how do you make factions use multiple build trees? (like the rebels do)
i was wondering after playing on the rebel commander mod if it is possible to make the other factions build trees vary depending on what buildings are there just like the rebels do, so that when you conquer say a roman province as the saxons you could build churches and legionary barraks and train limati like the rebels could?
Re: how do you make factions use multiple build trees? (like the rebels do)
It's not possible for a non-slave faction to actually use another faction's tech tree. However, it is possible to make recruitment dependent on the who built the building - either by splitting out the different tech trees so that each faction has its own barracks etc. (but still allow other factions to recruit out of them, though not build them) Or perhaps by using the faction_creator conditional 0 read the complete edb guide for more info.
Re: how do you make factions use multiple build trees? (like the rebels do)
Thanks for the reply,
is it possible to have more then one slave faction then?
Re: how do you make factions use multiple build trees? (like the rebels do)
Re: how do you make factions use multiple build trees? (like the rebels do)
oh well thanks just the same