Feedback & Campaign reports
You have done a wonderfull job with this mod. I have only had time to play a little bit, forgive me if you have already covered this.
Trees.....I do hate the trees from MTW, is there a way to improve?
Unit description pics-are pixelated...is this so or am I needing to flip a switch in my preferences.
Army formations-at the beginning of a battle I am unable to clcik on a unit and place them, I only have the option to set the army formation....or is that just the attacker? Anyway can we set some Samurai-like army formations available?
How about a short mfile added in about Bushido? And maybe one about basic tactics? With a few illustrations...just to add to the mood and enjoyment. There will be folks playing this who didnt play STW......
Ok i`m going back in
dimeolas
Re: Feedback & Campaign reports
Hello ChaosLord,
thanks for the report, reads like straight from the history book. :wink:
It appears that I'm not the only one having problems to win battles. I think the beta_7 campaign offers a very demanding gameplay, even on normal. The reduced number of units (compared to M:TW) and the very clear usability labels I gave to the AI for using that troops brings out the very best of the AI. The tactics the AI uses in battle are very sound, imho.
To your points: (numbered by me)
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1. On the bug reporting/balance suggestment side of things I did notice some stuff. Ships built in Tosa end up the Bugen Straight rather then Tosa Bay.
2. A few maps seem to be messed up but it might be the tile issue I heard about, if not I can list all of them.
3. Also Ninjas seem to be rampant in this game and I don't think they're costing any upkeep. Did they not in S:TW either or is this a bug? Because spaming them can make taking out targets easy and the AI has been going nuts with them.
4. Lastly I think re-emergence chance may be set too high, the human can reasonably prevent it from happening to him but the AI doesn't seem to be able to deal with it in my games. This is just one game though so i'll see how it goes once i'm finished with this and play a few more.
1. The port bugs are a rather old issue that we haven't got around fixing yet. Maybe we'll fix it in the next patch but rather in the next beta (8).
2. Do you have the beta_ 7.1 patch installed? It should fix the map issue. If it doesn't I'll have to check this.
3. Well,agents don't cost any upkeep cost in M:TW either. If it is the general consent that they should we can easily add that. I'll also look into the production choices for them to see if they're set to high. But actually I find it very nice to hear that the AI sends Assassins. :2thumbsup:
4. A reemergence can appear if a clan got wiped out but an underage heir survived. Having many clans does of course increase the chance of having reemergences. I only have limited influence on the number of heirs (only starting heirs), as soon as the campaign runs the AI will start "producing" heirs to secure the lineage.
Some of the clans that the beta_7 features are completely out of the time frame: Taira and Minamoto are pre-Sengoku, while Tokugawa are mainly post-Sengoku. The idea is to have several eras in the final version. The Sengoku or classic campaign will be closer to the revised beta_5 era included in the beta_7 plus a few more clans. Think classic Shogun*2.
R'as
Re: Feedback & Campaign reports
STWmod beta 7, Takeda campaign starts with Takeda Shingen I as the daimyo, but there is an underage Takeda Shingen as well and he eventually comes of age, so you have two Takeda Shingens.
Re: Feedback & Campaign reports
I've got the 7.1 patch installed so maybe something is still off with some. The two maps I noticed this on was Awaji's battle map and Higo's castle battle map. On Awaji it was all dirt/roads in squares, the whole map like that if I remember right. For Higo it didn't have the new castles, but the old castle not linked fully, looked really weird.
On the Ninja thing I had just gotten used to their upkeep from RTW I guess. Its probably best not to introduce upkeep for them to keep things simpler for the AI, though if possible(I don't remember alot of MTW modding capabilities) increasing build priorites for border forts, or starting more regions with them would help the AI fight off massed assassins.
As for re-emergences I had thought they could be tweaked, but I was probably thinking of rebellions. I guess it just felt like it was higher because of all the clans like you said.
I decided to resign my game as the Chosokabe, it was nearly 1590 and the Ryzumo and their uber generals were slowly driving me out of their island, then the Ukita re-emerged with three stacks on my border making things look grim. So now that i've had a crash course on how to play again i'm going to start up a fresh game. I'll report any more oddities/bugs I come across here.
Re: Download & Install information
Castles on Easy difficulty are actually "Easy"... as in, I can finally successfully assault one with an inferior force. So it could be too easy. ;) But it's n00b/non-RTS'er friendly.
Re: Feedback & Campaign reports
Quote:
Originally Posted by ChaosLord
I've got the 7.1 patch installed so maybe something is still off with some. The two maps I noticed this on was Awaji's battle map and Higo's castle battle map. On Awaji it was all dirt/roads in squares, the whole map like that if I remember right. For Higo it didn't have the new castles, but the old castle not linked fully, looked really weird.
OK. We've found the causes of these two problems, and they will be corrected in the next release which should be available soon.
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Originally Posted by Irinami
Castles on Easy difficulty are actually "Easy"... as in, I can finally successfully assault one with an inferior force. So it could be too easy.
Based on a preliminary battle on a small castle, I made all walls, towers and the keep the shooting type for all castles, and I even included some shooting guardhouses inside the larger castles. This is the maximum strength I can make a castle right now. If we find that even the large castles are too weak, I think the shooting rate or the defensive value of the structures can be increased. Once we get into making the large maps, we can make some very large castles.
Re: Feedback & Campaign reports
Quote:
Originally Posted by Puzz3D
Quote:
Originally Posted by Irinami
Castles on Easy difficulty are actually "Easy"... as in, I can finally successfully assault one with an inferior force. So it could be too easy.
Based on a preliminary battle on a small castle, I made all walls, towers and the keep the shooting type for all castles, and I even included some shooting guardhouses inside the larger castles. This is the maximum strength I can make a castle right now. If we find that even the large castles are too weak, I think the shooting rate or the defensive value of the structures can be increased. Once we get into making the large maps, we can make some very large castles.
I have now assaulted almost every castle in the game. (Screw waiting for a siege--I don't have time for that crap, and the losses are atrocious.) Small, large, everything but fortresses and citadels. I can tell you that, on Easy, I can always beat the "auto-resolve" losses by a factor of 2 or 3. I think it's good, I just added the disclaimer because generally in RTS'es, if I think it's good, then other players post that whatever's in question is too easy.
The shooting guardhouses and so-on are an excellent addition. In the Sengoku Jidai (and as far as I know all other eras), all occupants of a castle were expected to bear arms against attackers, men and women, lords and dungscrubbers. This is where would-be female warriors could gain a reputation to build off from. It's also (according to my learning) where the idea of the Naginata as a woman's weapon came from--it's an excellent defensive weapon, especially for someone outclassed. But it was not until after the Sengoku Jidai that it was considered female-only.
General Campaign Feedback:
Most excellent. I have 7.1 installed and have terrain tiles messing up, but I don't really care. I don't seem to recall any rhyme or reason as to which maps it is, but again, it doesn't bother me so I didn't pay any attention to it. Sorry. My laptop died, so I can't go check. :(
Easy was Easy, or at least doable. Starting as Shimazu, I took Kyuushuu in about a decade, then Shikoku and Nagato prefecture in Honshu. Awaji was a simple assault and is always a good choice to sieze and hold. From Awa and Awaji I assaulted eastern Sannyo--Bizen and Bitchuu, and proceeded through Mimasaka to secure a right flank on Mori. As I was allied to him, I spend the next couple of decades securing my right flank until I reached Kansai, where I was allied to Oda and Ashikaga and could count on them to hate everyone else more than me. So finally--and oddly enough when my Daimyou died--I was ready to kick Mori out of my domain.
That little prick. All those freaking armouries! Which were, of course, mostly destroyed when I defeated a province. Let me tell you, an armoured army of samurai (he had few Ashigaru after the first few probes) can stand up to fifteen Kensai of ranks 3-8 with a rank 5 Hatamoto for a lot longer than you'd expect! Yes, as soon as I could produce them I was replacing most of my army with Kensai. I'd never gotten this far in S:TW, so all I knew was that they were markedly cheaper in upkeep compared to any other units available. Their effectiveness in battle is incomparable, yet their loss to an archer is most devastating. Eventually I had 3 task forces of Yari Ashigaru from Tosa, No-Dachi from Satsuma, and Kensai from Osumi. A sprinkling of random Samurai archers and Cavalry archers round the formations out. Mori lasted about 2 years in most provinces. He was a worthy foe.
By this time I was rolling in Okane ($¥ to the rest of you), so I bought Noto and Sado, allowing the bribed officials to gain rank by fighting off rebels. Uesugi and Takeda both hated each other more than me, so despite the threat I showed by being in their backyard, they kept their alliance. Handy.
Ashikaga had to go, he was getting annoying being all Imperial and such. I also got bored and paranoid, as Oda's border forts destroyed 16 of my 18 Shinobi, annihilating my intelligence capabilities. And, knowing Oda, the moment I took the capital he would attack my rear. So, I sent two task forces against him. Due to a problem he had with rebels in Iga, Kansai crumbled before me. The only delay was the other green guy, I can't recall his name. He was a very good neighbor, so I made sure to assemble my best men to give him a quick, painless death. I'm still a little disappointed by our little war.
So that's where I sat before my laptop went kablooie--I followed Sony's tech support, including a step I knew was stupid but said, "Well, if it were that dangerous there'd be some warning." HAH! >_< But that's neither here nor there. I got the notice in-game that no-one could challenge my claim to Shogun-hood. That was an awesome moment, deciding to take all of Japan. So was the rebel fleet that terrorized Uesugi and I. I remember coiling my fleet forward like a spring being released. They sunk five of my ships before 2 fleets of 10 swooped in on them.
All in all, a remarkable mod. I miss the ninja videos though. :(
Re: Feedback & Campaign reports
Quote:
Originally Posted by Irinami
I have now assaulted almost every castle in the game. (Screw waiting for a siege--I don't have time for that crap, and the losses are atrocious.) Small, large, everything but fortresses and citadels. I can tell you that, on Easy, I can always beat the "auto-resolve" losses by a factor of 2 or 3. I think it's good, I just added the disclaimer because generally in RTS'es, if I think it's good, then other players post that whatever's in question is too easy.
For the next release, I've increased the number of towers on the castles because the walls are not shooting. The walls come in shooting and non-shooting types for balancing purposes, but none of them shoot. I'll email barocca and ask him to look into this. I've seen towers shoot, but I have to test this further to make sure they are all shooting. It's good to know the guard houses are shooting.
Quote:
Originally Posted by Irinami
I have 7.1 installed and have terrain tiles messing up, but I don't really care. I don't seem to recall any rhyme or reason as to which maps it is, but again, it doesn't bother me so I didn't pay any attention to it. Sorry. My laptop died, so I can't go check.
I've got the maps straightened out, and R'as fixed the arid regions by changing them to lush or temperate. I'm testing the campaign now, and have fought 8 campaign battles. The maps are coming up properly now and the impassable terrain is correct. For some reason the attacker is starting at the bottom of the minimap. This doesn't happen in custom battle. So, we'll look into the reason for it.
Quote:
Originally Posted by Irinami
Let me tell you, an armoured army of samurai (he had few Ashigaru after the first few probes) can stand up to fifteen Kensai of ranks 3-8 with a rank 5 Hatamoto for a lot longer than you'd expect! Yes, as soon as I could produce them I was replacing most of my army with Kensai. I'd never gotten this far in S:TW, so all I knew was that they were markedly cheaper in upkeep compared to any other units available. Their effectiveness in battle is incomparable, yet their loss to an archer is most devastating. Eventually I had 3 task forces of Yari Ashigaru from Tosa, No-Dachi from Satsuma, and Kensai from Osumi. A sprinkling of random Samurai archers and Cavalry archers round the formations out. Mori lasted about 2 years in most provinces. He was a worthy foe.
Kensai is a unit that may need rebalancing.
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Originally Posted by Irinami
So that's where I sat before my laptop went kablooie
Sorry to hear that. I hope the repair isn't too expensive. Thanks for the feedback on the campaign.
Re: Feedback & Campaign reports
Quote:
Originally Posted by Puzz3D
Kensai is a unit that may need rebalancing.
I'm not sure how it works, but if you could make them more vulnerable to arrows/missiles, that would be a great balancer IMO. Right now, I feel gypped when I lose one to mere Ashigaru Crossbowmen... but anyone dumb enough to charge into 60 men with crossbows ought to be either turned into a pincushion or on the level of Ogami Itto. And even he had a babycart.
Hmmmm... Samurai Executioner w/Babycart unit? ;) LOL But no, it's a good balance. A very powerful foot unit with very low maintenance costs, which can be taken out of battle by the cheapest of missile units. It forces a well-rounded army, and forces better tactics than "CTRL+A, Click."
Quote:
Originally Posted by Puzz3D
Sorry to hear that. I hope the repair isn't too expensive. Thanks for the feedback on the campaign.
Now that my wife found the recovery disk, it's only going to cost shipping. BTW, I would strongly suggest that everyone running XP with access to a CD/DVD burner head to MaximumPC's website, go to their tutorial's section and make a bootable CD of XP.
Re: Feedback & Campaign reports
Firstly, I would like to say how fantastic this mod is. I was bowled over by Beta 5 and then Beta 7 came along...
As for a campaign report, I always seem to find Tohoku is the most dominating region of the game. It seems that whoever wins the initial 2 or three wars over Dewa and Mutsu (usually between Date and Satake), then goes on to steamroll over the rest of Japan (at least, without player intervention).
One more thing, I was wondering, would there be any way to make any suggestions or even contributions to the mod?
Once again, many thanks to all those involved in this mod, best one I`ve played in a long, long time. :2thumbsup:
(First time poster, apologies if I`ve made any mistakes in this post.) :oops:
Re: Feedback & Campaign reports
Thanks aokubi,
your feedback is appreciated very much. It's encouraging to know that people actually play the mod. So it's already a good contribution to let us know that you like it. :2thumbsup:
Suggestions are also welcome but keep in mind that this mod is very old and a lot of suggestions are stored in the diverse threads. For example, we've had a lot of suggestions concerning the mongols but don't have put any of them in the game yet. But don't let this discourage you. Speak your mind.
R'as