Re: Campigns become bored
Are you asking if there is any way YOU can change this, or are you asking if there are any mods out there that change this? The answer is yes, in both cases. However, to do it yourself will take quite a bit of work. There are several files buried down in the data tree structure that control these things. Among them are the details on the resources, cities, armies, characters, and buildings at the start in every province of the game world. This can all be changed, but it has to be manually done. Screwing up anything probably will cause a game crash, too. There is also a file which "controls" AI behavior. I use the quotes because it does not precisely do that. Each AI has a descriptor phrase (two words, IIRC, like "fortified caesar", that determine how it acts in the game world. It controls what its priorities are, what it's likely to build, how aggressive it is, and such. All these can be changed.
If you don't want to go through all that, I'd recommend trying one of the good total conversion mods, like Rome: Total Realism, or Europa Barbarorum.
Re: Campigns become bored
Now i know how change this, but This cannot be randomized?
Re: Campigns become bored
There's one very simple thing that you can do, though it doesn't make a very big difference.
Go to descr_sm_factions.txt, and set prefers_naval_invasions to yes for all factions.
Sometimes you don't notice any difference, other times quite strange things can happen.
(For example, I've had a campaign where the Greeks captured all of North Africa, and in my Scythia campaign the Scipii captured Corinth.
Quote:
There is also a file which "controls" AI behavior. I use the quotes because it does not precisely do that. Each AI has a descriptor phrase (two words, IIRC, like "fortified caesar", that determine how it acts in the game world. It controls what its priorities are, what it's likely to build, how aggressive it is, and such. All these can be changed.
Does anyone happen to know which file it is, and what all the description phrases are?
Re: Campigns become bored
There is no switch in the game for "Random AI behavior" like there is in Civilization IV, but I imagine someone with programming skills could do a separate application that scrambled those descriptors.
Edit - Oh, Roy, I got home and took a look. It's the descr_strat.txt file, located in (at least on my computer) C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
Here's the opening line of the Julii entry:
Code:
faction romans_julii, comfortable caesar
I don't know the complete list of all those descriptors.
Re: Campigns become bored
Mods are the best solutions when you start to became bored.
Especially radical modifications ~:)
But even there, if you play for a long time, you will start to see certain patterns happening... its inevitable. When it becomes boring, simply change the mod.
Re: Campigns become bored
Quote:
Originally Posted by Quillan
I don't know the complete list of all those descriptors.
A research in the Ludus Magna yes.Here is the link:
https://forums.totalwar.org/vb/showthread.php?t=45212
Caius
Re: Campigns become bored
Thanks Quillan :)
If I have some time tomorrow I'll try modding those things, and see if it makes much difference.