I am currently in the year 215-214 BC of my Casse campaign, duking it out with Macedon over the snowy fields of the Belgae. As of the year 218 BC Ive had 3 unreproducable CTD's so far -> It CTD's, I load up the game again, I can play for 5 or 6 turns and it CTD's again. (the third one happened 10 minutes ago)
The first two crashed within a second of pressing END TURN. The third crashed approx. 4 seconds after pressing END TURN, I think I saw some faction symbols pass already on that occasion.
I am not 100% sure, cause they sort of took me by surprise the first two times, but the 2nd and 3rd CTD were both after a turn in which I defeated a full stack Macedon army with my full stack.
Thats about all the details I have on it.
Oh by the way, I am playing on a version with BI 1.6 (so 1.0 -> BI -> 1.6 BI -> EB) installed, however I am just using the RTW.exe too launch the game, so I am basicly playing on a fresh RTW 1.5 (I think :sweatdrop: ).
12-10-2006, 11:26
Oleo
Re: "constant" ctd's casse
Things have worsened. I started up today where I left of yesterday. I end the turn and it wont go past Macedon's turn. It CTD's every time. I can upload a save if you want.
Ill be using an older save to see if I can still make progression in my game.
12-11-2006, 22:16
fallen851
Re: "constant" ctd's casse
I would upload the save game, and hopefully the EB will see this thread and figure out what the deal is.
12-12-2006, 15:38
Randarkmaan
Re: "constant" ctd's casse
I have the same problem with my Parthian campaign, though in this case it's winter 261 BC...
12-12-2006, 21:33
Anallein
Re: "constant" ctd's casse
Could turn on the Follow AI option and turn of FOW and see where the ctd happends.
Also a save game would probably the best idea.
12-12-2006, 22:14
Teleklos Archelaou
Re: "constant" ctd's casse
Someone posted a fix to make sure no cities ever cause a CTD when they rebel (and no units are available to the rebels). I have looked all morning for that. It basically adds pantodapoi to the core buildings so rebels have one unit in case of rebellion. I thought it was cheexsta who posted it, but can't find it now. That could very well be the problem with AI turn CTD's. We're working on a solution of a different sort, but that might be a way to get past ctd's right now if you are having them on AI turns.
12-12-2006, 22:39
MarcusAureliusAntoninus
Re: "constant" ctd's casse
Quote:
Originally Posted by Teleklos Archelaou
Someone posted a fix to make sure no cities ever cause a CTD when they rebel (and no units are available to the rebels). I have looked all morning for that. It basically adds pantodapoi to the core buildings so rebels have one unit in case of rebellion. I thought it was cheexsta who posted it, but can't find it now. That could very well be the problem with AI turn CTD's. We're working on a solution of a different sort, but that might be a way to get past ctd's right now if you are having them on AI turns.
Thanks! His post was back in October - that's why I couldn't find it. I was looking at all the post 0.8 release posts.
Post #7 is the one.
Also, if this does solve a CTD someone is having, please post here and let us know about it.
12-12-2006, 23:51
Randarkmaan
Re: "constant" ctd's casse
Tried it, says that "rebel pantodapoi" is an unknown unit type...
12-13-2006, 03:07
aecp
Re: "constant" ctd's casse
I dont know if everyone's figured this out already, but I just did, so I thought I'd post it.
I suffered from this CTD in my 0.8 Romani campaign until I tried the fix suggested by MarcusAureliusAntoninus and Teleklos Archelaou. Like Randarkmaan i couldn't get it to work with pantodapoi so I tried another unit:
Quote:
recruit "germanic infantry frankamannoz slave" 0
and it worked perfectly, my game no longer CTDs on rebels turn. So thanks for the help everyone, and I hope I've been of some assistance!
12-13-2006, 03:22
Teleklos Archelaou
Re: "constant" ctd's casse
Hmm. Well substituting any one of your units (low level preferably) there could work. Grab one from further down in the EDB recruitment lines - search for your faction's internal name and you'll find plenty.
This is promising though. Maybe one of our last few CTD's will get taken care of this way now. We made the unit recruitment too complex I guess for this aspect :grin:
your line should be like this:
recruit "germanic infantry frankamannoz" 0 requires factions { slave, }
(do it for every level.)
12-13-2006, 11:21
MarcusAureliusAntoninus
Re: "constant" ctd's casse
In order for it to work, it has to be recruitable by the current owner not just slave.
12-13-2006, 15:07
aecp
Re: "constant" ctd's casse
I'm beggining to think that maybe this wasn't such a good idea after all. After fixing the CTD I was able to resume my campaign, but after only a few turns I got another CTD. So I thought I'd investigate what was causing it, only to find out that none of my savegames will load anymore, instead causing instant CTD. I'm att a complete loss as to what's causing this particular problem, all I know is that some faction is doing something and it aint me or the rebels.
12-13-2006, 15:37
Oleo
Re: "constant" ctd's casse
Quote:
Originally Posted by Gertgregoor
your line should be like this:
recruit "germanic infantry frankamannoz" 0 requires factions { slave, }
(do it for every level.)
Hmm that sure looks a lot better.
Tried it, still ctd's in Macedon's turn.
12-13-2006, 20:32
Randarkmaan
Re: "constant" ctd's casse
Tried it and got the same result as Oleo, though not on Macedon's turn... :help:
12-13-2006, 20:54
Moros
Re: "constant" ctd's casse
Try adding it for all the factions then. Change:
{ slave, }
to:
{ slave, greek_cities, egypt,... ... ,saba, }
Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.
12-13-2006, 21:09
Oleo
Re: "constant" ctd's casse
Quote:
Originally Posted by Gertgregoor
Try adding it for all the factions then. Change:
{ slave, }
to:
{ slave, greek_cities, egypt,... ... ,saba, }
Ofcourse you have to change the ... to faction names and stuff. To find the internal names of faction just look around in the text file.
Thanx for all the tips. It still ctds though.
By the way, Ive seen settlements revolt to factions (Saba, Aedui) without spawning units. I just dont think this fix is gonna work for this particular ctd, I hope I run into something in my own Macedon campaign. :2thumbsup:
12-14-2006, 08:25
MarcusAureliusAntoninus
Re: "constant" ctd's casse
{ all, } works too
12-18-2006, 19:22
Oleo
Re: "constant" ctd's casse
Obviously you guys were right about it being a rebelling sort of thing.
I got it to work by adding a extra unit.. This is gonna be a nice change from my macedon campaign, kicking macedon butt with casse.