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0.8 Building Description and Text Errors/Edits
BUILDINGS ONLY (no units here, but this does count for all regular buildings, unique buildings, and reform buildings)
Report them here.
Someone already mentioned in the Apollo temple series there is a "nand" instead of "and". That should be easy to search and replace.
Anyone else find problems in this area, errors in export_buildings.txt, should report them here and in 0.82 and future builds we will try to have them ironed out.
Thanks!
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Re: 0.8 Building Description and Text Errors/Edits
Trade caravan - This should not be visible. Please report this error.
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The Hill of Teamhaid in Crudain doesn't have any spaces after it's first two mentions it's description;
https://img155.imageshack.us/img155/...rorsit7.th.jpg
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Re: 0.8 Building Description and Text Errors/Edits
Thanks guys, keep them coming. These will all be corrected if you catch them and note them here.
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Re: 0.8 Building Description and Text Errors/Edits
K1-MIC is described as a recruitment building for western greeks usuable by makedonia and Baktria. Certainly seems like an error, since Baktria is one of the farthest east factions you can choose.
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Re: 0.8 Building Description and Text Errors/Edits
That's a complicated error. The system is using the base descriptions (which usually return "error!") for some starting buildings - you can tell because it says (Western Greek) when it shouldn't in the tooltip passover. We put generic descriptions in for our MIC's and some nomad buildings to get it to look a little better at least. If it's one of those you refer to, a MIC level that is placed at the start of the game, then we can do little to stop it it seems. It's one of the only things that we just scratch our heads and say "we give up" after trying to find out for a year why the game does that to some buildings placed at the start of the game (when they never do that once you are in game and build it).
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Re: 0.8 Building Description and Text Errors/Edits
Makedonians and Baktrians share that factional MIC as successor states. Similarly, Seleukids and Ptolemaioi share a factional MIC.
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Oh, that. :laugh4: Yeah. I know the other problem exists and am just waiting to explain it I guess. :grin:
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L1-MIC5 in sparte as held by KH has no picture.
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Wondrous temple of Demetrias? (I wish I hadn't been so quick to kill it) gives no benefits.
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Do Academy's give any bonuses?
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Not really the place for such a question, but they give you a better chance of getting positive traits and ancillaries. *I think*.
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Asklepieion and Mega Asklepieion:
Throughout the description and the english name of these two buildings Asklepieos (the god) is written as: Asklepios, Asklepieos and Asklepeios.
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Re: 0.8 Building Description and Text Errors/Edits
When i conquered Side (Sidon), on the traits scroll of my general, it said that i had conquered Damascus, with alkl the text that comes with Strabos description.
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https://i99.photobucket.com/albums/l...thisisajpg.jpg
semi-faction progress update and building bug report in a special 1 1/2 for 1 deal.
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In the description for the roman Quinquerreme, it says something like:
"...a huge (Latin name for Carthaginean here) Quinquerreme was found abandoned on our coasts..."
Cheers!!!
PS: Hey... this is only for reporting little errors like the one above, or is it also for reporting missing descriptions? Cuz I`ve found quite a bit, for example the description of Roman Large Stone Walls, Roman Mines, Roman Large Mines and so on...
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Re: 0.8 Building Description and Text Errors/Edits
Don't worry about missing building descriptions. We're tracking that behind the scenes.
I'm not sure about unit descriptions.
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Not sure if this is the correct thread, but there are two wall/fortification buildings in Mtskheta, just north of the Hayasdan starting capital. Don't know if one is just a place-holder or what, but . . .
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Re: 0.8 Building Description and Text Errors/Edits
Just started playing a new game as Lusotannan. Not sure if it has been reported but the small trading port (forget the exact name), the building that takes like 32 or 33 turns to build, has a picture of a barracks on it. If you want the exact name let me know and I will give it to you sometime when I am at home and not at work.
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Writing building descriptions is alot of time, believe it or not if you want a good one. The Romans should have all their buildings done shortly though.
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In the amber road there is a place where a space is needed between "sea" & "merchant". When I first read it I saw it and thought, "What is a seamer chant?" :sweatdrop:
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Is this where I put typos in building descriptions, etc?
If so:
Qarthadasti buildings:
On Grant of Land, it reads, "A land grant is governmental lisence to a specified area." This should be licence.
On the Medium School, it reads, "Arithametic", when it should be Arithmetic.
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Actually "license," but the important thing is pointing it out. ~:)
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{wooden_wall_parthia_desc_short}
A Wooden Wall has been constructed, My King. It improves he defences of our growing town.
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Re: 0.8 Building Description and Text Errors/Edits
Quote:
Originally Posted by blacksnail
Actually "license," but the important thing is pointing it out. ~:)
hmmm... irony strikes again...
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Playing as Lusotannan my watchtowers that I construct appear as discolored mounds of dirt.
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Re: 0.8 Building Description and Text Errors/Edits
thats what they're supposed to be, as far as I know.
Edit: Wow, I just noticed your sig man, thanks for the advertisement! and expect an update soon :)
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Quote:
Originally Posted by Zaknafien
thats what they're supposed to be, as far as I know.
Edit: Wow, I just noticed your sig man, thanks for the advertisement! and expect an update soon :)
Ohh, ok.
Your quite welcome. Cool.....looking forward to it. :beam:
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Re: 0.8 Building Description and Text Errors/Edits
Quote:
Originally Posted by blacksnail
Actually "license," but the important thing is pointing it out. ~:)
Actually both spellings (license v licence) are correct depending on your location and dialect.
Semantics! :juggle2: