Re: Future AI > anyone remember Ancient Art of War?
chess:
all valid points - and all points i think ai folks have discussed b4 - about other wargames - that chance and variance add EVEN more factors and that even seemingly simple chess has so many variations...
even the 'risk' map of stw/mtw is difficult to picture ai scripts for once you try to imagine all the branches - this addresses the 'have a plan' issue the other fellow brought up - full circle; back to the point that chess ai's use pre-defined 'base' strategies (which i did not know)
ai vs human players -
the warcraft fellow made 2 good points; one is that humans are not always available or desirable; and sometimes no better
but i also feel that alot of the ai work ignores that the greatest asset mmo's HAVE is the non-artificial intelligence which i s NOt in short supply...
i have always hoped the campaign game would evolve to where a triggered battle might be POSTED online for an opponent - and ranked players would qualify for certain rank 'bad guy' generals. Its probably DOABLE... but would it interest anyone BUT me?
ANCIENT ART OF WAR
was a pc game for DOs that had several different computer opponents each with a somewhat different ai script - they actually acted differently; not just more or less difficult (if i recall correctly).
MTW - im not sure about m2tw - had broad strategies defined for the powers - i was never sure how really different they were.
But i think further developing THAT would assist with the predicatbility the one player spoke of.:2thumbsup:
Re: Future AI > anyone remember Ancient Art of War?
Quote:
Originally Posted by The Badger
i have always hoped the campaign game would evolve to where a triggered battle might be POSTED online for an opponent - and ranked players would qualify for certain rank 'bad guy' generals. Its probably DOABLE... but would it interest anyone BUT me?
The lack of a multi-player campaign option has always been my biggest dissappointment with the TW series and probably the reason it has never been as massive as it could have been in the wargame community.