirred up trouble with their helot revolts though, so an unrest increase should also be there.
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Re: Province-Specific Traits and Ancillaries
Mountains might give ambush skill, skill commanding light troops, and sight range bonuses. Don't really know it should give movement bonuses.
EDIT: Should mountain types be more likely to be wary of foriegners, or is that a coastal plains fella's prejudice?
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Re: Province-Specific Traits and Ancillaries
well you could give movement decreases. And for some factions not have it effect them at all. Or maybe give a decrease if its not that factions province showing that they wouldnt know much about it. the decrease in movement would represent the time it took to find managable paths to take. you could also make them exempt if they have certain traits that have to do with spying or if there is a spy in the army.
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Tiberius
Also, wives from Sparta should be more likely to be healthy and good-looking (the one that boosts influence) since the Spartan women were famous as the most beautiful in Greece apparently.
A lot of good ideas there; I especially liked this one. A general who marries in Sparta could have these benefits.
Quote:
Originally Posted by paullus
Mountains might give ambush skill, skill commanding light troops, and sight range bonuses. Don't really know it should give movement bonuses.
EDIT: Should mountain types be more likely to be wary of foriegners, or is that a coastal plains fella's prejudice?
Can't do a bonus for just light troops (infantry--yes, ambushing--yes, sight bonus in mountainous regions--yes). The Xenophobia trait might fit, also.
Quote:
Originally Posted by Dan1522
well you could give movement decreases. And for some factions not have it effect them at all. Or maybe give a decrease if its not that factions province showing that they wouldnt know much about it. the decrease in movement would represent the time it took to find managable paths to take. you could also make them exempt if they have certain traits that have to do with spying or if there is a spy in the army.
Some of this probably isn't possible, but I'll try to think of a way.
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Re: Province-Specific Traits and Ancillaries
If it is possible to limit traits to a certain legth of time ... then I would suggest the following for Athenians (and only them):
Ostracized
City: Athens
Ethnicity: Athenian
Trigger: High influence, good speaker (optional)
Effect: severe influence penalty, severe penalties while in Athens (if possible)
Lenght: 10 years (if possible)
Description:
The Ekklesia decided to prepare Ostrakos, and this man's name appeared 3,001 times or more. It was by this decision, and for his great influence on his fellow Athenians that this man was honorably banished for ten years, to rethink the effects his leadership is having on his home city.
Arhon Basileus
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased influence
Length: 1 year
Description:
Chosen as the Arhon Basileus, this man is in charge of all religious rites in the city of Athens. Holding such a position gives this man a great deal of influence in the city.
Arhon Eponymos - increased managment
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased management, increased law
Length: 1 year
Description:
The chief judge and administrator of the city of Athens.
Polemarch - increased command
City: Athens
Ethnicity: Athenian
Trigger: High influence, wealth
Effect: increased command, lowered troop costs
Length: 1 year
Description:
Each year, Athens get a Polemarch, a military commander and leader of the armies of Athens.The origins of this service have begun in the time of the four tribes of Attika, and continue still. You command the 10 Strategos, the 10 (taksijarh - I do not know the translation, infantry commanders), the 2 (hiparh - again, I do not know the original term, commanders of cavalry) and the 10 (filarh - do not know the original term, cavalry commanders of the fila).
Member of the Areopagus
City: Athens
Ethnicity: Athenian
Trigger: held one of the three offices (Arhon Eponymos, Arhon Basileos, Polemarch)
Effect: increased influence, law bonus, happines bonus ?
Length: permanent
Description:
Having served a term as Arhon, this man now has the right to join the respected Areopagus on the hill of Ares. There he joins all the others who have held one of the three offices in their lives. Even though the Heliaia has been given much of the authority that once belonged to the Areopagus, it is still a place where experienced leaders and rulers can be found, and to be a member of such a group bring many benefits in itself, even if that group holds little power in these dark days.
Of course, all of these are possible only if you can put in a time limit on traits. Also, please note that some names may not be correct, I am using a book on my native language, where foreign words are subject to grammar changes of my own native tongue, so they may be slightly incorrect.
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Malrubius
Just what I need, thanks! Any suggestions for how this mountainous terrain might affect generals who spend a lot of time here? Maybe they learn how to travel faster in these types of areas? What else?
I think they should have also a bonus in logistics, a better ability to campaign in winter. If a man can survives winter in high moutains he will find easy to live in winter in plains...
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Re: Province-Specific Traits and Ancillaries
Whats Roma/Latinum get???It should get somthing very unique form the other pronvices.If it didn't exist this mod wouldn't exist (and judging by the potical, technological and ecconmic infulence in history we might not exist either).I think it should get somthing that it should be somthing to make a good leader both milltary and government.
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Re: Province-Specific Traits and Ancillaries
How about:
Arcesilaus
Location:Athens
Increased Influence, but more likely to be be a drinker.
Eratosthenes
Location: Alexandriea
Increased Influence and Management, and more likely to get the "Understanding of Mathematics" trait
Apollonius of Pegamon
Location: Pergamon
Increased Influence and more likely to get the "Understanding of Mathematics" trait
Conon of Samos
Location: Alexandriea
Increased Influence and more likely to get the "Understanding of Mathematics" trait
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Re: Province-Specific Traits and Ancillaries
Quote:
Originally Posted by Keba
If it is possible to limit traits to a certain legth of time ... then I would suggest the following for Athenians (and only them):
...
Of course, all of these are possible only if you can put in a time limit on traits. Also, please note that some names may not be correct, I am using a book on my native language, where foreign words are subject to grammar changes of my own native tongue, so they may be slightly incorrect.
Those are totally awesome. I especially like the Ostracize one. Fantastic.
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Re: Province-Specific Traits and Ancillaries
How bout for cities along the silk route, a possibility for a Chinese trader ancillary. I suppose a trade income bonus would be in order for that one.
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Re: Province-Specific Traits and Ancillaries
Actually, we are already exploring possibilities to make China's influece felt in the eastern portion of our map. It actually went somewhat beyond just trading.
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Re: Province-Specific Traits and Ancillaries
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Originally Posted by Angadil
Actually, we are already exploring possibilities to make China's influece felt in the eastern portion of our map. It actually went somewhat beyond just trading.
Wow. Qin/Han era mercenaries perhaps? Maybe even with Chinese crossbows? That would be VERY cool to see!
Maybe even a possible building for Seleucid/Parthia/Bactria: Qin/Han era embassy or emporium that boosts income from the Silk Trade!
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Re: Province-Specific Traits and Ancillaries
Do not expect Chinese troops (not for now, at least). They would require precious model slots that their relevance does not seem to warrant.