Re: Hardcoded map limits?
Those dimensions need to match the sizes of the map actually being used. As far as I recall, you can make a map ANY size, but the dimensions must be entered in the text file to match the map dimension.
The problem with really big maps is the length of time the game will spend on each turn! Big maps run slower...especially if you have a lot of extra territories.
It's all a question of practicality!
Re: Hardcoded map limits?
It is the descr_terrain.txt file that has to be changed to match the regions.tga being used, the unmodded rtw data folder has
Quote:
descr_world_map in which there is an entry:-
dimensions
{
width 1021
height 800
}
which does not tie up with the rtw map sizes!?
Re: Hardcoded map limits?
yup that is right, the original rtw is nowhere near 1021 pixels wide.
im modding a mod which uses a map which is "as big as can be made" according to the mod guides, not a pixle larger.
i just find it coincidental that this size corrseponds exactly with the dimensions found in this file.
As i mentioned this text file wasnt included in the mod i downloaded so this file is unchanged from standard rtw.