Like this will be present in the pack too ...
The Icons are all fruit of the great Skills of Dav the Hun ....
https://img119.imageshack.us/img119/6686/19jj2.jpg
Printable View
Like this will be present in the pack too ...
The Icons are all fruit of the great Skills of Dav the Hun ....
https://img119.imageshack.us/img119/6686/19jj2.jpg
This is instead an awesome wip by Epistolary Richard .... Full credits to him ^^....
Even Res Gestae has some great scripting works by the Script Master....
By a post of Epistolary Richard
Quote:
Here's an example I've put together of how this works
First off, it requires the activation of the background script that I've added
https://img67.imageshack.us/img67/48...rmy13mb.th.jpg
The small camp you see near Tarentum is the place the army will appear - the player will need to ensure that that area is kept clear of both friendly and enemies for the army to spawn correctly which is why it's marked. If you've got a better name than Field of Mars I'll change it
https://img67.imageshack.us/img67/58...rmy25li.th.jpg
Highlighted here is the invisible reform building which controls much of the recuitment - I say much of because of the limitation I linked above has required me to spread things out a little to make them as efficient as possible.
https://img67.imageshack.us/img67/76...rmy39ww.th.jpg
To raise an army you have to recruit a particular unit - recruitable generals in this case. I'll alter the description to make it clearer to the player what it means
https://img122.imageshack.us/img122/...rmy47zb.th.jpg
The general appears in the city - his troops appear on the Field of Mars - he can then move to join them
https://img122.imageshack.us/img122/...rmy57zb.th.jpghttps://img67.imageshack.us/img67/67...rmy67pk.th.jpghttps://img67.imageshack.us/img67/95...rmy79sh.th.jpg
They can then go off and attack - the individual units function completely as normal
https://img122.imageshack.us/img122/...rmy85io.th.jpghttps://img122.imageshack.us/img122/...rmy96sc.th.jpghttps://img67.imageshack.us/img67/63...rmya0nt.th.jpg
So, all army recruitment from now on will occur in the Field of Mars? Does this mean that you can no longer build armies the traditional way - in your city? How many Fields of Mars will there be? One for each city? Only for your capital (Roma) ?
No u can recruit as normal , simply the field of Mars ads near ur main capital a recruiting field , here , provided you have the menpower and money you can recruit at a single time one full Legion equipped with everything needed .....in the other cities or also in the capital , you can still recruit other units as normal tough....
Here instead is the Campaign map Interface....
https://img241.imageshack.us/img241/323/14ey.jpg
Another Thing that annoyed me is the way the Cavalry didn't hold bridles and looked like weird puppets on horse .... now I think I got something better there ^^ .....
http://img111.imageshack.us/img111/1515/19ea4.jpg
Really brillant, like always with you !
New Swordsman Cavalry animation , including a new Centurion advisor....
https://img314.imageshack.us/img314/8467/10ry.jpg
Signifers and Vexillifers now have a different animation ....
https://img411.imageshack.us/img411/5580/10mu.jpg
Are Roman legionary infantry going to stab with their gladii, rather than absurdly swinging them?
Plus, whenever they swing their gladii in the regular Rome: Total War, they always move their large shields out of the way. This is pretty stupid, as this would leave them open to anyone for those two seconds. Any fool barbarian could get a good stab in! The real Romans stabbed from behind their shields! :wall:
New Legionary stabbing animation , this is the only part of the legionary animation I edited the rest is the same....
https://img146.imageshack.us/img146/574/11fw2.jpg
Bravo, once again.
A lot of work for a few guys to be doing, considering there are only 24 hours in a day.
Thankyou ...
A new Splash Screen....
https://img522.imageshack.us/img522/4649/10uw.jpg
Hmmm. So do the legionaries still have animations where the shield goes aside? Or did what you say mean that while that's the only new animation, the legionaries still do not now have their shield go aside?
wow this flash screen is great and how did you made that legionnaire ?
Will the game be release this weak ?
Really good job . This will be a 10total new game,100 % better thant original version. Thank you
Javelinmen Animation....
https://img307.imageshack.us/img307/1708/11gg1.jpg
Hey Prometheus, have you thought of using Signifer's animations for the legionaries?
they wouldn't work (the shield is too big ^^)
New add on ...
https://img108.imageshack.us/img108/6285/16zu3.jpg
holy jesus, this is so good every thing tour a god, best of all
Here a more wide view of the severall additions to strat map I made, Navy and Diplomats gentil courtesy of Riczu74......
https://img163.imageshack.us/img163/1572/18la1.jpg
I really love how you've made the developed cities look. As well as the ships! It really breathes life into the map.
This is just a request: could you do something about the dotted lines that go between sea lanes? I've heard someone say that you can erase the lines by opening up some CAS or DDS file and using the alpha channel on it. I'm not sure which file. But it would look downright beautiful to see trade ships moving on the water without those sea lane dotted lines.
And Ports ...
Ostia in this picture ^^ as Prof suggests .....
https://img113.imageshack.us/img113/6955/19br1.jpg
That's awesome I especially like the boats and new diplomats !
Just AWESOME, really you are the best team i ever seen until now!Really i wish to thank's you so much for you're great work and you're amazing skill.
The harbour's ace.
Now also Greeks have their Cities , differentiated by the Romans.....
https://img269.imageshack.us/img269/4746/13yb.jpg
Clear your message box so I can send you PM's!
Opened....
a A new scripting example by our Mastermind Epistolary Richard
Quote:
As this mod concentrates more on the post-civil war period than regular RTW, I've added a couple of post-civil war traits as we discussed waaay waaay back.
The Emperor of Rome was not a position that suddenly appeared - it grew gradually out of the position of Octavian. Hence:
The faction leader who wins the Roman civil war will become recognised as First Man of Rome.
https://img103.imageshack.us/img103/...irstman1ji.jpg
On his death, his position is passed onto his heir - but now it becomes formalised into the Emperorship. So the successor to the First Man of Rome (and all subsequent faction leaders) becomes Imperator.
https://img161.imageshack.us/img161/...perator5vc.jpg
With the institution of the Emperor emerging, the concept of the Imperial family becomes stronger. So, all the direct descendents of the Imperator become part of the Gens Imperii.
https://img140.imageshack.us/img140/...imperii1bx.jpg
So the game continues under a single flag , the beginning of the Empire and the evolution from Principate powers to Imperial one.....
And Spoils of War in case of victory on another rival Gens....
https://img97.imageshack.us/img97/1138/16pl.gif
Here a sample of the new building icons for the Reforms....
https://img142.imageshack.us/img142/5071/12eq1.jpg