On IGN
http://pc.ign.com/articles/737/737316p1.html
:2thumbsup: :2thumbsup: :2thumbsup:
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On IGN
http://pc.ign.com/articles/737/737316p1.html
:2thumbsup: :2thumbsup: :2thumbsup:
Looks good. That monster bombard is going to be interesting to use.
Also it looks like what everyone though was Ottoman infantry with a halbred is actually halbred militia. While bow armed Ottoman infantry are back.
They don't mention those Elephant musketeers in the preview but they're in the video
What I find disappointing is that nothing is mentioned about stakes for some of the turk archer units.
CBR
Well first off as one person mentioned there are some units missing. I doubt they give you every single peice of info as I'm sure CA wants one or two surprises per faction still.
I'll be honest my favorite thing to do as turks was try and convert everyone else haha. Anyway they look really strong, i'm impressed. I thought maybe elephants, a few gun units. I am happy though, they have there own unique style of infantry, archers, and those pots look scary.
Now if only I could travel through time and bring back some flaming pigs :laugh4:
I now have a suspicion the elephant musketeers might be mercenaries since there is a screenshot of the Turkish unit selection panel in custom battle mode and the elephants aren't there.
Look how mean the halberds look on the JHI!
http://pc.ign.com/articles/737/737316p1.html
This was the faction I wanted to see, and wasn't dissapointed.
And I'm extremely happy about the Jannissary Musketeers, I have always wanted to play with a hybrid gun/melee unit.
No, I think the faction previews are exhaustive - they match up 1:1 with with what you can buy in the custom battle screenshot, see:Quote:
Originally Posted by Polemists
https://forums.totalwar.org/vb/showthread.php?t=69721
I don't think "elephant musketeers" were a mainstream Ottoman unit. Maybe it is an exotic mercenary or reward for a mission?
CBR, I agree about the stakes but at least the game should be moddable to include them.
stakes are probalby restricted to longbowman/a few select european bowmen.
I know the first faction i am going 2 play...."Bring on those Bombards all the way up to Vienna & smash the infidels" [just kiddin´, I am Catholic myself & live in the area...well, on world scale]!!!! Huuuurrrray!!!!!!:2thumbsup:
It seems like all the "professional" (i.e. non-peasant and non-tribal, like "Lithuanian archers") archers in the polish previews can set down stakes. I really don't see why any archers shouldn't have the ability (it's going to be pretty restrictive as it immobilizes the archers). While I know of relatively few examples of spesifically archers building field fortifications, it is rather common for infantry to do so in general, especially when facing armies with cavalry superiority.Quote:
Originally Posted by A. Smith
Really unfair actually, especially considering the fact that the Ottoman infantry at Nicopolis placed lots of wooden stakes to protect themselves.Quote:
stakes are probalby restricted to longbowman/a few select european bowmen.
I miss the Ghazi infantry and Futuwwas but I suspect they will be jihad units.
The unit list looks awsome. Here are my favorite ones.
- Monster Bombard (Big guns=Big,explosive fun)
- Sipahis (Armoured Horse Archers.Sign me up)
- Naffatun (Flaming Pots of DOOM)
- Hashishim (Assasins on the field.Sweet)
- Qapukulu (Maces+Cavalry=Pain)
- Ottoman Infantry (I loved these guys in MTW)
Maybe I'll play as the Turks first?
Who wants to see the Turks capital? :)
I reckon its going to be tough with the byz, nice mixture of units for the turks
I sure hope the cannonballs won't explode. The Basilic was made for knocking down walls, not pretending to be a howitzer...Quote:
Originally Posted by scourgeofrome
Hmmm, I guess those faction preview screens were a bit outdated (that had labelled JHI as OI).
I loved the Turks last time around it looks like they're still awesome, although it looks like they're going to have more trouble with armor long range until they get their Janissary Musketeers. I'll also miss the JI, although maybe the OI will be better fighters this time around (even if they lost their effective vs armor axes).
I think HashishiM was a typo; in the description they spell it HashishiN, which is more accurate.
It is weird that IGN's subhead is "When you hear the elephants stomping and the bombards the Turks are on their way," and yet the Turks don't have any elephant units.
Hey, as long as something is destroyed with a huge gun, I'm happy. With those guns you go from this :wall: ,to this :charge: , and finally this :2thumbsup: (You) + :skull: (Enemy) .Quote:
Originally Posted by Ringeck
Finally!! Lets take a look at them...
good news :D
~:pissed: ~:angry: ~:pissed:
...
And I read in the MP blog that upgrades won't affect missile strenght, right when the Turks faction is out ~:mad
I guess the days of the hybrid turk army are over ~:mad
...
~:pissed: ~:angry: ~:pissed:
That feature looks so much like a CBR designed "feature" that I'll blame him for that ~;)
What's next? They'll take out the wood?
Louis,
In MTW, updrades didn't affect missile attack either, and you could deploy hybrid armies... So, keep the faith ;)
Sure it idid...
But I meant upgrade discount :dizzy2:
Louis,
Wow the Walls of Constantinople will fall like a stack of cards against those monster cannons.:skull:
I think i've just found my second favourite faction.~:)
Nice little hint to the arrival of the Mongols and Timurids..........I wonder if they will be a major problem for the Turks.Quote:
After all, how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?
I don't get this post at all. Why would you not be able to use a hybrid army again? The upgrades will still make the melee attacks better, which is important for hybrid units.Quote:
Originally Posted by Louis de la Ferte Ste Colombe
and what do you mean by "They'll take out the wood"?
i dont know, honest to god i dont know
Ok, in MTW, one of the main strenght of the Turkish army was the ability to field an "hybrid" army*, an army made nearly entirely of shooter, such as Janissary infantry, Ottoman infantry, etc...
That army relied on a few MTW features to work really well, mainly valour upgrade improving (slightly) missile accuracy, and more importantly, missile troops getting a SWEET discount on upgrade cost which helped to field those nice v3 jan inf or v4 otto inf at an affordable cost.
Valour upgrade improving missile accuracy is a thing of the past (see multiplayer blog).
Missile discount on upgrade is also gone, since RTW (instead, upgrade costs are not a fixed % of the troop cost, so I guess if there are discount of that sort, it will be factored in the upgrade price of each individual unit).
Hence, I am pissed :laugh4:
Mordred is right to point there is hope: it will depend on upgrade structure cost, so far unknown. And it's so different from MTW anyway that it does not really compare.
Louis,
* ok, in early the light cavalry selection was also great to play with...
PS: and woods matter because of... errr... mushroom :dizzy2:
Otherwise, and without jest, it's intriguing the roster do not have any kind of real "line" infantry.
Most of the heavy infantry units are in the halberd, anticavalry department. So I guess that the role of MAA in Turkish army will still go to Otto inf or Jan inf.
Cavalry looks medium. Will mace armed Qapukul be armour piercing? That would make them an anticav cavalry unit of some sort. Cavalry charge is not going to be the winning factour for the turk...
Louis,