Re: Modding Smaller Armies
I don't think increasing unit cost will work: it will just bankrupt the A.I. and you will end up with hordes of peasants. The A.I. does not disband units, unfortunatly. Increasing unit build time is probably a better idea.
Re: Modding Smaller Armies
Thanks for that, it confirms one fear (though where on Earth do all those Mercs come from then?!)
Unfortunately increasing unit build time does not help prevent the issue of stupidly large armies from rebellions. On the bright side, it may not need modding at all as I might just be able to increase the unit size setting (which results in longer build times if I recall right)!
Re: Modding Smaller Armies
I recommend you go for the biggest unit size (80/120/200). I had always played MTW on this from the start, but have now spent a year playing with the next size down (66/100/166). I really prefer the largest size, for numerous reasons, and am planning to revert to that in my next campaign (once I've finished modding). Most units will take 2 years to complete on this setting, and some will take 4. I think the Royal Knights and Ghulam Bodyguards still only take 1 year due to their small size.
Re: Modding Smaller Armies
Quote:
Originally Posted by Zild
Thanks for that, it confirms one fear (though where on Earth do all those Mercs come from then?!)
I think the game also generates mercenaries in provinces that can normally produce them. They will then start moving about, preferentially in the direction of an ongoing war. Disbanded units only form a minority. Interesting, disbanded crusades also produce mercs: I once trashed a German crusade as the Egyptians, and found a group of Teutonic knights in the inn the next turn.
Re: Modding Smaller Armies
Quote:
Originally Posted by Ludens
I think the game also generates mercenaries in provinces that can normally produce them. They will then start moving about, preferentially in the direction of an ongoing war. Disbanded units only form a minority.
That's been my experience as well. They like to hang around border provinces where there's fighting between factions (and away from provinces that are well-developed). I'll see disbanded units show up as mercs from time to time, but they're fairly uncommon.
Quote:
Originally Posted by Ludens
Interesting, disbanded crusades also produce mercs: I once trashed a German crusade as the Egyptians, and found a group of Teutonic knights in the inn the next turn.
No kidding? I don't think I've ever seen that before. Of course, I also have a tendency to ride my Crusade units to the ground once they've lost a signficant number of men (and I can't replace their losses), so that might have something to do with why that is. ~D