Originally Posted by barocca
originally those numbers where meant to be the locations of "border crossings" - for want of a better word, little markers would be displayed on the map which, when you mouse'd over them, displayed the type of terrain you would be fighting on,
they were deemed redundant and the game now uses the border difference colour region (not visible ingame - it's part of the lukmap) for the same effect
the location of borders is set on the lukmap, you dont have to define anything, just use the correct colours when you make the lukmap
those numbers can be set to zero with no impact on the game.
B.