Re: The Dead Zone Defense
I tend to do exactly the same thing myself (and in MTW), particulary if im caught up in Europe with too many wars and too large a border. I just send out rading parties to go demolish everything in sight with the idea of pillaging, destroying, and weakening. Elsewhere I expand in a more safe direction.
Trying to expand through central Europe can be a nightmare, so this strategy works well.
Re: The Dead Zone Defense
I've been having a go at this, an interesting tactic that can also help if you're Catholic or often kill lots of catholics;
Raid an enemy settlement, sack it, sell all the buildings, get your troop out, leaving one token city defender unit and wait till the enemy try to get it back. Now sell the settlement cheaply to the Pope for 3-6k.
You get a huge reputation boost from the pope, the attacking faction looses reputation for being on Papal soil and will often blindly attempt to attack the settlement anyway getting themselves excommunicated. Quite often the settlement will rebel anyway as the Pope can't reinforce the place fast enough. I suckered Milan and Sicily into this. I've sold the pope 4 regions now and all of them either fell to rebels or to the faction I stole it off.
Despite killing off the Spanish, the Portugeese, Sicillians, most of the French and Millaneese and despite being an Islamic country I've still got better relations with the Pope that ever did as the English.
Re: The Dead Zone Defense
a good aproach for islamites - as a catholic donating the unwanted provinces to the papacy gives you a very relaible border
Re: The Dead Zone Defense
Agreed: If you're Catholic, it's better to use the Pope shield.
Re: The Dead Zone Defense
Actually, I used the Pope Shield on my Sicilian campaign and failed to recognize the similarities. I suppose the Pope Shield could still work for Muslims, but in my Sicilian campaign I gave the Pope so many provinces that he started acting like a regular nation, wiping out the Venetians and joining a crusade. So I'm not sure that handing your border territories over to the Christian leader is a good choice. I suppose it would be more effective at keeping your other enemies at bay, although in a few circumstances the territories I gave to the Pope in my Sicilian campaign were almost immediately reconquered by their original owners, Christian or not. It might be worth it if it keeps crusades away from you, but crusades are called by the other Christian nations, and in my experience as Sicily it didn't take very many crosses on the Popometer to persuade him to call a crusade. If anyone has more info on that, I'd be interested in hearing about it.
Re: The Dead Zone Defense
This is an outstanding tactic Bearclaw, I just started to realize the same thing inadvertantly in my current campaign as I had 3 towns rebel at the same time when I overextended myself. It effectively cut off the remaining Danes and HRE on my Eastern front and made a nice buffer.
Some comments and thoughts to add on to this:
1. Depending on how confident you are in your border patrolling activities, sometimes one can make do with 1 army. Make sure you have at least a castle or two in the area to help replenish stacks. I've noticed that later in the game the AI factions tend to roam around with much bigger stacks, sometimes multiple stacks.
2. As a logical extension to 1., I try to ensure that I only have 1 or 2 moving fronts at a time. Playing as the English makes this somewhat easy, I stopped after taking Iberia and planted a fort near the land bridge. So far after 20 turns the Moors have refused all my peace efforts (wonder why? :laugh4:) but they haven't tried any invasions by sea. The AI in 1.1 seems to be much more prone to sea invasions, case and point Denmark showing up and sieging Edinburgh twice before I beat them off and they called a truce. The other logical barrier that I found in Europe is a N/S line starting with Flanders (or whatever that town is called that's SW of Denmark, straight south to the town that used to be Mediolanium (iirc). Sorry for screwing up and not remembering names. Change all these to castles and keep a solid garrison, and employ Bearclaw's tactic and you should be fine to expand in Africa. You'll easily need 2 stacks here though, 1 north and 1 south dedicated to keeping Milan/Venice/Pope-o-matic off your back and to maintain that buffer.
3. While I agree w/Bearclaw that making the barriers as cities makes them easier to take later on, making them castles tends to give the AI a much harder time, at least from my observations. It also makes it harder for you to take them back and re-sack if needed, but it does provide for a much, much stronger DMZ.
Cheers!:balloon2: