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Sassanid’s rule
I’m halfway though my first Sassanid campaign and my god there brilliant I’ve got more money that I know what to do with, the armored cavalry will destroy anything in their path and I have realized just how good horse archers are, I don’t use anything else.
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Re: Sassanid’s rule
Dont forget that their temples increase Law by a lot, as do a lot of their other buildings (academies, execution squares), which help reduce corruption in trade a lot.
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Re: Sassanid’s rule
The only real problem is having too much cash. When your stacking up the loot those negative traits come a piling in.
Overall a Sassasids are probably the easiest to play as and overall the second most powerful.
Although I really would like to fight someone apart from the romans when I'm playing them.
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Re: Sassanid’s rule
So, ZFM... do you just sit out the sieges? :inquisitive:
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Re: Sassanid’s rule
The cash flow problem is fixed by bribing. A lot.
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Re: Sassanid’s rule
I don’t sit out in sieges I love sieges I put some people on the walls to try open the gates and batter the walls down and then charge with the armored cavalry.
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Re: Sassanid’s rule
Makes sense; when I played ERE, the Sassanids were the only faction that gave me a hard time (and for a while there, I thought I might lose to them). If the AI version kicks butt like that, I can't imagine how easy they'd be to play.
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Re: Sassanid’s rule
I used to make these all cavelry armies that would pave the way for my normal armies (with ground troops), the would become even more invinsable with their silver chevrons.
I did however have problem with the cities, I can remember once being truly killed on the walls and trying to get in wityh my horses. So I wait it out for a while and when they get weaker I take the cities.