Named ancillaries and modded timescale
Having finally taken the time to peruse the various released descr files, I noticed that many named ancillaries have historical limitations regarding when they can spawn (eg Donatello only spawning between turns 162 and 183).
I wondered : since I play 1 turn/year, won't this characters' timescale be borked ? If so, would multiplying their turn limits by 2 make them spawn when they should ?
Re: Named ancillaries and modded timescale
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I wondered : since I play 1 turn/year, won't this characters' timescale be borked ?
yes
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If so, would multiplying their turn limits by 2 make them spawn when they should ?
yes :2thumbsup: