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EB and RTR compatability
Greetings all.
I am sorry to ask something that must have been answered somewhere else, but I cannot seem to find the actual answer. I thus have to ask it, how is EB compatible with RTR? I like the sound of EB, but I have just started using RTR (being a historian), and quite like it and would prefer to keep it.
Thanks.
Best wishes; Palle
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Re: EB and RTR compatability
No, they are not compatible. Your best bet is to have separate installs of them. Either use a mod-swapper, or simply make copies of your original RTW folder and install mods on the copies.
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Re: EB and RTR compatability
Like with pretty much all full conversion mods, you'll need a separate installation.
We'll have a -mod switch in next build, though.
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Re: EB and RTR compatability
Thanks for the swift reply. Sad though, have you considered making them compatible instead of a -switch?
Best wishes; Palle
www.ask-vikingekampgruppe.dk
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Re: EB and RTR compatability
Impossible. Two completely different mods. Just because they're both set in ancient Eurasia doesn't mean they have anything in common :)
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Re: EB and RTR compatability
Well i know little of modding except for BG and BG II, but since they run on the same basic game engine (RTW), is it not "just" a question of a LOT of work?
Best wishes; Palle
www.ask-vikingekampgruppe.dk
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Re: EB and RTR compatability
Macilrille, what both RTR and EB do is change the map, alter the unit graphics and stats, change the factions, alter the traits and use scripts etc. All the changes are so wide-ranging, they are mutually exclusive[1]. You can get mini-mods for RTR (I really like the 4TPY one, Metro-Naval etc.). But there ain't anything mini about EB, there really isn't. :laugh4:
I dissent slightly from Eadingas, however, in that I think EB and RTR have an enormous amount in common. Not the specific modifications, but rather the general vision and specific aims of the mods. I can switch between them and it does not feel like a "culture-shock"; it's almost like I am playing the same mod. By contrast, when I load up vanilla RTW, I have to put on the sunglasses, keep my hand hovering over the pause button etc.
[1]You'd have to decide - which faction list do you want? EB or RTRs? Which map? Which unit roster and stats? Which unit skins? Which building lists? Which victory conditons? Which traits? etc etc. Plus the modifications are so interdependent, you'd probably spend an eternity fiddling with it.
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Re: EB and RTR compatability
Econ: I meant engine-wise :)
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Re: EB and RTR compatability
/me starts cursing, never content with juste one thing, but in true viking fashion wanting it all NOW!!!
Thanks for the explanations.
Go see some real fighting with swords BTW, at the link I end with, there is a filmclip as well as pics.
Best wishes; Palle
www.ask-vikingekampgruppe.dk
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Re: EB and RTR compatability
Macil: all it takes is a couple gigs of disk space. You can safely just copy entire RTW folder and install each mod into one.
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Re: EB and RTR compatability
Quote:
Originally Posted by Macilrille
Greetings all.
I am sorry to ask something that must have been answered somewhere else, but I cannot seem to find the actual answer. I thus have to ask it, how is EB compatible with RTR? I like the sound of EB, but I have just started using RTR (being a historian), and quite like it and would prefer to keep it.
Thanks.
Best wishes; Palle
Well, if you are an historian i think EB is the mod for you, it is still "open" if you pass me the term, and if you are good with english, you can contribute with some description, or with some name buildings, just dont have some prejudice because it dont have the word "Realism" in its title, EB is the most Realistic mod out there, so it is worthy to have its own istallation space in the HD, and believe me im not a fanatic (ive a lot of mods installed on my HD), so i speack for experience, and other mods are ages far away from the EB "realism"... you can even have it installed (without playing) just as an off-line wikipedia of the ancient world...
PS (this is not intended to you Palle, but is a general consideration of mine)
I think that a lot of people dont know EB is "The" realistic mod cause the title doesn't contain the word "realism", i just wonder what people could think if they put a subtitle that refers to "realism" or somthink like that...
I have not a fantasy for titles..."EB - the better approximation to the ancient Era, that is possible in a RTW engine"? naaah it sound too much technical...
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Re: EB and RTR compatability
He he he, well in any search you do you find RTR described as THE realistic mod, perhaps it is older. I quite like it, though it loses the internal struggle between the great men of Rome that RTW sort of tries to touch...
I am a historian indeed, Ma in History and political science (unemployed, Denmark does not need me right now, so should you have a job, let me know;-) ). Speciality is military history, viking-medieval history and Roman history. I am also a viking reenactor, doing martial arts with copies of viking weapons.
In any case, after I tried to install "The First Triumvirate" (which I would dearly like to try), the game crashes, unable to find the skeleton for a spearman. I think you guys have "sold" the EB mod well enough that I will de a reinstall and try that for comparison, I am home from a course ill anyway.
BTW, there should be a leadernamed Gaius Marius for a while before his reforms.
And if EB needs a historian, they can drop me a line on Macilrille@gmail.com (I just love gmail's spamfilter or I would not post it publicly:-)).
Best wishes, Palle, Carpenter, historian and viking line commander.
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Re: EB and RTR compatability
Quote:
Originally Posted by Macilrille
BTW, there should be a leadernamed Gaius Marius for a while before his reforms.
People are really obsessed with Marius as the be all and end all of Roman reforms. EB will not (regardless that it is impossible) be including a Marius character, our dynamic reforms are based on the economic, military, social reasons for the reforms; coupled with a suitable candidate who has the influence and know-how to institute such reforms.
Other than that, sit back and enjoy EB, Macilrille. You will find it very stimulating. Though I don't understand why you think that RTW's three families approach to Roman politics is more suitable than RTR's (and also EB's) approach.
Foot
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Re: EB and RTR compatability
https://www.europabarbarorum.com/
Take a look at our website and see around if the pages there can help you decide or cause any impressions.
And btw, the goal of EB is not to recreate history exact. There will be no Gaius Marius, but there will be Marian reforms. There will be no Hannibal suddenly appearing.
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Re: EB and RTR compatability
Take a look at the EB website too. www.europabarbarorum.com
You'll probably enjoy some of the faction histories we have, as well as the general faction descriptions and the unit descriptions we have up too (not all are on there).
edit: bah! you're faster on the draw than me you blasted Norwayer! :grin:
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Re: EB and RTR compatability
History is complicated and Marius is a suitable figurehead/catalyst for reforms that had been going on since the Punic Wars and only ended later.
What I miss is not the RTW approach but something simulating the struggles for power in Rome itself between the magnates. Much of Rome's expansion in the late republic was in fact due to these military magnates and Rome was farfrom a unified power internally though to the rest of the world it looked as such. RTW sort of simulates that in a primitive way that RTR at least does not, and I miss something that simulates the cutthroat Roman power politics. Perhaps I roleplay too much;-)
Best wishes; Palle
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Re: EB and RTR compatability
Take a look at the traits in EB. They are more complex by far than any other mod for RTW. Everything is more complex :grin: If you like to roleplay with your generals, there is no better mod to do it with than EB.
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Re: EB and RTR compatability
I dislike carrying a banner for the competition, but RTR 6 has a unified rome. RTR 7 will have a counter faction, thus allowing a somewhat better simulation of the later years of roman politics.
EB on the other hand will blow the competition away, and leave your RTR install to crumble under its own dust.
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Re: EB and RTR compatability
So, while I wait for it to unpack itself. Where do I find more historical battle scenarios, campaigns etc.? RTR had a couple of neat campaigns that I would like to try, but was very thin on the replaying of historical battles side of things, only having Cynoscephalae and Magnesia. I LIKE replaying historical battles and I would love to start a campaign game in the Late Republic, etc...
Best wishes, Palle
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Re: EB and RTR compatability
Currently we are more concerned with the main Imperial Campaign. We do have one historical battle, Magnesia, and I believe that tk-421 is working on some more. Unfortunately all of our resources are going into 0.8 at the moment.
Foot
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Re: EB and RTR compatability
Quote:
Originally Posted by econ21
By contrast, when I load up vanilla RTW, I have to put on the sunglasses...
Why the sunglasses? Does EB and RTR edit the sky, like Archer's sky mod?
Quote:
Originally Posted by Foot
Though I don't understand why you think that RTW's three families approach to Roman politics is more suitable than RTR's (and also EB's) approach.
My favorite part of vanilla was the civil war, but since it is Roman limited, I only played as the Roman factions, and look forward to playing as others in EB. It is too bad EB couldn't make it so any large empire could splinter between powerful "family" members, though I'm not exactly sure how this would work out completely...
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Re: EB and RTR compatability
Probably those bright pink pajamas you're so fond of wearing. :grin:
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Re: EB and RTR compatability
Quite possible. You know these ultra-realistic pink uniforms are why the Parthians were able to exact such a toll on the Romans, they simply could not look directly at them.
Does EB use edited sky textures? I was going to rip out the skies from NTW2...
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Re: EB and RTR compatability
No, we don't. We had tried using Archer's mod, but it was giving us some CTD's in the middle of battles and we had to abandon that.
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Re: EB and RTR compatability
That is very odd.
Which leads me back to the original question, why the sunglasses?
The sky in vanilla is terrible, it overbrightens (I don't really know if that is a word...) everyone, I figured that was the reason...
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Re: EB and RTR compatability
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Originally Posted by fallen851
Which leads me back to the original question, why the sunglasses?
I think you are making rather a big deal out of my rather lame attempt at humour.
Vanilla RTW units tend to be rather bright and shiny (here's a screenshot from one of my WRE games):
https://img20.imageshack.us/img20/2451/wre848dn.jpg
Realism mods tend to have darker shades (here's one from a Goth mod WRE game):
https://img74.imageshack.us/img74/5316/goth3xt2.jpg
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Re: EB and RTR compatability
Playing EB now and I kind of like it. It seems everything will progress slower than RTW where 60- 70 years saw you win.
I have noticed a bug though, My Romans fight under Seleucid banners, get Hellenistic messages "A building has been completed ... an ornament to any Hellenistic city", and the voice of generals, troops etc is the "Greek/Hellenistic" one from RTW...
Palle
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Re: EB and RTR compatability
Make sure you also put the 0.74 patch onto the 0.72 build (0.72 is the beta itself - 0.74 is the patch). It's under the patch section under downloads on the website, here:
https://www.europabarbarorum.com/downloads_patch.html
You really don't want to start a campaign in 0.72 - 0.74 is not save game compatible, but it fixes a lot of small problems and a few big ones.
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Re: EB and RTR compatability
Quote:
Originally Posted by econ21
I think you are making rather a big deal out of my rather lame attempt at humour.
Well I wasn't try to make a big deal, just curious. I guess I didn't realize the difference between the mods and vanilla skins. I haven't played any mods really, but when I installed archers sky mod over vanilla, it made a world of difference (changed the way the shadows worked), so I figured it was the sky and not the skins. I figured EB had edited the sky textures but they looked the same as the original, anyways I'm digging way too deep into this subject...
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Re: EB and RTR compatability
And By any chance is the RTR Music Add on with a EB instalation? can it be made compatible(let me guess..yes, after some hard work...)