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Samurai Warlords XIII
Hello fellow taishos!
I took the liberty to start the thread this time. :smile:
Are we going to meet this Sunday?
What are the odds that we all have the beta_7/ Samurai Wars MP era installed? It contains the unit changes posted by Yuuki and the new cav animations plus tons of new clans to choose from etc. ......
:bow:
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Re: Samurai Warlords XIII
Well we need to spread the word and get people to install this version. Thats gonna take at least a couple of Sundays before most people have it heh.
If we are to play this Sunday we might as well set it to use the latest version.
edit: maybe have a full beta 7.1 install ready?
CBR
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Re: Samurai Warlords XIII
Quote:
Originally Posted by CBR
Well we need to spread the word and get people to install this version. Thats gonna take at least a couple of Sundays before most people have it heh.
Right. Any suggestions?
I've set up the frontpage announcement and we definitely got some response from that. But a sort of mailing list would be nice. I wouldn't know how to reach Ronin_Kalle or others other than posting here. Those that I have MSN addresses from know about the new install anyway.
Quote:
Originally Posted by CBR
edit: maybe have a full beta 7.1 install ready?
CBR
Yeah, okay, possible. :dizzy2:
Although, the beta_7 is perfectly okay for MP.
The changes of the patch don't really effect the era "Samurai Wars MP".
So beta_7 is all you need right now.
I'd like to test some things before uploading another 93 MB to Mizu.
(and save me some embarrassment).
R'as
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Re: Samurai Warlords XIII
Ahh yes ok then its not something to worry about for now anyway. Might as well test it and see if other things are in need of changes before uploading another big file.
Well we will tell those we have on MSN and the rest on Sunday heh.
CBR
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Re: Samurai Warlords XIII
And by posting here you have reached me :2thumbsup:
I will try to find time to install this new version before Sunday. Do I need to first install the version 7 and then the patch 7.1?
Is there a link to where i can read about changes made?
Btw, im no longer a ronin. I am now doing service in clan Aggony :2thumbsup:
Best regards
Kalle
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Re: Samurai Warlords XIII
:2thumbsup: Excellent Kalle!
beta_7 comes first, then beta_7.1 (only needed for SP but very small, so get it).
Look for our forum under Guild/Hosted Mods/Samurai or click my banner.
Please PM me your email when you have time.
I'm thinking about a mailing newsletter for news like this.
Looking forward to meeting you again.
:bow:
R'as
Quote:
Originally Posted by Kalle
And by posting here you have reached me :2thumbsup:
I will try to find time to install this new version before Sunday. Do I need to first install the version 7 and then the patch 7.1?
Is there a link to where i can read about changes made?
Btw, im no longer a ronin. I am now doing service in clan Aggony :2thumbsup:
Best regards
Kalle
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Re: Samurai Warlords XIII
This week has been very difficult for me, with time and energy both very low. But I did manage to make a clean copy of VI and install Beta 7.
IT LOOKS WONDERFUL :grin:
Great new front end files, campaign and battlefield map enhancements. There are new units too, at least in SP. Not too clear yet on what all has changed for MP, or if Custom Battles are representative of SP or MP. But hope to be able to find out this weekend :smile:
As the basis of our competition is changing under our feet, the whole Samurai Warlords Mini Campaign will have to change to meet the latest release. So from now on Beta 7 at 9k (if that is correct). And on maps from this release also.
I will do my best to be on both Saturday and Sunday at 18:00, if we can meet to give this a go :wink:
GREAT WORK GUYS :charge:
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Re: Samurai Warlords XIII
Quote:
IT LOOKS WONDERFUL
Thanks Tomi! It's appreciated.
Quote:
So from now on Beta 7 at 9k (if that is correct). And on maps from this release also.
I have yet to test the MP Mappack compatibility. The idea is to use the lush terrain tileset, but Yuuki has changed the order of the tiles. For the maps that come with beta_7 all is fine but I don't know how the MP packs will look. If they don't look good on lush we'll have to use Temperate for all other maps.
R'as
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Re: Samurai Warlords XIII
BTW small maps won't be very nice for 3v3s and 4v4s. Even normal maps are cramped in 4v4s.
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Re: Samurai Warlords XIII
Quote:
Originally Posted by Tomi
Not too clear yet on what all has changed for MP, or if Custom Battles are representative of SP or MP.
MP changes:
- adjusted stats as Yuuki posted
- More clans (29!) to choose from
- new Cavalry animations for all Cavalry units
- new maps with Shogun tile set (rice paddies etc.)
- new models like Temples, Castles, Houses etc. all imported from Shogun (even Cherry trees)
Custom battles can be fought in "Samurai Wars MP" and "smap_7"(SP).
Both eras use different unit_prod files and thus different stats.
Samurai Wars MP being of course the MP era.
Quote:
Originally Posted by L'impresario
BTW small maps won't be very nice for 3v3s and 4v4s. Even normal maps are cramped in 4v4s.
I've to admit that I don't know whether the maps in smap_7 are small or big.
You seem to imply that they are all small? If so I agree.
But I will post my test results for the MP mappack here asap.
R'as
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Re: Samurai Warlords XIII
Yes 9K will be the new standard for now.
CBR
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Re: Samurai Warlords XIII
Excellent guys!!! ~:thumb:
I will link this page along to our forum to help spread the word at least to the rest of the Hunters. :listen:
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Re: Samurai Warlords XIII
Quote:
I've to admit that I don't know whether the maps in smap_7 are small or big.
You seem to imply that they are all small? If so I agree.
But I will post my test results for the MP mappack here asap.
Most are small, yes. BTW there's a problem with multiple castle type maps. Since installing the mod I 've been seeing 956 maps in my map directory. Most must be unnecessary, but people will need to find and delete them, because there won't be any place for future custom made maps or the existing mappacks.
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Re: Samurai Warlords XIII
Gah!
We've a small problem with the maps.
When we play any of the maps from the MPmappack1-3 we mustn't use LUSH or TEMPERATE as terrain types. They look strange because all the tiles that the map consists of are rotated or exchanged. We can only use arid and rocky desert which doesn't look too good.
The maps Yuuki made look awesome but are too small for MP. It's my fault actually. I should have known but was eager to release the stuff we had.
I've started to edit the MP maps from the map set that are large. Starting with Mizulands 1 which I have finished. Mizulands 2 crashed on me and I'm tired now.
I'll make the copy of Mizulands 1 avaiable soon.
Bottom line is: If we select the right climate all is fine but we won't yet enjoy the beauty of the imported textures. If we can get everybody to download my map we can play on a large map, flat, with slightly wooded areas and two pagodas with plenty of cherry blossom trees. :grin:
R'as
@Tomi let me know the maps you planned to use in the future.
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Re: Samurai Warlords XIII
I finished two maps. I edited Mizulands 1 & 10 to suit our needs.
Mapnames: (fl)_Samwars 1 & (fl)_Samwars 2
Download here
I hope that's sufficient for this weekend. They are intended to be hosted
on Lush (Temeprate should work but hasn't been tested. When I say work I mean "look good") I added some Japanese models to the scenery. :smile:
Have Fun!
R'as
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Re: Samurai Warlords XIII
Quote:
Originally Posted by L'Impresario
Most are small, yes. BTW there's a problem with multiple castle type maps. Since installing the mod I 've been seeing 956 maps in my map directory. Most must be unnecessary, but people will need to find and delete them, because there won't be any place for future custom made maps or the existing mappacks.
For starters you can delete everything in Battle/Maps/vikings.
That kills 216 and gives space for others.
I'll come up with a solution for that.........stand by.
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Re: Samurai Warlords XIII
Quote:
I finished two maps. I edited Mizulands 1 & 10 to suit our needs.
Mapnames: (fl)_Samwars 1 & (fl)_Samwars 2
Great work R'as!
It's almost like being there :grin:
I see the cherry trees are ready for picking :smile:
And have already started moving a few of my things in the house :wink:
:2thumbsup:
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Re: Samurai Warlords XIII
Congratulations Saint Cain - Lord of yet another Province.
Nishapur now is under your jurisdiction :bow:
Welcome Devine_Boon and Domgeorn to Samurai Wars :charge:
Battles this Sunday at 18:00 GMT are to be on (fl)_Samwars 1 & 2 (two wins posible) at 9k Samurai Wars MP Era.
Good Luck All :smile:
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Re: Samurai Warlords XIII
Hmm I think you might have made a mistake when calculating the scores, Tomi. Or you may not have calculated the last 2v2 we had. Ofcourse I didn't catch all games last weekend, I possibly missed a couple, but Cain had a 400+ score in that last game IIRC.
BTW, I might make a few maps specifically for the new release, in order to take advantage of the beautiful new tiles and models. I just finished a large map for starters today, would have uploaded it earlier to be tested, but there is an aesthetic problem with a single tile that's pretty weird (a small dark-coloured area which appears for no reason at all).
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Re: Samurai Warlords XIII
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Originally Posted by L'Impresario
but there is an aesthetic problem with a single tile that's pretty weird (a small dark-coloured area which appears for no reason at all).
right click on the tile next to it that looks good, then left click on the weird tile.
Glad you like the tiles. :smile:
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Re: Samurai Warlords XIII
Quote:
right click on the tile next to it that looks good, then left click on the weird tile.
Well, it's not that simple, and it isn't the tile per se that appears to be problematic...actually you'll have to see it in order to understand it.
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Re: Samurai Warlords XIII
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Originally Posted by L'Impresario
Hmm I think you might have made a mistake when calculating the scores, Tomi. Or you may not have calculated the last 2v2 we had. Ofcourse I didn't catch all games last weekend, I possibly missed a couple, but Cain had a 400+ score in that last game IIRC.
Ya I keep doing that. Getting to old to keep it stright :embarassed:
In the last game Saint Cain had 898 Kills minus 467 Losses for the best score of 431.
Will make corrections tomorrow :wall:
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Re: Samurai Warlords XIII
I would say Samurai Warlord XIII with STWmod beta_7 was a success technically. We did have one drop, but it was caused by a player's internet connection being interrupted. We had no problems with drops caused by the mod itself. The new 11b stat and 9k standard per player is resulting in more diverse army selction with fewer elite units in the typical army.
Concerning the maps, the STW and MTW tilesets don't matchup at all. The question is can you place STW tiles over all the MTW tiles in such a way that the MTW maps look right? I think the answer is no, and therefore would end up having to edit all the MTW maps anyway. I thought it would be easy to get all the original STW maps to look ok by keeping the order of the original STW tileset with a few tile rotations. However, it turned out that wasn't true either because some tree tiles were moved in MTW. So, all the STW maps had to be edited anyway, but I decided to continue along that path and finish the STW maps so that the campaign could be played with the original STW maps. However, choosing the path that minimized the editing necessary on the original STW maps has maximized the editing necessary on the more numerous MTW maps. At this point, I'm going to look into making an MTW compatible tileset out of STW textures to see how close I can come to not having to edit textures on the MTW maps.
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Re: Samurai Warlords XIII
Quote:
Originally Posted by Tomi
Battles this Sunday at 18:00 GMT are to be on (fl)_Samwars 1 & 2 (two wins posible) at 9k Samurai Wars MP Era.
Good Luck All :smile:
Do we have a winner from last Sunday?
BTW, I'll rename (fl)_Samwars 1 to (fl)_SW_Last_cherry_blossoms.
I think it fits quite nicely. :grin: At least it were the last ones that Tosa's and my army did see. :smile:
:bow:
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Re: Samurai Warlords XIII
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Originally Posted by R'as al Ghul
BTW, I'll rename (fl)_Samwars 1 to (fl)_SW_Last_cherry_blossoms.
I know the graphics rival M2TW, but let's not get carried away. ~:joker:
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Re: Samurai Warlords XIII
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Originally Posted by Puzz3D
I know the graphics rival M2TW, but let's not get carried away. ~:joker:
Hehe. :laugh4:
(I was asked to come up with colourful map names.)
:medievalcheers:
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Re: Samurai Warlords XIII
Well, to be honest, I don't think it's very useful coming up with complex names, plus most maps can't be characterised by a simple descriptor. And I'm sure that cherry blossom trees will soon become trite;)
(Although the map I have sent you is the "wild boar road":P)
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Re: Samurai Warlords XIII
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Originally Posted by L'Impresario
Although the map I have sent you is the "wild boar road"
I think I'll make a map and call it the "flaming pig plateau".
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Re: Samurai Warlords XIII
Quote:
Originally Posted by R'as al Ghul
Do we have a winner from last Sunday?
BTW, I'll rename (fl)_Samwars 1 to (fl)_SW_Last_cherry_blossoms.
I think it fits quite nicely. :grin: At least it were the last ones that Tosa's and my army did see. :smile:
:bow:
Real life has been taking all I got to get through this last week. But will have a little breather over the next week as I take a vacation (from work, not going anywhere).
To my knowledge there was only one completed battle last weekend. A 2v2 with CBR shinning on Cherry Blossom Province with a score of 407. It was an extraordinary fight, but I think we should fight a few more on this very interesting map, before we compare scores for a lordship title.
So at least once again into the breach on (fl)_samwars 1 :smile:
Then we can move on to samwars 2.
Same time Sunday, same fervor :charge:
:grin:
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Re: Samurai Warlords XIII
What time does it start tonight? 20.00 GMT?