Re: missile unit problems?
Did you try alt + click for the missile units? That normally gets units to attack with their secondary weapon.
I would expect to see cannons have a min. range.
Re: missile unit problems?
Quote:
Originally Posted by hoom
Did you try alt + click for the missile units? That normally gets units to attack with their secondary weapon.
Yeah i did. Several times. And every time they simply ignored my order as long as they still had ammunition.
Re: missile unit problems?
Understandable really. I'd ignore your orders too.
Re: missile unit problems?
Hah. Yeah except had they followed my orders blocked up a gap that was forming in my spear wall i could have won the battle. Instead the enemy punched a hole in spear wall that allowed them to flank it and roll it up from the inside out. I was frustrated to say the least.
Re: missile unit problems?
Strange, i've been able to do alt + click attacks fine with missile units in the demo.
Re: missile unit problems?
Sometimes you need to cancel previous orders. Some orders may have the "waypoint" effect where it is only executed after the first one is satisfied. Getting out of skirmish is not enough, perhaps you should do a backspace (cancel all orders) before issuing another one.
I am not sure that it is the case, just that it became a habit of me (good or bad) to cancel orders before issuing a new one (unless I really want the previous orders to complete before moving on to the next, such as "waypoints").
Anniep