Game Crashing after Taking cities
Faction: Aedui
Year: 255 b.c
Difficulty: H/H
Description:
1st try: I marched onto the citi of Arimnum, Italy. I besieged it, broke to walls beat the small garrison. After the Victory, and once the game finished loading the game crashes to my desktop.
2nd try: (same Aedui army) This time Roman reinforcedmnets attacked me, thus the garrison came out. I beat them both (gotta lov them trees :2thumbsup:) and a fraction of the garrison remained. I then attacked the city, killed the garrison and the game crashes to my desktop after it is finished loading. (MAD AS HELL)
3rd try: I attack the settlement when the reinforcemtns are close. In the battle the reinforcemtns join the battle. Beat them both. And game crashes after loading.
4th try: I let the reinforcemtns attack me again. (as in the 2nd try) I beat them both and I make sure no soldier from the garrison army is left alive. After the battle the game loads back to them map and I JUST MOVE THE ARMY INTO THE CITY. no crashes (since no loading takes place when you move an army to an empty city).
Repetition:
Same thing happeing with the city of ROME, but it didn't happen with Arretium, and Cansusium. (I can't recall how I took Segestia and Bononia, if the garrison came out or not). Rome still has Capua, Taras, Rhegion and Rome (under siege).
I hope this was useful guys. Keep up the good work
Re: Game Crashing after Taking cities
do you remember composition of your and enemy armies?
thanks for such detailed desription and testing !
Re: Game Crashing after Taking cities
OK lets see: I had 1 General (18 men), 2 Gaestae (56, 55), 4 Mala Gaeroas (59, 85, 43, 77), 2 Botroas (30, 68), 1Bataroas (43) , 1 Enoci Curoas (83), 2 Samnite Spearmen (77, 71), 1 Samnise Heavy Inf. (61), 3 Sotoroas (44, 31, 37), and 1 Sphenedonetai (greek slinger 46).
As for the romans, the Garrison was 1 General (53 men), and a Hestati (80).
I think this was the 1st try.
I do not recall, nor have saved the other tries so I cannot tell you how many troops and type of units the reinforcemtns had.
I do know that in the 4rth and final trail, 1General was left (60 men) on the Garrison.
Re: Game Crashing after Taking cities
My first post in this thread, but I am experiencing (what I believe to be) the same problems. So here goes my info.
Faction: Carthage
Year: 255/3 b.c
Difficulty: H/H
Rome has two provinces left - Arretium and Alalia. Alalia is garrisoned by 1 unit and not the subject of this issue. Arretium is garrisoned with a substantial force (breakdown below). I have been sieging Arretium for several turns. Somehow the Epiorites have seem to come alive as Rome's best friend and are rampaging up the penniusula - I am sure that they are only expanding the only way for them to expand but it sure as hell looks like they are trying to lift the seige at Arretium. Since I can't fight off two (more or less) full strength armies - one roman, one epirorite. I went ahead with the assault.
First time. 255 BC. Tremendous battle. I bring 1700 troops, he has 900.
(triarii to the left of me, triarii to the right of me) He kills around 1000 of my men. I kill 750+. As it gives me my 3 options to deal with the city, I push exterminate and it freezes. No CTD. Just a freeze.
Second time 253 BC. I bring less troops but higher qaulity. Tough battle. The triarii fight to the last man - how does one man hold up three units?? But I conquer. As it gives me my 3 options to deal with the city, I push exterminate and it freezes. No CTD. Just a freeze. Same thing. This is when I recall Neospartan's problems.
Seems to be the same cities.
If you need the troop breakdowns, I have those games saved. I will get them for you.
I will try again (damn romans never seem to die off!!) - I shall wait for them to sally forth this time and see if it freezes this time.
Re: Game Crashing after Taking cities
I was wrong in one part of my previous post. The first assault was in the winter of 254 BC. Here is the troop breakdown
Carthage
1 - General (35)
1 - General (32)
2 - Akontistai (120 each)
5 - Libyan Spearmen (101 each)
3 - poeni Citizen Milita (80 each)
The "Mercs" (this IS Carthage!)
1 - Samnite Hvy Infantry (80)
3 - Samnite Spearmen (2 @ 80, 1 @ 46)
4 - Enoci Curoas (101 each)
The Dreaded Romans
1 - General (55)
5 - Triarii (68 each)
4 - Hastati (66 each)
2 - Principes (67 each)
2 - Equities (1 at 42, 1 at 24)
Settlement can hold for 5 turns
Battle ended around the town square. There was a smattering of roman units left. When the option to end battle or continue battle came up, I chose end battle. ( I was tired - ever beat up 5 units of triarii ?!?) Chose the "exterminate" option and it froze as soon as I clicked it.
Since It crashed, I waited and tried the assault again in Summer of 253BC. Here is the breakdown for the (replay) assault...
Carthage
Carthage
1 - General (35)
1 - General (32)
2 - Akontistai (120 each)
5 - Libyan Spearmen (101 each)
3 - poeni Citizen Milita (80 each)
The "Mercs"
2 - Samnite Hvy Infantry (80)
4 - Samnite Spearmen (2 @ 80, 1 @ 46)
2 - Enoci Curoas (101 each)
The only difference is in the "Merc" section.
Roman troops
The Dreaded Romans
1 - General (55)
5 - Triarii (53 each)
4 - Hastati (51 each)
2 - Principes (52 each)
2 - Equities (1 at 33, 1 at 22)
Settlement can hold for another 3 turns.
This battle was not so tooth and nail. It still ended in the town square with no roman troops left alive. I chose the end battle. Then when given my three options, I chose exterminate and it freezes (again) when I click on that.
I will try again.:wall:
Any directions I should be going or more details u need?
Re: Game Crashing after Taking cities
Reporting three more attempts with similar results.
End my turn, thus the Romans sally forth (or lose the town to the seige) Destroyed the troops to the last man. Took the town. Chose "Exterminate"
and game froze. Same spot.
Re-started to same place.
Instead of fighting the battle, I auto-calc'd. Good result. Chose "exterminate" and game froze. Same spot. :wall:
Re-started (again) to same spot. Again auto-calc. Not as good results, but a win. Chose "enslave" and game froze. same spot.
Can only fathom that the bug has something to do with the town falling. So I will break the seige and start seiging again.
Open to suggestions...
thanks all
Re: Game Crashing after Taking cities
Latest update...
It is now 249 BC and I continue on with the rest of my game. For now, I merely keep Arretium under seige - breaking it ever couple of turns and returning in the same turn. Thus the town is always more then 6 turns from falling. It is a terribly burn of man-power, especially since the Ptolemais have decided that they want North Africa.
Just curious... this isn't some kind of "posion pill" option is it?
I can see the beleaguered Roman general Gaius Gettingsomus, slightly disheveled, a mad look in his distant eye (lost the other one in the last battle) "those damn Carthagians will never take us. If they do, we ALL DIE!! Hah hahahahahahahahahhahahah!"
:dizzy2:
Re: Game Crashing after Taking cities
Re: Game Crashing after Taking cities
It is a *&%^$$&^&^$$&(*)*)&.
Has someone else addressed this bug somewhere else? Or is it a known issue? Just wondering. It's years later (in my game) and The romans continue to hold out and pump out triarii to harass me with. But I can not eliminate them. :furious3: Romans!!
Oh, how I love this game :2thumbsup:
Re: Game Crashing after Taking cities
Freezing up on getting results from auto-calc is something we have not had happen much (if any?). I think our ability to test and figure out problems in 074 is just about shot at this point though - since we are all working on problems with 08.
I'll mention that I have run a few campaigns in -ai mode in our 08 build (what we have so far of it), and that I never had any Ctds until the faction leaders were killed off and the game ended that way (capturing provinces as a way to finish my faction would not lead to a ctd though). Granted, there's a lot that is skimmed over there, but it's nice to see no campaign ending ctd's anywhere at all so far.
Re: Game Crashing after Taking cities
WHHHHHHEEEEEEEEEW!
Here I am - slightly frustrated that I can't get a response to my "won't go away/roman problem" and you guys are hard at work on v. 8. You guys rock. Never mind my small issue.
I am sure you guys are busy enough :juggle2:
And really, it's not a proper game if the :furious3: romans don't cause problems!!
:laugh4:
Happy to hear that v .08 is on it's way. Looking forward to bug hunting there!
Re: Game Crashing after Taking cities
Quote:
Originally Posted by Disciple of Tacitus
WHHHHHHEEEEEEEEEW!
Here I am - slightly frustrated that I can't get a response to my "won't go away/roman problem" and you guys are hard at work on v. 8. You guys rock. Never mind my small issue.
I am sure you guys are busy enough :juggle2:
And really, it's not a proper game if the :furious3: romans don't cause problems!!
:laugh4:
Happy to hear that v .08 is on it's way. Looking forward to bug hunting there!
Hey man why don't you try this:
-Unsiege, go back to your borders.
-Let the Romans send an Army out of the city.
-Then bypass the outside Roman army and siege the city.
-The outside Roman Army "should" attack you.
-In the battle KILL ALL ROMANS (specially the garrsion army, not one man should live)
-Then, once the battle is over, the city won't have any soldiers. And u move in, exterminate the population and the games "SHOULDN'T" crash (not happened to me)
good luck