Re: BI 1.6: Year Jump mod
:2thumbsup: another great script from ER, I take it this is a variation of the hotseat mod?
btw, would this script be cmpatible with a multiple turn per year script? I noticed in the 4tpy that I use that all "events" happen in the first turn, is there any way to make both compatible?
Re: BI 1.6: Year Jump mod
It uses the same basic process as the Rebel Commander mod, which both use the control command, same as the Hot Seat Mod. It's only really with the introduction of BI that this 'autopiloting' using the contol command has become possible as previously we didn't have emergent factions.
In terms of making it compatible with the multiple turns script - it may well be already. The Year Jump script advisor is triggered when you click on a character, if you make your multiple turns script advisor triggered when you click on a settlement you can try activating the multiple turns followed by the Year Jump and see if that works.
Re: BI 1.6: Year Jump mod
Quote:
Originally Posted by Epistolary Richard
It uses the same basic process as the Rebel Commander mod, which both use the control command, same as the Hot Seat Mod. It's only really with the introduction of BI that this 'autopiloting' using the contol command has become possible as previously we didn't have emergent factions.
In terms of making it compatible with the multiple turns script - it may well be already. The Year Jump script advisor is triggered when you click on a character, if you make your multiple turns script advisor triggered when you click on a settlement you can try activating the multiple turns followed by the Year Jump and see if that works.
great, will try it and will report success or failure thereof.:book:
Re: BI 1.6: Year Jump mod
Nice idea ER, an improvement upon the original game -ai command :)
Re: BI 1.6: Year Jump mod
Quote:
Originally Posted by Epistolary Richard
In terms of making it compatible with the multiple turns script - it may well be already. The Year Jump script advisor is triggered when you click on a character, if you make your multiple turns script advisor triggered when you click on a settlement you can try activating the multiple turns followed by the Year Jump and see if that works.
have been using this with a multiple turns per year script and it works fine:laugh4: I actually did the opposite year jump at start, then just designate the year (sudden change in year backwards, though) then enable mtpy normally. thanks for this and your other scripts:2thumbsup:
Re: BI 1.6: Year Jump mod
Quote:
Originally Posted by Ramon_Gonzales_y_Garcia
have been using this with a multiple turns per year script and it works fine:laugh4: I actually did the opposite year jump at start, then just designate the year (sudden change in year backwards, though) then enable mtpy normally. thanks for this and your other scripts:2thumbsup:
Glad it works - but presumably you only had 2 years per turn during your 'autopilot', but if you don't mind that's cool :cool:
Re: BI 1.6: Year Jump mod
Quote:
Originally Posted by Epistolary Richard
Glad it works - but presumably you only had 2 years per turn during your 'autopilot', but if you don't mind that's cool :cool:
yup, but now that I'm reassessing my script I'm planning on adding some "events" to my 4tpy so might have to redo the scripts:book: but it works, I was a bit anxious because I had a 4tpy script that didn't seem to trigger "events" but upon making a new one using Myrrdaal's generator, it's working fine...