Re: Automatic Turn Program
that's afaik not only a programm for RTR, it's a command for RTW
try this (i haven't tested it, just read it somewhere else)
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In your shortcut properties add -ai at the end of the line to have the game play itself. makes it easier to just sit back and watch the game unfold.
Re: Automatic Turn Program
Someone made a thread on how to have an AI only game, but I can't find it. He posted some images on the progress of the game in the map thread as well.
Who knows, it may be just as simple as Bonny stated.
Re: Automatic Turn Program
Two different things. -ai games are easy - but don't use the script. 'perfect spy' I think is the deal where you can switch factions mid-game. I have no idea how to make that work though.
Re: Automatic Turn Program
Alright thanks guys iel try this and see if it works, but if anyone knows of other ways to do this please post.
Re: Automatic Turn Program
A couple of things.
First, you can use the -ai command in the same way you use -show_err. This just allows the AI to permanently control the "local faction".
Or, which is more of what I think you were talking about, there is a script for BI where you enter the dates of when you want to start the AI controlling your faction and when you want them to stop so you can take over again. I haven't seen it used for RTR, though I imagine it's pretty easy to adapt. Using it for EB, though, would be a bit more difficult due to the scripts that are already in place.
All the latter mod does is use the "control [faction]" command continuously so that the player doesn't get a chance to take control of their chosen faction, instead the AI controls it until a set date. This allows more control over the -ai command, as, from what I've experienced, you can't re-gain control of your faction after you set the -ai command (though I may have don't something wrong). It would be good for checking the AI expansion without any player interference, though.
Unfortunately, I don't have a link to the mod. You'll have to check the BI mods either here at the Org or over at TWC.
Re: Automatic Turn Program
Here it is BI Year Jump mod By Epistolary Richard
Be aware however that the script requires an emergent faction to work so will not work with RTW 1.5 only BI 1.6 which is a shame.
Hopefully The Unofficial Late Period Project will provide some variety to the starting positions :grin: