Sv: Re: 7 mintue M2TW battle
Shouldn't worry about that.
It is a movie that is suppose to be cinematic hence scripted like hell.
Re: Sv: Re: 7 mintue M2TW battle
cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
Sv: Re: Sv: Re: 7 mintue M2TW battle
Except it wouldn't have the same cinematic effect if it only killed a few.
CA could have made it even more dramatic for the glorious demise of the knights like a massive cannon barrage with clever use of quick editing.
But they choose to simply edit the stats so that the big cannon would wipe them all out. Still made you feel sorry for those knights tho, victory was in their hands.
Re: Sv: Re: 7 mintue M2TW battle
Quote:
Originally Posted by [cF]Adherbal
cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
Acually they would have, after they finished bouncing and hit the ground. But the "explosion" would have been earth and pieces of their comrades.
Re: Sv: Re: 7 mintue M2TW battle
Quote:
Originally Posted by [cF]Adherbal
cannons of this period shot SOLID METAL BALLS, not explosive rounds. These balls would make casualties by bouncing over the ground and rolling through deep ranks of men. They would NOT explode like a mini-nuke. But I guess Hollywood teaches us differently.
It's the same old problem from RTW - when the running speeds are exaggerated, arty and missiles must be ridiculously overpowered or they'll be useless units never trained in the campaign or bought in mp. I'll wait for trailers closer to release, and an actual demo, before judging gameplay though. But from what I've seen so far it doesn't look promising. Cinematic effects are cool, but if the battles are fast and unhistorical IMO it just makes the game look like a Christmas tree and the epic feeling they could have given just goes away. One positive thing with the RTW engine that MTW2 is built on is that unit stats can be fixed rather easily, but slowing down the animations for proper movement speeds are another matter entirely - I really hope it'll be easy to alter movement speeds so a gameplay fixer mod can come out quickly. The sad thing on the other hand, is that if the vanilla game is so unbalanced, it will ruin most chances of decent mp, as the majority of mp players don't bother installing mods, no matter how good they are. So MTW2 would then be a singleplayer only game for me, then for me everything depends on whether the AI is very good or not... Unless CA have a possibility to switch between arcade and historical stats in the multiplayer mode of the vanilla game, with the arcade mode being the one demoed so far and the historical mode being much like MTW1 and EB.