Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
now assuming you know how to use the IDX extractor, you can still extract sound files from Medieval 2 data/sounds and do anything you like with em and even add em to RTW. (i added the Euro_Battle song to RTW)
you can even extract skeletons from data/animations.
unfortunatly you cant for some reason extract animations from data/animations disabling you from adding great M2 animations to RTW.
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Good find. You couldnt extract the animations because they most likely use a different file format. The .mesh format perhaps?
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Quote:
Originally Posted by shifty157
Good find. You couldnt extract the animations because they most likely use a different file format. The .mesh format perhaps?
I don't think so.
Looking at pack.idx with xvi32 all the animations are .cas.
Some examples:
data/animations/CR_Spear/CR_spear_run_to_walk.cas
data/animations/CR_arquebus/CR_arquebus_shuffle_backward.cas
data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_forward_2.cas
data/animations/MTW2_Mace/MTW2_Mace_defend_lostab.cas
data/animations/MTW2_Musket/MTW2_Musket_knockback_from_right.cas
Up to 190 pages of pdf file :juggle2:
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
so any ideas on extracting animations?
or maybe the new demo will allow us?
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Moved to M2TW modification.
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Will it be able to mod new factions
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Quote:
Originally Posted by DreadMaster
Will it be able to mod new factions
well this is about using the IDX extractor. once M2 is out, im sure there will be a turorial perhaps to mod new factions. (adding new factions right?)
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
I think this deserves a research wiki?
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Hi All
The animation files are in a bit of a different format from RTW ( as well as all biped figures having different skeletons - no cloak bones and additional bones for jaw, eyebrow and two clavicles between torso and upperarms).
The initial part of the animation files are the same, with no. of frames, no. of bones, frames x bones x quat values for rotations, but then there frames x bones x local translations (but this also includes the 'Y' or perpendicular to ground plane movement of the pelvis bone). After this there are frames x 'X' and 'Z' values for movement across the ground plane by the pelvis.
Without having to understand all the above, the short answers are, it's pretty unlikely you'll be able to use MTW2 animations in RTW and unless you can set up new skeletons in MTW2, you won't be able to use RTW animations in MTW2. All the meshes designed for RTW will have to be reskinned to fit MTW2 skeletons.
The CAS extracter won't work on the new animations without being modified.:no:
Sorry for being the bearer of bad news:hide:
cheers
GrumpyOldMan
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Well I guess we'll have even more problems with models. I hope CA will tell us something about modding tools so that we can see if we have to work that stuff out ourselves.
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
And what about all these so-called XML files? where are they?
why do I get the feeling like we've just been had? :inquisitive:
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Quote:
Originally Posted by Shigawire
And what about all these so-called XML files? where are they?
Everything is contained within the pack files. Though once unpacked .xml files can be editted with notepad.
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Excellent..
Then all we need is animation/model/settlement tools..
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
bah, here comes the wait for proper tools. time to get a campaign map ready.
CA better release some tools :wall: cos were lost with the models,settlements and encrypted export_descr... files.I feel like crying.
But thx for this it helped alot m8. i love medieval soundtrack. It rocks
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Quote:
Originally Posted by Maculio
CA better release some tools
Is there no way to unpak those files yet in M2TW?
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Not yet, an unpacker is being released with CA to come with the first patch. and(more than likely) more tools to come after that.
Re: Medieval 2 Modding Research I: Using Vercengetorix's IDX Extractor
Quote:
Originally Posted by Lusted
Not yet, an unpacker is being released with CA to come with the first patch. and(more than likely) more tools to come after that.
Thanks:2thumbsup:
DFid they give any indication as to when that would be released? There are a couple of things I really want to change!