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A happy, cynical thought
The game boasts kill moves and other individual motions, along with individualized units.
That would look silly at the fast battle speeds of Rome Total War, wouldn't it?
Therefore, I predict that the accelerated unit speeds and quick fights of R:TW will be toned down to allow us all to marvel at the handiwork.:2thumbsup:
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Re: A happy, cynical thought
Hey, whatever works. I don't really care what excuse they use to slow down battles speeds, just as long as they do! :thumbsup:
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Re: A happy, cynical thought
Watch the latest Pavia battle video. Concetrate on the ultra fast demise of the French knights on the german pikes. Then look at the battle speed box. It says x10, right?
Here's for some hope if it's indeed x10 (although if it really was a x10, I think we'd be only able to see flashes of coloured light moving across the battlefield - remember that battle in MTW could be accelerated 100%, and it still felt very fast).
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Re: A happy, cynical thought
Yes, hopefully the x10 means the video was sped up to make it a shorter more action packed. if you can have x10 then surely you can have x0, right? Right? *Hopes*
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Re: A happy, cynical thought
Yes, that is a happy thought. In fact it's one of my main beefs about the game speed in RTW - it is so fast, you can't enjoy the visuals. RTR and EB allow you to savour the experience much more. If I do a PBM in vanilla RTW, it's hard to write a characterful after action report - events happen so quickly, I often don't manage to take any good screenshots. With the realism mods, you can zoom in and watch your men lining up that flank charge, pause as it crashes home, switch to the next important conflict etc.
On the other hand, I remember Dawn of War had fancy killing moves, very good graphics and excellent atmosphere but also flew by too fast to really enjoy them. Ditto Battle for Middle Earth (which could have rivalled RTW if only there was a way to cut the speed by half).
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Re: A happy, cynical thought
http://static.4players.de/premium/Sc...160-medium.jpg
Read the speech bubble at the top. Maybe this sheds some light on the unit speed? The 10x video was ovbiously sped up so maybe the default speed will be of the MTW standard we have come to love?
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Re: A happy, cynical thought
It seems to me that x10 is the normal speed since all the images show that setting and the advisor is telling the player that he can speed up the game to move troops into position faster. Maybe the settings are now x5, x10, x20 and x30. I can't see them being +1 steps. A half normal speed setting would be great, although it alone doesn't address the walk/run speed ratios or combat time to movement speed ratio.
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Re: A happy, cynical thought
If x10 battle speed is watchable, I can amuse myself by watching my enemy´s demise in slow motion - so I´m happy.
Cheers for the screenshot Dan. o6, what site is it from? I haven't seen it before.
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Re: A happy, cynical thought
That's a very useful screen.
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It seems to me that x10 is the normal speed since all the images show that setting and the advisor is telling the player that he can speed up the game to move troops into position faster. Maybe the settings are now x5, x10, x20 and x30. I can't see them being +1 steps. A half normal speed setting would be great, although it alone doesn't address the walk/run speed ratios or combat time to movement speed ratio.
It solves half the problem - the overall average speed being too high. We have yet to see the ratios of movement in MTW2
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Re: A happy, cynical thought
It looks like 1.0 to me (faint, but I see a dot):
http://www.tothegame.com/sshotfeat.a...en=7559&pic=10
Which makes sense as you want to speed up from by steps of 0.1, 0.2 or 0.5 and not from 1.0 to 2.0 which would be too large a step.
And come on, who seriously thought that the video showed the cavalry moving 10 (ten!) times faster as normal? They would be moving at 200 or 300 km/h!
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Therefore, I predict that the accelerated unit speeds and quick fights of R:TW will be toned down to allow us all to marvel at the handiwork.
In all the videos that I noticed that the player would order an unit to do something, then zoom in to look at the detail for a few moments and when he zooms back out again entire units are gone.
Happy thoughts! :beam:
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Re: A happy, cynical thought
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Originally Posted by Duke John
It looks like 1.0 to me (faint, but I see a dot):
http://www.tothegame.com/sshotfeat.a...en=7559&pic=10
Which makes sense as you want to speed up from by steps of 0.1, 0.2 or 0.5 and not from 1.0 to 2.0 which would be too large a step.
And come on, who seriously thought that the video showed the cavalry moving 10 (ten!) times faster as normal? They would be moving at 200 or 300 km/h!
In all the videos that I noticed that the player would order an unit to do something, then zoom in to look at the detail for a few moments and when he zooms back out again entire units are gone.
Happy thoughts! :beam:
Hmm I think it's x10 as I've seen another screenshot at higher resolution and it is readable.
Hopefully like Puzz3D said, if x10 is the default, maybe there will be lower speeds. All we can do if hope :laugh4: :sweatdrop:
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Re: A happy, cynical thought
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Re: A happy, cynical thought
it seems that the Duke is right. There goes our happy thought ~:P
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Re: A happy, cynical thought
Perhaps a dumb question, but does the 'x10' in the screenshot even refer to speed? I thought perhaps it could be referring to the level of zoom, as its placed right next to the minimap?
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Re: A happy, cynical thought
I'll be damned. I was thinking that it could be a decimal number there, but I was pushing the thought in the back of my head.
It only took a high res pic to dispel any hopes regarding speed:P
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Re: A happy, cynical thought
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I thought perhaps it could be referring to the level of zoom, as its placed right next to the minimap?
Then why the pause button beneath it? Could we pause the map perhaps? :tongue2:
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Re: A happy, cynical thought
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I thought perhaps it could be referring to the level of zoom, as its placed right next to the minimap?
Then why the pause button beneath it? Could we pause the map perhaps?
Mmmh, I was hoping against hope that the pause button would be grouped horizontally with the +/- buttons on its left, leaving those above it for zooming.... but I guess you're right.
I do continue having problems interpreting this then.... I mean, would default speed really be at x10? That doesn't sound very logical. But if not, would they really make videos at 10 times the default speed? What am I missing? Getting very confused here...... ~:confused:
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Re: A happy, cynical thought
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Re: A happy, cynical thought
Yeah but how about this post by Dan.o6:
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Hmm I think it's x10 as I've seen another screenshot at higher resolution and it is readable.
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Re: A happy, cynical thought
Hmm, parcelt, perhaps you should consider reading this thread entirely, otherwise people will start accusing me of double posting. :wink:
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Re: A happy, cynical thought
As Duke John points out, there is clearly a decimal point there making it x1.0. I think it is a speed adjustment because zooming is done by moving the camera. I was thinking that 0.1 steps would be too small if you had to press the + or - button each time you wanted to take a step as you do in RTW. However, if the speed increments continuously as you hold down the button, then 0.1 steps would be feasible. This would be more like a speed slider with the possiblility of going slower than x1.0, but with descrete steps. I think the descrete steps are there so that normal speed has a clearly defined setting in a system where normal speed is not the lowest setting, and so you can change the speed in multiplayer. In RTW, you can play at increased speed if everyone in the game selects the same speed setting.
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Re: A happy, cynical thought
Aah, now I got it. My bad, thanks for pointing it out. ~:cheers:
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Re: A happy, cynical thought
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I think the descrete steps are there so that normal speed has a clearly defined setting in a system where normal speed is not the lowest setting, and so you can change the speed in multiplayer.
I had completely forgotten about the fact that you could play at higher speeds on RTW MP. If there are <x1.0 speeds (which seems likely), then this is another hope round heh
(ofcourse this wouldn't fix relative speeds, but anyway)
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Re: A happy, cynical thought
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Originally Posted by Duke John
I can see no point..
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Re: A happy, cynical thought
Re: Duke John's 1.0
I hate facts. :scastle:
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Re: A happy, cynical thought
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I can see no point..
for all the non believers, a bit of constrast increasing.
https://img147.imageshack.us/img147/4965/decimales4.jpg
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Re: A happy, cynical thought
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Originally Posted by [cF]Adherbal
for all the non believers, a bit of constrast increasing.
I certainly hope that the "new" market isn't confused by decimal values or a time acceleration of less than 1. Then again the final speed settings might be x1.0, x2.0, x3.0 just like the 1, 2, 3 of RTW/BI.
The Jackson 5 - "ABC"
A B C
It's easy as, 1 2 3
As simple as, do re mi
A B C, 1 2 3
Baby, you and me girl
A B C
It's easy as, 1 2 3
As simple as, do re mi
A B C, 1 2 3
Baby, you and me girl
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Re: A happy, cynical thought
Hopefully you can go lower than 1.0
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Re: A happy, cynical thought
I don't share the optimism of some that there will be speeds lower then 1.0. I'm also not sure that would actualy solve the fast paced gameplay in a proper manner. If you could run RTW at 0.5x would it suddenly become a good game (as in: simular to S/MTW gameplay)?
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Re: A happy, cynical thought
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If you could run RTW at 0.5x would it suddenly become a good game (as in: simular to S/MTW gameplay)?
Well I think it would be a significant improvement. It wouldn't solve all problems in one fell swoop, but it would be a step in the right direction.
Is the "-" greyed out when it's set to 1.0?